games(1) cleanup
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@ -137,31 +137,31 @@ Move tiles left or right by moving the mouse.
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Rotate tiles with buttons 1 and 3.
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Drop tiles for more points with button 2 or the space bar.
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Keys
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.LR a
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.L a
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and
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.LR j
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.L j
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move left,
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.LR s
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.L s
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and
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.LR k
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.L k
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rotate left,
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.LR d
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.L d
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and
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.LR l
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.L l
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rotate right,
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.LR f
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.L f
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and
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.LR ;
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.L ;
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move right.
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.LR z ,
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.LR p
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.L p
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and
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.LR Esc
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.L Esc
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toggle suspend/resume.
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.LR q ,
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.LR Del
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.L Del
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and
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.LR control-D
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.L control-D
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quit.
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.TP
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.B doom
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@ -217,11 +217,11 @@ are not blocked by others. A blocked tile is one that is partially or
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fully covered on top or has neighbouring tiles to the left and right.
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The game finishes when either all tiles are gone or there are no
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more moves left. The arguments are for changing background
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.RB (-b),
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.RB ( -b ),
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tile
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.RB (-t)
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.RB ( -t )
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and layout
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.RB (-l)
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.RB ( -l )
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images;
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.RB -c
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selects a true-color buffer image, for use with
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@ -229,22 +229,22 @@ drawterm or in case selecting a tile obscures it completely;
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.RB -f
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causes mahjongg to indicate non-blocked tiles on mouse-over.
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The
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.LR N
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.L N
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key will generate a new level,
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.LR R
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.L R
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restarts the current one.
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.LR Q
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.L Q
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and
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.LR Del
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.L Del
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quit,
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.LR H
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.L H
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gives a hint, either trying to match the currently selected tile, or if no tile is
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selected finding out the first available tile.
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.LR U
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.L U
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and
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.LR Bksp
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.L Bksp
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undo the last move,
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.LR C
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.L C
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tries to solve the level.
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.TP
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.B memo
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@ -266,16 +266,16 @@ the pebbles in. Your goal is to arrange all pebbles into holes by
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pushing them around, but you can only push a pebble if there is no
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wall or another pebble blocking the way.
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Arrow keys move Glenda up-down-left-right.
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.LR N
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.L N
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and
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.LR P
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.L P
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keys switch between
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the next and previous levels,
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.LR R
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.L R
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restarts the current level.
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.LR Del
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.L Del
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and
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.LR Q
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.L Q
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quit. Button 3 invokes a menu to restart the current level, load different level sets, and en- and disable animation of multi-step moves.
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Button 2 lets you change between levels.
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Button 1 lets you do multi-step moves and pushes,
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