bring games/swar from 1ed sources.

This commit is contained in:
rodri 2021-08-26 20:04:59 +00:00
parent 0741147eab
commit d87fb23a93
9 changed files with 669 additions and 0 deletions

View file

@ -46,6 +46,7 @@ DIRS=\
snes\
sokoban\
sudoku\
swar\
timmy\
v8e\

View file

@ -0,0 +1,16 @@
512, 0,
473, 196,
362, 362,
196, 473,
0, 512,
-196, 473,
-362, 362,
-473, 196,
-512, 0,
-473, -196,
-362, -362,
-196, -473,
0, -512,
196, -473,
362, -362,
473, -196,

View file

@ -0,0 +1,67 @@
"................ ................ ................ ................",
"................ ................ ................ ................",
"................ ................ ................ ................",
"................ ................ ................ ................",
"................ ................ ................ .......x........",
"................ ................ ................ .....x.x........",
"................ ........x....... .......x.x...... .....x.x..x.....",
"........x....... ......x.x....... .......xxx...... .........xxx....",
"......xxx....... ......xxx....... ......xx........ ......xx........",
".......x........ ........xx...... .......xx....... .....xxxxx......",
"................ ................ ................ ................",
"................ ................ ................ ................",
"................ ................ ................ ................",
"................ ................ ................ ................",
"................ ................ ................ ................",
"................ ................ ................ ................",
"................ ................ ................ ................",
"................ ................ ................ x.x.......x....x",
"................ ........xx...... ....x.xx.x....x. ..x........x....",
"................ .........x...... ...xx..x....x... .x.x...xxx.x....",
"......x......... ....x.xxx....... ..x.xx......x... ..xxxx..xx..x...",
".....xxxxxx..... .....xxxx.x..... ..xx.xxxxx.x.x.. ..x.x..x.x..xx..",
".....x.x..xx.... ...........x.... ...x....x.x..x.. .x....x..xxxx...",
"...xxx.x.xx..... .....x.xx..x.... ...xxxxx..x.x... ....xx..xxxx..x.",
".....x.x.xx..... ....xx.xx....... ..xx.xx.x.xx.... ..xxx.xx.xx.....",
"......x.xx...... ....x..xx....... ..xx.xx.....x... ...x.xx...x.x...",
"....x.x..xx..... .....xx.x.x..... ....xxx......... ..xxxx..x...x...",
".....xx....x.... .........xx..... ...x....xxx..... ..x.x..xx.xxx...",
"................ ........xx...... ....x..xx.x.x... ....xx.xx.x.....",
"................ ................ ...x......x..... ...xxxxx.x...x..",
"................ ................ ................ ...xxxx..x...x..",
"................ ................ ................ ................",
"................ ................ ................ ................",
".......x..x..... .......x..x..... .......x..x..... .......x..x.....",
"......x......... ......x......... ......x......... ................",
"....x.x...x.x.x. ....x.x...x.x.x. ....x.x...x.x.x. ....x.....x.x.x.",
"...xx.xx.xx.x.x. ...xx.xx.xx.x.x. ...xx.xx.xx.x.x. ...xx.xx.xx.x.x.",
"..x..xxxx.xx.x.x ..x..xx.x.x..x.x ......x.x.x..x.x ........x.x..x.x",
"...xx.x.x.x...x. ....x.x.x.....x. ....x.x.......x. ..............x.",
"..x.x.x.x.xx.xx. ..x.x...x.xx.xx. ..x.x.....xx.xx. ..x.......xx.xx.",
"...xx.xxxxx..x.. ...xx.x.xxx..x.. ...x..x......x.. ...x..x......x..",
"...xxx.xxx.xxxx. ...xx...x..xxxx. ...xx...x..xx.x. ...xx.......x.x.",
"x.x.xx.xx.x.x.x. x.x.xx.xx...x.x. x.x.x..xx...x.x. x...x.......x.x.",
"....xx.xx.xx.x.. ....xx..x.xx.x.. ....xx..x.x..x.. ....x...x.x..x..",
"...x...x...xx... ...x...x...xx... ...x...x....x... ...x...x....x...",
"....xx...x..x... ....xx...x..x... ....xx...x...... ....xx...x......",
"....x.x.x....... ....x.x.x....... ....x.x.x....... ....x.x.x.......",
"................ ................ ................ ................",
"................ ................ ................ ................",
".......x..x..... .......x..x..... .......x..x..... .......x..x.....",
"................ ................ ................ ................",
"....x.....x.x.x. ....x.......x.x. ....x.......x.x. ....x.......x...",
"...xx..x.x..x... ...x...x.x...... ...x...x........ ...x............",
"........x.x..x.x ........x.x..x.x ........x.x....x ..........x....x",
"................ ................ ................ ................",
"..x.......x..xx. ..x..........xx. ..x..........xx. ..x...........x.",
"...x..x......x.. ...x..x......x.. ................ ................",
"...xx.........x. ...x..........x. ...x..........x. ...x..........x.",
"x.............x. x............... x............... ................",
"........x.x..x.. ........x.x..x.. ..........x..x.. ................",
"...x...x....x... ...x...x....x... ...x...x....x... ...x...x....x...",
"....x....x...... ....x....x...... .........x...... .........x......",
"....x.x.x....... ....x...x....... ....x...x....... ....x...x.......",
"................ ................ ................ ................",

