snes: fix input botch
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1 changed files with 1 additions and 1 deletions
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@ -346,7 +346,7 @@ regwrite(u16int p, u8int v)
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if(mouse)
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mouselatch();
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else
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keylatch = keys;
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keylatch = keys | 0xffff;
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}
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break;
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case 0x4200:
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