games/doom: music support (thanks qu7uux)

This commit is contained in:
cinap_lenrek 2017-02-26 22:14:10 +01:00
parent 577de86669
commit 8834003afa
5 changed files with 121 additions and 164 deletions

View file

@ -326,6 +326,7 @@ void D_Display (void)
if (!wipe)
{
I_FinishUpdate (); // page flip or blit buffer
I_UpdateSound ();
return;
}
@ -347,6 +348,8 @@ void D_Display (void)
I_UpdateNoBlit ();
M_Drawer (); // menu is drawn even on top of wipes
I_FinishUpdate (); // page flip or blit buffer
if (!done)
I_UpdateSound ();
} while (!done);
}
@ -397,12 +400,6 @@ void D_DoomLoop (void)
// Update display, next frame, with current state.
D_Display ();
// Sound mixing for the buffer is snychronous.
I_UpdateSound();
// Update sound output.
I_SubmitSound();
}
}

View file

@ -4,6 +4,7 @@
#include "i_sound.h"
#include "w_wad.h" // W_GetNumForName()
#include "z_zone.h"
#include "m_argv.h"
/* The number of internal mixing channels,
** the samples calculated for each mixing step,
@ -12,21 +13,23 @@
*/
/* Needed for calling the actual sound output. */
#define SAMPLECOUNT (512<<2)
#define AUDFREQ 44100
#define SFXFREQ 11025
#define SAMPLECOUNT (AUDFREQ/TICRATE)
#define NUM_CHANNELS 8
/* The actual lengths of all sound effects. */
int lengths[NUMSFX];
/* The actual output device. */
static int audio_fd;
static int audio_fd = -1;
/* The global mixing buffer.
** Basically, samples from all active internal channels
** are modified and added, and stored in the buffer
** that is submitted to the audio device.
*/
signed short mixbuffer[SAMPLECOUNT*2];
uchar mixbuf[SAMPLECOUNT*4];
/* The channel step amount... */
uint channelstep[NUM_CHANNELS];
@ -67,6 +70,10 @@ int vol_lookup[128*256];
int* channelleftvol_lookup[NUM_CHANNELS];
int* channelrightvol_lookup[NUM_CHANNELS];
extern boolean mus_paused;
static int mpfd[2] = {-1, -1};
static void* getsfx(char *sfxname, int *len)
{
uchar *sfx;
@ -129,9 +136,11 @@ void I_InitSound(void)
int i;
audio_fd = open("/dev/audio", OWRITE);
if(audio_fd < 0)
printf("WARN Failed to open /dev/audio, sound disabled\n");
if(audio_fd < 0){
fprint(2, "I_InitSound: disabling sound: %r\n");
return;
}
I_InitMusic();
/* Initialize external data (all sounds) at start, keep static. */
for (i=1 ; i<NUMSFX ; i++)
{
@ -151,9 +160,6 @@ void I_InitSound(void)
lengths[i] = lengths[S_sfx[i].link - S_sfx];
}
}
/* Now initialize mixbuffer with zero. */
memset(mixbuffer, 0, sizeof mixbuffer);
}
/* This function loops all active (internal) sound
@ -170,112 +176,56 @@ void I_InitSound(void)
*/
void I_UpdateSound(void)
{
/* Mix current sound data.
** Data, from raw sound, for right and left.
*/
register uint sample;
register int dl;
register int dr;
int l, r, i, v;
uchar *p;
/* Pointers in global mixbuffer, left, right, end. */
signed short *leftout;
signed short *rightout;
signed short *leftend;
/* Step in mixbuffer, left and right, thus two. */
int step;
/* Mixing channel index. */
int chan;
/* Left and right channel
** are in global mixbuffer, alternating. */
leftout = mixbuffer;
rightout = mixbuffer+1;
step = 2;
/* Determine end, for left channel only
** (right channel is implicit). */
leftend = mixbuffer + SAMPLECOUNT*step;
/* Mix sounds into the mixing buffer.
** Loop over step*SAMPLECOUNT
** that is 512 values for two channels.
*/
while (leftout != leftend)
{
/* Reset left/right value. */
dl = 0;
dr = 0;
/* Love thy L2 cache - made this a loop.
** Now more channels could be set at compile time
** as well. Thus loop those channels.
*/
for(chan=0; chan < NUM_CHANNELS; chan++)
{
/* Check channel, if active. */
if(channels[ chan ])
{
/* Get the raw data from the channel. */
sample = *channels[ chan ];
/* Add left and right part
** for this channel (sound)
** to the current data.
** Adjust volume accordingly.
*/
dl += channelleftvol_lookup[ chan ][sample];
dr += channelrightvol_lookup[ chan ][sample];
/* Increment index ??? */
channelstepremainder[ chan ] += channelstep[ chan ];
/* MSB is next sample??? */
channels[ chan ] += channelstepremainder[ chan ] >> 16;