View file

@ -0,0 +1,16 @@
". . . . . x x x x x x . . . . .",
". . . x x x x x . . . . x . . .",
". . . . . . . . . . . . . . . .",
". x x x x x x x x x x x x x x .",
". . x x x x x x x x . . . . x .",
". . . . . . . . . . . . . . . .",
"x x x x x x x x x x x x x x x x",
". x x x x x x x x x . . . . . x",
". . . . . . . . . . . . . . . .",
"x x x x x x x x x x x x x x x x",
". . . x x x x x . . . . . . . x",
". . . . . . . . . . . . . . . .",
". x x x x x x x x x x x x x x .",
". . . . . . . . . . . . . . . .",
". . . x . . . . . . . . x . . .",
". . . . . x x x x x x . . . . .",

View file

@ -0,0 +1,35 @@
". . . x x . . . . . . x x . . . . . . x x . . . . . . x x . . .",
". x x x . x x . . x x x . x x . . x x x . x x . . x x . . x x .",
". x . . x . x . . x . . x . x . . x . . . x x . . x x . . . x .",
"x x . . . . x x x x . . . x x x x . . x x . . x x x . x . x . x",
"x x x x x . x x x x . x . x x x x . . . x x x x x x x . . . x x",
". x . . . . x . . x . . . . x . . x . x x . x . . x x . . . x .",
". x x . x x x . . x x . x x x . . x x x . x x . . x x x . x x .",
". . . x x . . . . . . x x . . . . . . x x . . . . . . x x . . .",
". . . x x . . . . . . x x . . . . . . x x . . . . . . x x . . .",
". x x x . x x . . x x x x x x . . x x . x x x . . x x x x x x .",
". x x x x x x . . x x x . x x . . x x x x . x . . x . x x x x .",
"x . . x x x . x x . . . x . x x x . x x . x . x x x . . . . x x",
"x . . . . x x x x x . x . x . x x . x x x . . x x . . . x x . x",
". x . . . x x . . x . . . . x . . x . x x x x . . x . . x . x .",
". x x . x x x . . x x . . x x . . x x x . x x . . x x . . x x .",
". . . x x . . . . . . x x . . . . . . x x . . . . . . x x . . .",
". . . x x . . . . . . x x . . . . . . x x . . . . . . x x . . .",
". x x . . x x . . x x . x x x . . x x x x x x . . x x x x x x .",
". x . x . . x . . x . . x x x . . x . . . x x . . x . x . x x .",
"x . x x . x x x x x . x x . . x x x x . . . x x x x . x . x x x",
"x . . x . x . x x . x x x x x x x x . x x . . x x . x . . . x x",
". x . . . . x . . x x . . . x . . x x x x x x . . x . x x . x .",
". x x . . x x . . x x . . x x . . x x . . x x . . x x . . x x .",
". . . x x . . . . . . x x . . . . . . x x . . . . . . x x . . .",
". . . x x . . . . . . x x . . . . . . x x . . . . . . x x . . .",
". x x . . x x . . x x . . x x . . x x x . x x . . x x x . x x .",
". x . . x x x . . x x . . . x . . x x x . . x . . x x x . . x .",
"x x . x . . . x x x . x x . . x x x . x x . . x x . x x x . x x",
"x . x x x . . x x . x . x x . x x x x . . . . x x x x . . . . x",
". x . . x . x . . x . x . x x . . x . x . . x . . x x x x x x .",
". x x x . x x . . x x x . x x . . x x x x x x . . x x x . x x .",
". . . x x . . . . . . x x . . . . . . x x . . . . . . x x . . .",

