games/glendy: don't use lucida sans in menus by default and bugfix (thanks kemal)
i have found one bug. when i put glenda in a position like this i somehow win, but the glenda can escape from there. in addition, i have changed the games manpage to include more info about glendy.
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2 changed files with 4 additions and 7 deletions
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@ -200,7 +200,9 @@ and
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add gibberish diagrams, equations and tables.
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.TP
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.B glendy
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Don't let the rabbit escape.
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Don't let the rabbit escape. Button 2 presents a menu that you
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can set the difficulty level from. Button 3 presents a menu
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that you can either play a new game, reset the game or exit.
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.TP
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.B juggle
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Display the juggling
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@ -386,7 +386,7 @@ nextglenda(void)
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nextdir = (nrand(++count) == 0)?dir:nextdir;
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}
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}
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if(min < 100)
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if(min <= 100)
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domove(nextdir, p.x, p.y);
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else
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finished = Won;
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@ -459,7 +459,6 @@ main(int argc, char **argv)
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Mouse m;
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Event ev;
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int e, mousedown=0;
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char *fontname;
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USED(argv, argc);
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@ -475,10 +474,6 @@ main(int argc, char **argv)
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initlevel(); /* must happen before "eresized" */
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eresized(0);
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fontname = "/lib/font/bit/lucidasans/unicode.8.font";
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if((font = openfont(display, fontname)) == nil)
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sysfatal("font '%s' not found", fontname);
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for(;;) {
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e = event(&ev);
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switch(e) {
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