/* Limit to LSB??? */
channelstepremainder[ chan ] &= 65536-1;
/* Check whether we are done. */
if (channels[ chan ] >= channelsend[ chan ])
channels[ chan ] = 0;
}
}
/* Clamp to range. */
if (dl > 0x7fff)
dl = 0x7fff;
else if (dl < -0x8000)
dl = -0x8000;
if (dr > 0x7fff)
dr = 0x7fff;
else if (dr < -0x8000)
dr = -0x8000;
*leftout = dl;
*rightout = dr;
/* Increment current pointers in mixbuffer. */
leftout += step;
rightout += step;
*leftout = dl;
*rightout = dr;
leftout += step;
rightout += step;
*leftout = dl;
*rightout = dr;
leftout += step;
rightout += step;
*leftout = dl;
*rightout = dr;
leftout += step;
rightout += step;
if(audio_fd < 0)
return;
memset(mixbuf, 0, sizeof mixbuf);
if(mpfd[0]>=0 && !mus_paused && readn(mpfd[0], mixbuf, sizeof mixbuf) < 0){
fprint(2, "I_UpdateSound: disabling music: %r\n");
I_ShutdownMusic();
}
}
p = mixbuf;
while(p < mixbuf + sizeof mixbuf){
l = 0;
r = 0;
for(i=0; i<NUM_CHANNELS; i++){
if(channels[i] == nil)
continue;
v = *channels[i];
l += channelleftvol_lookup[i][v];
r += channelrightvol_lookup[i][v];
channelstepremainder[i] += channelstep[i];
channels[i] += channelstepremainder[i] >> 16;
channelstepremainder[i] &= 0xffff;
if(channels[i] >= channelsend[i])
channels[i] = 0;
}
for(i=0; i<AUDFREQ/SFXFREQ; i++, p+=4){
v = (short)(p[1] << 8 | p[0]);
v = v * snd_MusicVolume / 15;
v += l;
if(v > 0x7fff)
v = 0x7fff;
else if(v < -0x8000)
v = -0x8000;
p[0] = v;
p[1] = v >> 8;
void I_SubmitSound(void)
{
if(audio_fd >= 0)
write(audio_fd, mixbuffer, sizeof mixbuffer);
v = (short)(p[3] << 8 | p[2]);
v = v * snd_MusicVolume / 15;
v += r;
if(v > 0x7fff)
v = 0x7fff;
else if(v < -0x8000)
v = -0x8000;
p[2] = v;
p[3] = v >> 8;
}
}
if(snd_SfxVolume|snd_MusicVolume)
write(audio_fd, mixbuf, sizeof mixbuf);
}
void I_ShutdownSound(void)
@ -440,9 +390,10 @@ addsfx(int id, int vol, int step, int sep)
return rc;
}
int I_StartSound(int id, int vol, int sep, int pitch, int priority)
int I_StartSound(int id, int vol, int sep, int pitch, int)
{
USED(priority);
if(audio_fd < 0)
return -1;
id = addsfx(id, vol, steptable[pitch], sep);
return id;
}
@ -471,53 +422,71 @@ void I_UpdateSoundParams(int handle, int vol, int sep, int pitch)
void I_InitMusic(void)
{
// printf("PORTME i_sound.c I_InitMusic\n");
}
void I_ShutdownMusic(void)
{
// printf("PORTME i_sound.c I_ShutdownMusic\n");
if(mpfd[0] >= 0){
close(mpfd[0]);
mpfd[0] = -1;
waitpid();
}
}
void I_SetMusicVolume(int volume)
void I_SetMusicVolume(int)
{
USED(volume);
// printf("PORTME i_sound.c I_SetMusicVolume\n");
}
void I_PauseSong(int handle)
void I_PauseSong(int)
{
USED(handle);
// printf("PORTME i_sound.c I_PauseSong\n");
}
void I_ResumeSong(int handle)
void I_ResumeSong(int)
{
USED(handle);
// printf("PORTME i_sound.c I_ResumeSong\n");
}
int I_RegisterSong(void *data)
void I_PlaySong(musicinfo_t *m, int loop)
{
USED(data);
// printf("PORTME i_sound.c I_RegisterSong\n");
return 0;
char name[64];
int n;
if(M_CheckParm("-nomusic"))
return;
I_ShutdownMusic();
if(pipe(mpfd) < 0)
return;
switch(rfork(RFPROC|RFFDG|RFNAMEG)){
case -1:
fprint(2, "I_PlaySong: %r\n");
break;
case 0:
dup(mpfd[1], 1);
close(mpfd[1]);
close(mpfd[0]);
close(0);
snprint(name, sizeof(name), "/tmp/%s.mus", m->name);
if(create(name, ORDWR, 0666) != 0)
sysfatal("create: %r");
n = W_LumpLength(m->lumpnum);
if(write(0, m->data, n) != n)
sysfatal("write: %r");
if(seek(0, 0, 0) != 0)
sysfatal("seek: %r");
if(bind("/fd/1", "/dev/audio", MREPL) < 0)
sysfatal("bind: %r");
while(loop && fork() > 0){
if(waitpid() < 0 || write(1, "", 0) < 0)
exits(nil);
}
execl("/bin/dmus", "dmus", name, m->name, nil);
execl("/bin/play", "play", name, nil);
sysfatal("execl: %r");
default:
close(mpfd[1]);
}
}
void I_PlaySong(int handle, int looping)
void I_StopSong(int)
{
USED(handle, looping);
// printf("PORTME i_sound.c I_PlaySong\n");
}
void I_StopSong(int handle)
{
USED(handle);
// printf("PORTME i_sound.c I_StopSong\n");
}
void I_UnRegisterSong(int handle)
{
USED(handle);
// printf("PORTME i_sound.c I_UnregisterSong\n");
I_ShutdownMusic();
}

