From dff1e3813fb0deb18ca790b7c28f6a1405720ff6 Mon Sep 17 00:00:00 2001 From: spew Date: Sun, 12 Mar 2017 18:24:45 -0500 Subject: [PATCH] games/galaxy: fix zoom Zooming when far away from the center of gravity of the galaxy would zoom the center of the screen out of view. Now adjust the origin so that the center of the screen stays centered --- sys/src/games/galaxy/body.c | 13 +++++-- sys/src/games/galaxy/galaxy.c | 67 ++++++++++++++++++++--------------- sys/src/games/galaxy/galaxy.h | 4 ++- 3 files changed, 52 insertions(+), 32 deletions(-) diff --git a/sys/src/games/galaxy/body.c b/sys/src/games/galaxy/body.c index ea610ad56..a085a77db 100644 --- a/sys/src/games/galaxy/body.c +++ b/sys/src/games/galaxy/body.c @@ -31,14 +31,23 @@ body(void) return b; } +Point +topoint(Vector v) +{ + Point p; + + p.x = v.x/scale + orig.x; + p.y = v.y/scale + orig.y; + return p; +} + void drawbody(Body *b) { Point pos, v; int s; - pos.x = b->x / scale + orig.x; - pos.y = b->y / scale + orig.y; + pos = topoint(b->Vector); s = b->size/scale; fillellipse(screen, pos, s, s, b->col, ZP); v.x = b->v.x/scale*10; diff --git a/sys/src/games/galaxy/galaxy.c b/sys/src/games/galaxy/galaxy.c index d81b34123..8323e94da 100644 --- a/sys/src/games/galaxy/galaxy.c +++ b/sys/src/games/galaxy/galaxy.c @@ -171,8 +171,7 @@ drawglxy(void) draw(screen, screen->r, display->black, 0, ZP); for(b = glxy.a; b < glxy.a + glxy.l; b++) { - pos.x = b->x / scale + orig.x; - pos.y = b->y / scale + orig.y; + pos = topoint(b->Vector); s = b->size/scale; fillellipse(screen, pos, s, s, b->col, ZP); if(showv) { @@ -198,8 +197,7 @@ setsize(Body *b) Point pos, d; double h; - pos.x = b->x / scale + orig.x; - pos.y = b->y / scale + orig.y; + pos = topoint(b->Vector); d = subpt(mc->xy, pos); h = hypot(d.x, d.y); b->size = h == 0 ? scale : h*scale; @@ -211,18 +209,10 @@ setvel(Body *b) { Point pos, d; - pos.x = b->x / scale + orig.x; - pos.y = b->y / scale + orig.y; + pos = topoint(b->Vector); d = subpt(mc->xy, pos); - b->v.x = (double)d.x*scale/10; - b->v.y = (double)d.y*scale/10; -} - -void -setpos(Body *b) -{ - b->x = (mc->xy.x - orig.x) * scale; - b->y = (mc->xy.y - orig.y) * scale; + b->v.x = d.x*scale/10; + b->v.y = d.y*scale/10; } void @@ -275,7 +265,6 @@ dobody(void) } b = body(); - setpos(b); setvel(b); setsize(b); b->col = randcol(); @@ -290,7 +279,7 @@ dobody(void) else if(mc->buttons == 5) dovel(b); else - setpos(b); + b->Vector = tovector(mc->xy); } CHECKLIM(b, f); @@ -349,30 +338,41 @@ domove(void) setcursor(mc, cursor); } +Point +screencenter(void) +{ + Point sc; + + sc = divpt(subpt(screen->r.max, screen->r.min), 2); + return addpt(screen->r.min, sc); +} + void dozoom(void) { - Point z, d; - double f, olds; + Point oxy, d, sc, off; + Vector gsc; + double z, oscale; setcursor(mc, &zoomcursor); - - z = mc->xy; - olds = scale; + oxy = mc->xy; + oscale = scale; for(;;) { readmouse(mc); if(mc->buttons != 2) break; - d = subpt(mc->xy, z); - f = tanh((double)d.y/200) + 1; + d = subpt(mc->xy, oxy); + z = tanh((double)d.y/200) + 1; + sc = screencenter(); + gsc = tovector(sc); pause(0, 0); - scale = f*olds; + scale = z*oscale; + off = subpt(topoint(gsc), sc); + orig = subpt(orig, off); drawglxy(); pause(1, 0); } - setcursor(mc, cursor); - pause(1, 0); } void @@ -579,6 +579,16 @@ Again: } } +Vector +tovector(Point p) +{ + Vector v; + + v.x = (p.x-orig.x) * scale; + v.y = (p.y-orig.y) * scale; + return v; +} + void usage(void) { @@ -632,8 +642,7 @@ threadmain(int argc, char **argv) sysfatal("initmouse failed: %r"); dt² = dt*dt; - orig = divpt(subpt(screen->r.max, screen->r.min), 2); - orig = addpt(orig, screen->r.min); + orig = screencenter(); glxyinit(); quadsinit(); if(doload) diff --git a/sys/src/games/galaxy/galaxy.h b/sys/src/games/galaxy/galaxy.h index bf9b5cfec..1e178ac09 100644 --- a/sys/src/games/galaxy/galaxy.h +++ b/sys/src/games/galaxy/galaxy.h @@ -55,14 +55,16 @@ Body ZB; QB space; Image *randcol(void); +Point topoint(Vector); +Vector tovector(Point); Body *body(void); void drawbody(Body*); Vector center(void); void glxyinit(void); +int Bfmt(Fmt*); void readglxy(int); void writeglxy(int); -int Bfmt(Fmt*); void quadcalc(Body*, QB, double); int quadins(Body*, double);