10
sys/src/games/swar/mkfile Normal file
View file

@ -0,0 +1,10 @@
</$objtype/mkfile
BIN=/$objtype/bin/games
TARG=swar
OFILES=\
swar.$O\
HFILES=player0.icon player1.icon accel.h missile.icon deathstar.icon boom.icon
</sys/src/cmd/mkone

View file

@ -0,0 +1,47 @@
". x . . . . . . . . . . . . x x . . . . . . . . . . . . x . . . . . . . . x . x x x . .",
". x x . . . . . . . . . . . x . x . . . . . . . . . . x . x . . . . . x x x x . . x . .",
". x . x . . . . . . . . x x . . x . . . . . . . . x x . . x . . . . . x x . . . x . . .",
". x . . x x x x x . . . x x . . x . . . . . . . x x . . . x . . . x x . . . . . x . . .",
"x x . . . . . . . x . x x . . . . x . . . . . . x . . . . x . . . x . . . . . . x . . .",
"x x . . . . . . . . x . x . . . . . x x . . . x . . . . . . x . . . x x x . . . . x . .",
"x x . . . . . . . x . x . . . . . . . . x . x . . . . . . . . x . . . . . x . . . x . .",
". x . . x x x x x . . x . x x x . . . . . x . x x x x . . . . . x . . . . . x . . . x .",
". x . x . . . . . . . x x . . . x x . . . x . . . . . x . . . . x . . . . . x . . . x .",
". x x . . . . . . . . . . . . . . . x x x x . . . . . . x . . . x . . . . . . x . . x .",
". x . . . . . . . . . . . . . . . . . . . . . . . . . . . x x x x . . . . . . . x x x .",
". . . . x x x . . . . . . x x x . x . . . . . . . . x . . . . . . . . . . . . x x . . .",
"x x x x x x x x x x x . . x . . x x x x . . . . . x . x . . . . . . . . . . x . x . . .",
". x . . . . . . . x . . . . x . . . x x . . . . . x . . x x . . . . . . . . x . . x x .",
". . x . . . . . x . . . . . x . . . . . x x . . . x . . . x x . . . . . . . x . . x x .",
". . . x . . . x . . . . . . x . . . . . . x . . . x . . . . x . . . . . . x . . . . x x",
". . . x . . . x . . . . . x . . . . x x x . . . x . . . . . . x . . . x x . . . . . x .",
". . . x . . . x . . . . . x . . . x . . . . . x . . . . . . . . x . x . . . . . . . . x",
". . . x . . . x . . . . x . . . x . . . . . x . . . . . x x x x . x . . . . . x x x . x",
". . . x . . . x . . . . x . . . x . . . . . x . . . . x . . . . . x . . . x x . . . x x",
". . . . x . x . . . . . x . . x . . . . . . x . . . x . . . . . . x x x x . . . . . . .",