View file

@ -35,7 +35,6 @@ void I_InitSound(void);
// ... update sound buffer and audio device at runtime...
void I_UpdateSound(void);
void I_SubmitSound(void);
// ... shut down and relase at program termination.
void I_ShutdownSound(void);
@ -90,20 +89,17 @@ void I_SetMusicVolume(int volume);
// PAUSE game handling.
void I_PauseSong(int handle);
void I_ResumeSong(int handle);
// Registers a song handle to song data.
int I_RegisterSong(void *data);
// Called by anything that wishes to start music.
// plays a song, and when the song is done,
// starts playing it again in an endless loop.
// Horrible thing to do, considering.
void
I_PlaySong
( int handle,
( musicinfo_t *m,
int looping );
// Stops a song over 3 seconds.
void I_StopSong(int handle);
// See above (register), then think backwards
void I_UnRegisterSong(int handle);

View file

@ -113,10 +113,10 @@ int snd_MusicVolume = 15;
// whether songs are mus_paused
static boolean mus_paused;
boolean mus_paused;
// music currently being played
static musicinfo_t* mus_playing=0;
musicinfo_t* mus_playing=0;
// following is set
// by the defaults code in M_misc:
@ -548,7 +548,6 @@ void S_SetMusicVolume(int volume)
volume);
}
I_SetMusicVolume(127);
I_SetMusicVolume(volume);
snd_MusicVolume = volume;
}
@ -605,10 +604,10 @@ S_ChangeMusic
// load & register it
music->data = (void *) W_CacheLumpNum(music->lumpnum, PU_MUSIC);
music->handle = I_RegisterSong(music->data);
music->handle = 0;
// play it
I_PlaySong(music->handle, looping);
I_PlaySong(music, looping);
mus_playing = music;
}
@ -622,7 +621,6 @@ void S_StopMusic(void)
I_ResumeSong(mus_playing->handle);
I_StopSong(mus_playing->handle);
I_UnRegisterSong(mus_playing->handle);
Z_ChangeTag(mus_playing->data, PU_CACHE);
mus_playing->data = 0;

View file

@ -67,9 +67,6 @@ void W_ReadLump (int lump, void *dest);
void* W_CacheLumpNum (int lump, int tag);
void* W_CacheLumpName (char* name, int tag);
#endif
//-----------------------------------------------------------------------------
//