games/doom: use black background
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parent
42cd9d946f
commit
ddfc34d648
1 changed files with 7 additions and 1 deletions
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@ -34,9 +34,11 @@ nocursor(void)
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void I_InitGraphics(void)
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void I_InitGraphics(void)
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{
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{
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if (initdraw(nil, nil, "doom") < 0)
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if(initdraw(nil, nil, "doom") < 0)
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I_Error("I_InitGraphics failed");
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I_Error("I_InitGraphics failed");
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draw(screen, screen->r, display->black, nil, ZP);
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center = addpt(screen->r.min, Pt(Dx(screen->r)/2, Dy(screen->r)/2));
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center = addpt(screen->r.min, Pt(Dx(screen->r)/2, Dy(screen->r)/2));
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grabout = insetrect(screen->r, Dx(screen->r)/8);
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grabout = insetrect(screen->r, Dx(screen->r)/8);
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nocursor();
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nocursor();
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@ -73,6 +75,10 @@ void I_FinishUpdate(void)
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resized = 0;
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resized = 0;
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if(getwindow(display, Refnone) < 0)
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if(getwindow(display, Refnone) < 0)
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sysfatal("getwindow failed: %r");
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sysfatal("getwindow failed: %r");
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/* make black background */
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draw(screen, screen->r, display->black, nil, ZP);
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center = addpt(screen->r.min, Pt(Dx(screen->r)/2, Dy(screen->r)/2));
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center = addpt(screen->r.min, Pt(Dx(screen->r)/2, Dy(screen->r)/2));
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grabout = insetrect(screen->r, Dx(screen->r)/8);
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grabout = insetrect(screen->r, Dx(screen->r)/8);
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}
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}
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