". . . . . x . . . . . . x x x . . . . . . . x x x x . . . . . . . . . . . . . . . . . .",
". . . . . . . . . x . . . . . . . . . . . . x x x x . . . . . . . . x x x . . . . . . .",
". . . . . . . . x x . x x x x . . . . . . . x . . . x . . . . . . . x . . x . . . . . .",
". . . . . . . x . x . x . . . x x . . . x x x . . . . x . . . . . . x . . . x . . . . .",
". . x x x x x . . x . x . . . . . x x x . x x . . . . . x x x x . . x . . . x . . . . .",
". x . . . . . . . x x . x . . . . . . . . x . x . . . . . . . . x . . x . . . x . . . .",
"x . . . . . . . . x x . . x x . . . . . x . . . x . . . . . . x . . . x . . . . x x x .",
". x . . . . . . . x x . . . . x . . . . x x . . . x . . . . x . . . . . x . . . . . . x",
". . x x x x x . . x . . . . . . x . . x x . . . . x . . . x x . . . . . x . . . . . x x",
". . . . . . . x . x . . . . . . x . . x x . . . . x . . x x . . . . . . x . . . x x . .",
". . . . . . . . x x . . . . . . x . x . . . . . . x . x . . . . . . . x . . x x x x . .",
". . . . . . . . . x . . . . . . . x x . . . . . . . x . . . . . . . . x x x . x . . . .",
". . . . . x . . . . . . . . . . . . x x x . . . . . . . . x x x x . . . . . . . . . . .",
". . . . x . x . . . . . . . . . . x . . x . . . . . . . x . . . x . . . . . . . x x x x",
". . . x . . . x . . . . . . . . x . . . x . . . . . . x . . . . x x x . . . x x . . . x",
". . . x . . . x . . . . . . . . x . . . x . . x x x x . . . . . x x . x x x . . . . . x",
". . . x . . . x . . . . . . . x . . . x . . x . . . . . . . . x . x . . . . . . . . x .",
". . . x . . . x . . . . x x x . . . . x . . . x . . . . . . x . . . x . . . . . x x . .",
". . . x . . . x . . . x . . . . . . x . . . . . x . . . . x . . . x x . . . . x . . . .",
". . x . . . . . x . . x x . . . . . x . . . . . x x . . . x . . . . x x . . x . . . . .",
". x . . . . . . . x . . . x x . . . x . . . . . . x x . . x . . . . x x . . x . . . . .",
"x x x x x x x x x x x . . x x x x . . x . . . . . . . x . x . . . . . . x . x . . . . .",
". . . . x x x . . . . . . . . x . x x x . . . . . . . . x . . . . . . . x x . . . . . .",

