games/doom: fix the french problem, remove debug prints

This commit is contained in:
cinap_lenrek 2011-05-27 15:55:56 +00:00
parent 439ef2f8ee
commit 30da40c16a
3 changed files with 13 additions and 13 deletions

View file

@ -396,7 +396,7 @@ void HU_Init(void)
int j; int j;
char buffer[9]; char buffer[9];
if (french) if (language == french)
shiftxform = french_shiftxform; shiftxform = french_shiftxform;
else else
shiftxform = english_shiftxform; shiftxform = english_shiftxform;
@ -727,7 +727,7 @@ boolean HU_Responder(event_t *ev)
} }
else else
{ {
if (french) if (language == french)
c = ForeignTranslation(c); c = ForeignTranslation(c);
if (shiftdown || (c >= 'a' && c <= 'z')) if (shiftdown || (c >= 'a' && c <= 'z'))
c = shiftxform[c]; c = shiftxform[c];

View file

@ -450,7 +450,7 @@ int I_StartSound(int id, int vol, int sep, int pitch, int priority)
void I_StopSound(int handle) void I_StopSound(int handle)
{ {
USED(handle); USED(handle);
printf("PORTME i_sound.c I_StopSound\n"); // printf("PORTME i_sound.c I_StopSound\n");
} }
int I_SoundIsPlaying(int handle) int I_SoundIsPlaying(int handle)
@ -471,53 +471,53 @@ void I_UpdateSoundParams(int handle, int vol, int sep, int pitch)
void I_InitMusic(void) void I_InitMusic(void)
{ {
printf("PORTME i_sound.c I_InitMusic\n"); // printf("PORTME i_sound.c I_InitMusic\n");
} }
void I_ShutdownMusic(void) void I_ShutdownMusic(void)
{ {
printf("PORTME i_sound.c I_ShutdownMusic\n"); // printf("PORTME i_sound.c I_ShutdownMusic\n");
} }
void I_SetMusicVolume(int volume) void I_SetMusicVolume(int volume)
{ {
USED(volume); USED(volume);
printf("PORTME i_sound.c I_SetMusicVolume\n"); // printf("PORTME i_sound.c I_SetMusicVolume\n");
} }
void I_PauseSong(int handle) void I_PauseSong(int handle)
{ {
USED(handle); USED(handle);
printf("PORTME i_sound.c I_PauseSong\n"); // printf("PORTME i_sound.c I_PauseSong\n");
} }
void I_ResumeSong(int handle) void I_ResumeSong(int handle)
{ {
USED(handle); USED(handle);
printf("PORTME i_sound.c I_ResumeSong\n"); // printf("PORTME i_sound.c I_ResumeSong\n");
} }
int I_RegisterSong(void *data) int I_RegisterSong(void *data)
{ {
USED(data); USED(data);
printf("PORTME i_sound.c I_RegisterSong\n"); // printf("PORTME i_sound.c I_RegisterSong\n");
return 0; return 0;
} }
void I_PlaySong(int handle, int looping) void I_PlaySong(int handle, int looping)
{ {
USED(handle, looping); USED(handle, looping);
printf("PORTME i_sound.c I_PlaySong\n"); // printf("PORTME i_sound.c I_PlaySong\n");
} }
void I_StopSong(int handle) void I_StopSong(int handle)
{ {
USED(handle); USED(handle);
printf("PORTME i_sound.c I_StopSong\n"); // printf("PORTME i_sound.c I_StopSong\n");
} }
void I_UnRegisterSong(int handle) void I_UnRegisterSong(int handle)
{ {
USED(handle); USED(handle);
printf("PORTME i_sound.c I_UnregisterSong\n"); // printf("PORTME i_sound.c I_UnregisterSong\n");
} }

View file

@ -1646,7 +1646,7 @@ void WI_loadData(void)
sp_secret = W_CacheLumpName("WISCRT2", PU_STATIC); sp_secret = W_CacheLumpName("WISCRT2", PU_STATIC);
// Yuck. // Yuck.
if (french) if (language == french)
{ {
// "items" // "items"
if (netgame && !deathmatch) if (netgame && !deathmatch)