zuke: treat toggle as play in stopped state
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1 changed files with 4 additions and 4 deletions
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@ -724,11 +724,10 @@ freeplayer:
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threadexits(nil);
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}
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static void
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static int
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toggle(Player *player)
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{
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if(player != nil)
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sendul(player->ctl, Ctoggle);
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return (player != nil && sendul(player->ctl, Ctoggle) == 1) ? 0 : -1;
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}
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static void
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@ -1328,7 +1327,8 @@ playcur:
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case 'c':
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case 'p':
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case ' ':
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toggle(playercurr);
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if(toggle(playercurr) != 0)
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goto playcur;
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break;
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case '/':
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case '?':
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