View file

@ -0,0 +1,47 @@
"x . . . . . . . . . . . . x x . . . . . . . . . . . . x . . . . . . . . x . x x x . . .",
"x x . . . . . . . . . . . x x x . . . . . . . . . . x x x . . . . . x x x x x x x . . .",
"x x x . . . . . . . . x x x x x . . . . . . . . x x x x x . . . . . x x x x x x x . . .",
"x x x x x x x x . . . x x x x x . . . . . . . x x x x x x . . . x x x x x . x x . . . .",
"x x x x x x x x x . x x x x x x x . . . . . . x x . x x x . . . x x x x x . x x . . . .",
"x . . . . . . . . x . x x . . x x x x . . . x x x x . x x x . . . x x x x x . x x . . .",
"x x x x x x x x x . x x x x x . . x x x . x x x x x x . x x x . . . . . x x . x x . . .",
"x x x x x x x x . . x x x x x x x . . x x . x x x x x x . x x x . . . . . x x . x x . .",
"x x x . . . . . . . x x x . . x x x x . x . . . . . x x x . x x . . . . . x x . x x . .",
"x x . . . . . . . . . . . . . . . x x x x . . . . . . x x x . x . . . . . . x x . x . .",
"x . . . . . . . . . . . . . . . . . . . . . . . . . . . x x x x . . . . . . . x x x . .",
". . . x x x . . . . . . x x x . x . . . . . . . . x . . . . . . . . . . . . x x . . . .",
"x x x x x x x x x x . . x x x x x x x . . . . . x x x . . . . . . . . . . x x x . . . .",
"x x x x . x x x x . . . x x x x x x x . . . . . x x x x x . . . . . . . . x x x x x . .",
". x x x . x x x . . . . . x x . x x x x x . . . x x x x x x . . . . . . . x x x x x . .",
". . x x . x x . . . . . . x x . x x x x x . . . x x x . x x . . . . . . x x x x x x x .",
". . x x . x x . . . . . x x . x x x x x . . . x x x . x x x x . . . x x x x . . x x . .",
". . x x . x x . . . . . x x . x x . . . . . x x x . x x x x x x . x x x . . x x x x x .",
". . x x . x x . . . . x x . x x . . . . . x x x . x x x x x x . x x . . x x x x x x x .",
". . x x . x x . . . . x x . x x . . . . . x x . x x x . . . . . x . x x x x . . x x x .",
". . . x . x . . . . . x . x x . . . . . . x . x x x . . . . . . x x x x . . . . . . . .",
". . . . x . . . . . . x x x . . . . . . . x x x x . . . . . . . . . . . . . . . . . . .",
". . . . . . . . x . . . . . . . . . . . . x x x x . . . . . . . . x x x . . . . . . . .",
". . . . . . . x x . x x x x . . . . . . . x . x x x . . . . . . . x . x x . . . . . . .",
". . . . . . x x x . x . x x x x . . x x x x x . x x x . . . . . . x x . x x . . . . . .",
". x x x x x x x x . x x . . x x x x x x x x x x . x x x x x x . . x x . x x . . . . . .",
"x x x x x x x x x x . x x x . . x x x x x . x x x . x x x x x x . . x x . x x . . . . .",
". . . . . . . . x x . . x x x x . . x x . . . x x x . x x x x . . . x x . x x x x x . .",
"x x x x x x x x x x . . . . x x x x x x x . . . x x x . x x . . . . . x x . x x x x x .",
". x x x x x x x x . . . . . . x x x x x . . . . x x x x x x . . . . . x x . x x x x x .",
". . . . . . x x x . . . . . . x x x x x . . . . x x x x x . . . . . x x x x x x x . . .",
". . . . . . . x x . . . . . . x x x . . . . . . x x x . . . . . . . x x x x x x x . . .",
". . . . . . . . x . . . . . . . x x . . . . . . . x . . . . . . . . x x x . x . . . . .",
". . . . x . . . . . . . . . . . . x x x . . . . . . . . x x x x . . . . . . . . . . . .",
". . . x . x . . . . . . . . . . x x . x . . . . . . . x x x . x . . . . . . . x x x x .",
". . x x . x x . . . . . . . . x x . x x . . . . . . x x x . x x x x x . . x x x x . x .",
". . x x . x x . . . . . . . . x x . x x . . x x x x x x . x x x x x x x x x x . . x x .",
". . x x . x x . . . . . . . x x . x x . . x x x x x x . x x x . x x x x x . . x x x . .",
". . x x . x x . . . . x x x x x . x x . . . x x x x . x x x . . . x x . . x x x x . . .",
". . x x . x x . . . x x x x x . x x . . . . . x x . x x x . . . x x x x x x x . . . . .",
". x x x . x x x . . x x x x x . x x . . . . . x x x x x x . . . . x x x x x . . . . . .",
"x x x x . x x x x . . . x x x x x x x . . . . . x x x x x . . . . x x x x x . . . . . .",
"x x x x x x x x x x . . x x x x x x x . . . . . . . x x x . . . . . . x x x . . . . . .",
". . . x x x . . . . . . . . x . x x x . . . . . . . . x . . . . . . . x x . . . . . . .",

