games/md, games/snes: fix memory leak on resize
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a1066aa992
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2 changed files with 4 additions and 0 deletions
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@ -121,7 +121,9 @@ screeninit(void)
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originwindow(screen, Pt(0, 0), screen->r.min);
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p = divpt(addpt(screen->r.min, screen->r.max), 2);
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picr = (Rectangle){subpt(p, Pt(scale * 160, scale * 112)), addpt(p, Pt(scale * 160, scale * 112))};
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if(tmp != nil) freeimage(tmp);
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tmp = allocimage(display, Rect(0, 0, scale * 320, scale > 1 ? 1 : scale * 224), XRGB32, scale > 1, 0);
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if(bg != nil) freeimage(bg);
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bg = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0xCCCCCCFF);
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draw(screen, screen->r, bg, nil, ZP);
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}
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@ -180,7 +180,9 @@ screeninit(void)
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p = divpt(addpt(screen->r.min, screen->r.max), 2);
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picr = (Rectangle){subpt(p, Pt(scale * 128, scale * 112)), addpt(p, Pt(scale * 128, scale * 127))};
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if(tmp != nil) freeimage(tmp);
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tmp = allocimage(display, Rect(0, 0, scale * 256, scale > 1 ? 1 : scale * 239), RGB15, scale > 1, 0);
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if(bg != nil) freeimage(bg);
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bg = allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, 0xCCCCCCFF);
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draw(screen, screen->r, bg, nil, ZP);
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}
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