mothra: make scrollbar style consistent with other applications
Scrollbar was drawn using a wide dark gutter over a white background whereas other applications (window, sam, ...) use a thinner scrollbar with an inverse colorscheme. This makes the scrollbar more consistent with other 9front applications.
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cc9d153723
commit
4148ebcf0e
3 changed files with 21 additions and 9 deletions
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@ -13,12 +13,13 @@
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#define CKWID 1 /* width of frame around check mark */
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#define CKWID 1 /* width of frame around check mark */
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#define CKINSET 1 /* space around check mark frame */
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#define CKINSET 1 /* space around check mark frame */
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#define CKBORDER 2 /* space around X inside frame */
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#define CKBORDER 2 /* space around X inside frame */
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static Image *pl_light, *pl_dark, *pl_tick, *pl_hilit;
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static Image *pl_light, *pl_dark, *pl_scrl, *pl_tick, *pl_hilit;
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Image *pl_blue, *pl_white, *pl_black;
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Image *pl_blue, *pl_white, *pl_black;
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int pl_drawinit(void){
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int pl_drawinit(void){
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pl_white=allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xFFFFFFFF);
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pl_white=allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xFFFFFFFF);
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pl_light=allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xFFFFFFFF);
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pl_light=allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0xFFFFFFFF);
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pl_dark=allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x777777FF);
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pl_dark=allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x777777FF);
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pl_scrl=allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x999999FF);
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pl_black=allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x000000FF);
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pl_black=allocimage(display, Rect(0,0,1,1), screen->chan, 1, 0x000000FF);
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pl_hilit=allocimage(display, Rect(0,0,1,1), CHAN1(CAlpha,8), 1, 0x80);
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pl_hilit=allocimage(display, Rect(0,0,1,1), CHAN1(CAlpha,8), 1, 0x80);
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pl_blue=allocimage(display, Rect(0,0,1,1), RGB24, 1, 0x0000FFFF);
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pl_blue=allocimage(display, Rect(0,0,1,1), RGB24, 1, 0x0000FFFF);
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@ -28,7 +29,7 @@ int pl_drawinit(void){
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draw(pl_tick, Rect(0, 0, TICKW, TICKW), pl_black, nil, ZP);
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draw(pl_tick, Rect(0, 0, TICKW, TICKW), pl_black, nil, ZP);
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draw(pl_tick, Rect(0, font->height-TICKW, TICKW, font->height), pl_black, nil, ZP);
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draw(pl_tick, Rect(0, font->height-TICKW, TICKW, font->height), pl_black, nil, ZP);
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}
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}
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if(pl_white==0 || pl_light==0 || pl_black==0 || pl_dark==0 || pl_blue==0 || pl_tick==0) sysfatal("allocimage: %r");
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if(pl_white==0 || pl_light==0 || pl_black==0 || pl_dark==0 || pl_scrl==0 || pl_blue==0 || pl_tick==0) sysfatal("allocimage: %r");
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return 1;
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return 1;
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}
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}
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Rectangle pl_boxoutline(Image *b, Rectangle r, int style, int fill){
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Rectangle pl_boxoutline(Image *b, Rectangle r, int style, int fill){
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@ -206,6 +207,19 @@ void pl_sliderupd(Image *b, Rectangle r1, int dir, int lo, int hi){
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draw(b, r2, pl_dark, 0, ZP);
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draw(b, r2, pl_dark, 0, ZP);
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draw(b, r3, pl_light, 0, ZP);
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draw(b, r3, pl_light, 0, ZP);
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}
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}
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void pl_scrollupd(Image *b, Rectangle r, int lo, int hi)
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{
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Rectangle sr;
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if(lo<0) lo=0;
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if(hi<=lo) hi=lo+1;
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sr=r;
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sr.min.y+=lo;
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sr.max.x-=1;
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sr.max.y=sr.min.y+hi;
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if(sr.max.y>r.max.y) sr.max.y=r.max.y;
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draw(b, r, pl_scrl, 0, ZP);
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draw(b, sr, pl_light, 0, ZP);
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}
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void pl_draw1(Panel *p, Image *b);
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void pl_draw1(Panel *p, Image *b);
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void pl_drawall(Panel *p, Image *b){
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void pl_drawall(Panel *p, Image *b){
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if(p->flags&INVIS || p->flags&IGNORE) return;