430
sys/src/games/swar/swar.c Normal file
View file

@ -0,0 +1,430 @@
/*
* swar -- jerq space war
* td&rob 84.01.01
*
* ported to 9front on 31jul2021
*/
#include <u.h>
#include <libc.h>
#include <draw.h>
#include <event.h>
int xc, yc;
#define NOBJ (1+2+6*2)
#define MSPEED (V/32) /* speed of missile relative to ship */
#define SZ 512 /* maximum scaled coordinate */
#define V 256 /* velocity scale factor */
#define G (V*11585) /* 11585 is SZ**(3./2.) */
#define ALIVE 1
#define DEAD 2
#define SUN 3
#define BOOM 4
#define HYPER 5
#define SLEEP 40 /* ms per iteration */
#define TUBA (2000/SLEEP) /* iterations until born again */
#define HYTIME ((600+rand()%600)/SLEEP) /* iterations in hyperspace */
char *starbits[]={
#include "deathstar.icon"
};
Image *stardwg;
Rectangle starrect={0, 0, 16, 16};
char *p0bits[]={
#include "player0.icon"
};
Image *p0dwg;
Rectangle p0rect={0, 0, 44, 44};
char *p1bits[]={
#include "player1.icon"
};
Image *p1dwg;
Rectangle p1rect={0, 0, 44, 44};
char *misbits[]={
#include "missile.icon"
};
Image *misdwg;
Rectangle misrect={0, 0, 32, 32};
char *boombits[]={
#include "boom.icon"
};
Image *boomdwg;
Rectangle boomrect={0, 0, 64, 64};
struct obj{
int x, y;
int vx, vy; /* scaled by V */
int orientation;
int state;
int diameter;
Image *bp;
int curdwg;
#define wrapped timer
int timer;
}obj[NOBJ], iobj[]={
{0, 0, 0, 0, 0, SUN, 16},
{ 300, 0, 0, 5*V, 8, ALIVE, 11, 0, 0, TUBA},
{-300, 0, 0, -5*V, 0, ALIVE, 11, 0, 0, TUBA},
{0, 0, 0, 0, 0, ALIVE, 8},
};
#define ATT (&obj[0])
#define P0 (&obj[1])
#define P1 (&obj[2])
int score[3];
#define NORIENTATION 16
struct dv{
int x, y;
}dv[NORIENTATION]={
#include "accel.h"
};
int xc, yc, size;
void kbdplayer(int c);
void hyper(struct obj *o);
void right(struct obj *o);
void left(struct obj *o);
void jerk(struct obj *o);
int isqrt(int x);
void fire(struct obj *o);
void initobj(struct obj *o);
void deathto(struct obj *o, int doboom);
void boom(struct obj *o);
void shards(struct obj *o);
void move(struct obj *o);
void blot(struct obj *o, int dwg);
void collide(struct obj *o, struct obj *p);
void newscore(struct obj *o, struct obj *p);
void drawscore(char *str, int sc, int where);
void doscore(void);
Image *initbitmap(char *bits[], Rectangle r);
#define sq(x) ((x)*(x))
#define muldiv(a, b, c) ((a)*(b)/(c))
int
min(int a, int b)
{
return a<b? a: b;
}
int
abs(int a)
{
return a<0? -a: a;
}
void
redraw(void)
{
draw(screen, screen->r, display->black, nil, ZP);
blot(ATT, ATT->orientation);
doscore();
}
void
eresized(int)
{
if(getwindow(display, Refnone) < 0)
sysfatal("resized");
xc=(screen->r.min.x+screen->r.max.x)/2;
yc=(screen->r.min.y+screen->r.max.y)/2;
size=min(screen->r.max.x-screen->r.min.x,
screen->r.max.y-screen->r.min.y)/2;
redraw();
}
