games/gb: fix gbc dma
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@ -69,10 +69,10 @@ enum {
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WX = 0x4B,
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KEY1 = 0x4D,
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VBK = 0x4F,
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HDMASL = 0x51,
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HDMASH = 0x52,
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HDMADL = 0x53,
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HDMADH = 0x54,
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HDMASH = 0x51,
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HDMASL = 0x52,
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HDMADH = 0x53,
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HDMADL = 0x54,
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HDMAC = 0x55,
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BCPS = 0x68,
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@ -549,7 +549,7 @@ dmastep(void)
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u16int sa, da;
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sa = (reg[HDMASL] | reg[HDMASH] << 8) & 0xfff0;
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da = (reg[HDMADL] | reg[HDMADH] << 8) & 0x0ff0;
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da = (reg[HDMADL] | reg[HDMADH] << 8) & 0x1ff0 | 0x8000;
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for(i = 0; i < 16; i++)
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memwrite(da++, memread(sa++));
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reg[HDMASL] += 16;
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