games/nes: workaround for truncated chr
This commit is contained in:
parent
d310da13ba
commit
dfbf774bbb
1 changed files with 1 additions and 1 deletions
|
@ -85,7 +85,7 @@ loadrom(char *file, int sflag)
|
||||||
chr = malloc(nchr * CHRSZ);
|
chr = malloc(nchr * CHRSZ);
|
||||||
if(chr == nil)
|
if(chr == nil)
|
||||||
sysfatal("malloc: %r");
|
sysfatal("malloc: %r");
|
||||||
if(readn(fd, chr, nchr * CHRSZ) < nchr * CHRSZ)
|
if(readn(fd, chr, nchr * CHRSZ) < 1)
|
||||||
sysfatal("read: %r");
|
sysfatal("read: %r");
|
||||||
}else{
|
}else{
|
||||||
nchr = 1;
|
nchr = 1;
|
||||||
|
|
Loading…
Reference in a new issue