void
main(void)
{
struct obj *o, *p;
initdraw(nil,nil,nil);
einit(Ekeyboard|Emouse);
iobj[0].bp = stardwg = initbitmap(starbits, starrect);
iobj[1].bp = p0dwg = initbitmap(p0bits, p0rect);
iobj[2].bp = p1dwg = initbitmap(p1bits, p1rect);
iobj[3].bp = misdwg = initbitmap(misbits, misrect);
boomdwg = initbitmap(boombits, boomrect);
xc=(screen->r.min.x+screen->r.max.x)/2;
yc=(screen->r.min.y+screen->r.max.y)/2;
size=min(screen->r.max.x-screen->r.min.x,
screen->r.max.y-screen->r.min.y)/2;
for(o=obj;o<=P1;o++)
initobj(o);
for(;o!=&obj[NOBJ];o++)
o->state=DEAD;
for(;;){
redraw();
for(o=obj;o!=&obj[NOBJ];o++){
switch(o->state){
case ALIVE:
case SUN:
for(p=o+1;p!=&obj[NOBJ];p++)
if(p->state!=DEAD)
collide(o, p);
if(o>P1)
left(o);
move(o);
break;
case HYPER:
if(--o->timer==0){
blot(o, o->curdwg);
o->state=ALIVE;
if(rand()%4==0){
deathto(o, 1);
newscore(ATT, o);
}
}else
move(o);
break;
case DEAD:
if((o==P0 || o==P1) && --o->timer==0)
initobj(o);
break;
case BOOM:
shards(o);
move(o);
break;
}
}
flushimage(display, 1);
while(ecanmouse()) emouse();
if(ecankbd()) kbdplayer(ekbd());
sleep(SLEEP);
}
}
void kbdplayer(int c){
switch(c){
case 'k': left(P0); break;
case 'o': jerk(P0); break;
case ';': right(P0); break;
case 'l': fire(P0); break;
case '.':
case ',': hyper(P0); break;
case 'a': left(P1); break;
case 'w': jerk(P1); break;
case 'd': right(P1); break;
case 's': fire(P1); break;
case 'z':
case 'x': hyper(P1); break;
case 'Q': exits(""); break;
}
}
void hyper(struct obj *o){
if(o->state!=ALIVE)
return;
o->state=HYPER;
o->timer=HYTIME;
blot(o, o->curdwg);
}
void right(struct obj *o){
if(++o->orientation==NORIENTATION)
o->orientation=0;
}
void left(struct obj *o){
if(--o->orientation<0)
o->orientation=NORIENTATION-1;
}
void jerk(struct obj *o){
o->vx+=dv[o->orientation].x/2;
o->vy+=dv[o->orientation].y/2;
}
int isqrt(int x){
int s, u;
if(x<=0)
return(0);
if(x>=32768L*(32768L/4))
return(2*isqrt(x/4)); /* avoid overflow */
for(s=2, u=4;u<x;s+=s, u*=4);
while((u=((x+s*s)/s)>>1)<s)
s=u;
return(s);
}
void fire(struct obj *o){
struct obj *m;
int vx, vy, vl;
if(o->state!=ALIVE)
return;
for(m=o+2;m<&obj[NOBJ];m+=2)
if(m->state==DEAD){
initobj(m);
m->state=ALIVE;
vl=isqrt(sq(o->vx)+sq(o->vy));
if(vl==0)
vl=V;
vx=muldiv(vl, dv[o->orientation].x, V);
vy=muldiv(vl, dv[o->orientation].y, V);
m->x=o->x+muldiv(vx, (o->diameter+m->diameter), vl);
m->y=o->y+muldiv(vy, (o->diameter+m->diameter), vl);
m->vx=o->vx+MSPEED*dv[o->orientation].x;
m->vy=o->vy+MSPEED*dv[o->orientation].y;
blot(m, m->orientation);
return;
}
}
void initobj(struct obj *o){
*o=(o>P1)?iobj[P1-obj+1]:iobj[o-obj];
if(o<=P1)
blot(o, o->orientation);
}
void deathto(struct obj *o, int doboom){
o->state=DEAD;
blot(o, o->curdwg);
if(doboom)
boom(o);
}
