games/doom: probing
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2 changed files with 12 additions and 22 deletions
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@ -109,13 +109,8 @@ typedef enum
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// Defines suck. C sucks.
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// Defines suck. C sucks.
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// C++ might sucks for OOP, but it sure is a better C.
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// C++ might sucks for OOP, but it sure is a better C.
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// So there.
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// So there.
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#define SCREENWIDTH 320
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#define SCREENWIDTH (SCREEN_MUL*BASE_WIDTH)
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//SCREEN_MUL*BASE_WIDTH //320
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#define SCREENHEIGHT ((int)(SCREEN_MUL*BASE_WIDTH*INV_ASPECT_RATIO))
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#define SCREENHEIGHT 200
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//(int)(SCREEN_MUL*BASE_WIDTH*INV_ASPECT_RATIO) //200
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// The maximum number of players, multiplayer/networking.
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// The maximum number of players, multiplayer/networking.
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#define MAXPLAYERS 4
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#define MAXPLAYERS 4
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@ -1114,26 +1114,21 @@ void M_ChangeSensitivity(int choice)
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void M_ChangeDetail(int /*choice*/)
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void M_ChangeDetail(int)
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{
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{
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detailLevel = 1 - detailLevel;
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return;
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// FIXME - does not work. Remove anyway?
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/* does not work
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fprintf( stderr, "M_ChangeDetail: low detail mode n.a.\n");
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detailLevel = 1 - detailLevel;
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R_SetViewSize (screenblocks, detailLevel);
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return;
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if (!detailLevel)
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players[consoleplayer].message = DETAILHI;
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/*R_SetViewSize (screenblocks, detailLevel);
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else
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players[consoleplayer].message = DETAILLO;
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if (!detailLevel)
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*/
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players[consoleplayer].message = DETAILHI;
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else
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players[consoleplayer].message = DETAILLO;*/
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}
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}
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void M_SizeDisplay(int choice)
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void M_SizeDisplay(int choice)
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{
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{
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switch(choice)
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switch(choice)
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