doom: use wadfs to expose music lumps

launch wadfs after detecting main wad, exposing GENMIDI and music lumps
under /mnt/wad.  /bin/dmus can then use them directly, and wadfs doesn't
need to be started manually.
This commit is contained in:
qwx 2018-07-15 06:31:45 +02:00
parent 1a751a5939
commit e7b1c1aad8
2 changed files with 6 additions and 9 deletions

View file

@ -635,6 +635,11 @@ void IdentifyVersion (void)
gamemode = indetermined;
return;
}
if(gamemode != indetermined && rfork(RFPROC|RFFDG) == 0){
close(2);
execl("/bin/games/wadfs", "wadfs", wadfile, nil);
sysfatal("execl: %r");
}
strncpy(basedefault, wadfile, sizeof(basedefault)-5);
basedefault[sizeof(basedefault)-5] = '\0';
slash = strrchr(basedefault, '/');

View file

@ -462,15 +462,7 @@ void I_PlaySong(musicinfo_t *m, int loop)
case 0:
dup(mpfd[1], 1);
for(n=3; n<20; n++) close(n);
close(0);
snprint(name, sizeof(name), "/tmp/doom.%d", getpid());
if(create(name, ORDWR|ORCLOSE, 0666) != 0)
sysfatal("create: %r");
n = W_LumpLength(m->lumpnum);
if(write(0, m->data, n) != n)
sysfatal("write: %r");
if(seek(0, 0, 0) != 0)
sysfatal("seek: %r");
snprint(name, sizeof(name), "/mnt/wad/d_%s", m->name);
if(bind("/fd/1", "/dev/audio", MREPL) < 0)
sysfatal("bind: %r");
while(loop && fork() > 0){