void boom(struct obj *o){
o->state=BOOM;
o->bp=boomdwg;
o->diameter=boomdwg->r.max.x/4;
blot(o, o->orientation=0);
}
void shards(struct obj *o){
if(++o->orientation==16){
blot(o, o->curdwg);
o->state=DEAD;
o->timer=TUBA;
}
}
void move(struct obj *o){
int r32;
int x, y;
if(o->state==DEAD || o->state==SUN)
return;
r32=o->x*o->x+o->y*o->y;
if(r32!=0){
r32*=isqrt(r32); /* pow(r, 3./2.) */
if(r32!=0){
o->vx-=G*o->x/r32;
o->vy-=G*o->y/r32;
}
}
x=o->x+o->vx/V;
y=o->y+o->vy/V;
if(x<-SZ || SZ<x){
if(o>P1 && o->wrapped){
Death:
deathto(o, 0);
return;
}
if(x<-SZ) x+=2*SZ; else x-=2*SZ;
o->wrapped++;
}
if(y<-SZ || SZ<y){
if(o>P1 && o->wrapped)
goto Death;
if(y<-SZ) y+=2*SZ; else y-=2*SZ;
o->wrapped++;
}
if(o->state!=HYPER)
blot(o, o->curdwg);
o->x=x, o->y=y;
if(o->state!=HYPER)
blot(o, o->orientation);
}
#define BLOTSIZE 5
#define rescale(x) muldiv(x, size, SZ)
void
blot(struct obj *o, int dwg)
{
Point p;
int dx = dwg % 4*o->diameter, dy = dwg / 4*o->diameter;
p = Pt(rescale(o->x)+xc-o->diameter/2, rescale(o->y)+yc-o->diameter/2);
draw(screen, rectaddpt(Rect(dx,dy,dx+o->diameter,dy+o->diameter),p), o->bp, nil, Pt(dx, dy));
o->curdwg = dwg;
}
void
collide(struct obj *o, struct obj *p)
{
int doneboom;
/* o<p always */
if(o->state!=HYPER && p->state!=HYPER
&& sq(rescale(o->x-p->x))+sq(rescale(o->y-p->y))<
sq(o->diameter+p->diameter)/4){
newscore(o, p);
if(doneboom=o->state==ALIVE)
deathto(o, 1);
if(p->state==ALIVE)
deathto(p, !doneboom || (o==P0 && p==P1));
}
}
void
newscore(struct obj *o, struct obj *p)
{
doscore();
/* o<p always */
score[2]++;
if(o==P0 || p==P0)
score[1]++;
if(o==P1 || p==P1)
score[0]++;
doscore();
}
void
drawscore(char *str, int sc, int where)
{
static char buf[16];
char *p = buf+6;
int s;
while(*p++=*str++)
;
p = buf+6;
s = abs(sc);
do{
*--p = s%10 + '0';
s /= 10;
}while(s);
if(sc < 0)
*--p = '-';
if(where == 2)
s = screen->r.min.x + 20;
else if(where == 1)
s = (screen->r.min.x + screen->r.max.x - stringwidth(font, p))/2;
else
s = screen->r.max.x - stringwidth(font, p) - 20;
draw(screen, Rpt(Pt(s, screen->r.min.y+5),Pt(s+stringwidth(font, p), screen->r.min.y+5+font->height)), display->black, nil, ZP);
string(screen, Pt(s, screen->r.min.y+5), display->white, ZP, font, p);
}
void
doscore(void)
{
drawscore(" MCI", score[0], 0);
drawscore(" AT&T", score[2], 1);
drawscore(" SPRINT", score[1], 2);
}
Image *
initbitmap(char *bits[], Rectangle r)
{
Point p;
char *bit;
Image *b=allocimage(display, r, screen->chan, 0, DTransparent);
if(b==0)
sysfatal("allocimage: %r");
for(p.y = r.min.y; p.y != r.max.y; p.y++){
bit = bits[p.y-r.min.y];
for(p.x = r.min.x; p.x != r.max.x; p.x++){
while(*bit==' ')
bit++;
if(*bit++=='x')
draw(b, Rpt(p,addpt(p,Pt(1,1))), display->white, nil, ZP);
}
}
return b;
}