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if(p->flags&INVIS || p->flags&IGNORE) return;
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@ -68,6 +68,7 @@ Rectangle pl_check(Image *, Rectangle, int);
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Rectangle pl_radio(Image *, Rectangle, int);
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Rectangle pl_radio(Image *, Rectangle, int);
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int pl_ckwid(void);
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int pl_ckwid(void);
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void pl_sliderupd(Image *, Rectangle, int, int, int);
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void pl_sliderupd(Image *, Rectangle, int, int, int);
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void pl_scrollupd(Image *, Rectangle, int, int);
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void pl_invis(Panel *, int);
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void pl_invis(Panel *, int);
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Point pl_iconsize(int, Icon *);
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Point pl_iconsize(int, Icon *);
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void pl_highlight(Image *, Rectangle);
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void pl_highlight(Image *, Rectangle);
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@ -12,12 +12,12 @@ struct Scrollbar{
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Rectangle interior;
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Rectangle interior;
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Point minsize;
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Point minsize;
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};
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};
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#define SBWID 15 /* should come from draw.c? */
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#define SBWID 8 /* should come from draw.c? */
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void pl_drawscrollbar(Panel *p){
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void pl_drawscrollbar(Panel *p){
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Scrollbar *sp;
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Scrollbar *sp;
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sp=p->data;
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sp=p->data;
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sp->interior=pl_outline(p->b, p->r, SUP); /* SUP was p->state */
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sp->interior=pl_outline(p->b, p->r, SUP); /* SUP was p->state */
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pl_sliderupd(p->b, sp->interior, sp->dir, sp->lo, sp->hi);
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pl_scrollupd(p->b, sp->interior, sp->lo, sp->hi);
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}
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}
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int pl_hitscrollbar(Panel *g, Mouse *m){
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int pl_hitscrollbar(Panel *g, Mouse *m){
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int oldstate, pos, len, dy;
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int oldstate, pos, len, dy;
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@ -49,8 +49,7 @@ int pl_hitscrollbar(Panel *g, Mouse *m){
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switch(m->buttons){
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switch(m->buttons){
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case 1:
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case 1:
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dy=pos*(sp->hi-sp->lo)/len;
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dy=pos*(sp->hi-sp->lo)/len;
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pl_sliderupd(g->b, sp->interior, sp->dir, sp->lo-dy,
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pl_scrollupd(g->b, sp->interior, sp->lo-dy, sp->hi-dy);
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sp->hi-dy);
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break;
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break;
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case 2:
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case 2:
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if(g->scrollee && g->scrollee->scroll)
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if(g->scrollee && g->scrollee->scroll)
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@ -59,8 +58,7 @@ int pl_hitscrollbar(Panel *g, Mouse *m){
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break;
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break;
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case 4:
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case 4:
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dy=pos*(sp->hi-sp->lo)/len;
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dy=pos*(sp->hi-sp->lo)/len;
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pl_sliderupd(g->b, sp->interior, sp->dir, sp->lo+dy,
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pl_scrollupd(g->b, sp->interior, sp->lo+dy, sp->hi+dy);
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sp->hi+dy);
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break;
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break;
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}
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}
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}
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}
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@ -94,7 +92,6 @@ void pl_setscrollbarscrollbar(Panel *p, int lo, int hi, int len){
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sp=p->data;
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sp=p->data;
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ul=p->r.min;
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ul=p->r.min;
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size=subpt(p->r.max, p->r.min);
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size=subpt(p->r.max, p->r.min);
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pl_interior(p->state, &ul, &size);
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mylen=sp->dir==HORIZ?size.x:size.y;
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mylen=sp->dir==HORIZ?size.x:size.y;
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if(len==0) len=1;
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if(len==0) len=1;
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sp->lo=lo*mylen/len;
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sp->lo=lo*mylen/len;
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