doom: don't set repl if scale is 1
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1 changed files with 1 additions and 1 deletions
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@ -116,7 +116,7 @@ void I_FinishUpdate(void)
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Pt(scale*SCREENWIDTH/2, scale*SCREENHEIGHT/2));
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/* the row image, y-axis gets scaled with repl flag */
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rowimg = allocimage(display, Rect(0, 0, scale*SCREENWIDTH, 1), RGB24, 1, DNofill);
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rowimg = allocimage(display, Rect(0, 0, scale*SCREENWIDTH, 1), RGB24, scale > 1, DNofill);
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if(rowimg == nil)
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sysfatal("allocimage: %r");
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