games/doom: fix the french problem, remove debug prints
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parent
439ef2f8ee
commit
30da40c16a
3 changed files with 13 additions and 13 deletions
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@ -396,7 +396,7 @@ void HU_Init(void)
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int j;
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int j;
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char buffer[9];
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char buffer[9];
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if (french)
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if (language == french)
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shiftxform = french_shiftxform;
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shiftxform = french_shiftxform;
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else
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else
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shiftxform = english_shiftxform;
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shiftxform = english_shiftxform;
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@ -727,7 +727,7 @@ boolean HU_Responder(event_t *ev)
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}
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}
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else
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else
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{
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{
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if (french)
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if (language == french)
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c = ForeignTranslation(c);
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c = ForeignTranslation(c);
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if (shiftdown || (c >= 'a' && c <= 'z'))
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if (shiftdown || (c >= 'a' && c <= 'z'))
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c = shiftxform[c];
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c = shiftxform[c];
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@ -450,7 +450,7 @@ int I_StartSound(int id, int vol, int sep, int pitch, int priority)
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void I_StopSound(int handle)
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void I_StopSound(int handle)
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{
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{
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USED(handle);
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USED(handle);
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printf("PORTME i_sound.c I_StopSound\n");
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// printf("PORTME i_sound.c I_StopSound\n");
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}
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}
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int I_SoundIsPlaying(int handle)
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int I_SoundIsPlaying(int handle)
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@ -471,53 +471,53 @@ void I_UpdateSoundParams(int handle, int vol, int sep, int pitch)
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void I_InitMusic(void)
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void I_InitMusic(void)
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{
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{
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printf("PORTME i_sound.c I_InitMusic\n");
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// printf("PORTME i_sound.c I_InitMusic\n");
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}
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}
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void I_ShutdownMusic(void)
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void I_ShutdownMusic(void)
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{
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{
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printf("PORTME i_sound.c I_ShutdownMusic\n");
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// printf("PORTME i_sound.c I_ShutdownMusic\n");
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}
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}
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void I_SetMusicVolume(int volume)
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void I_SetMusicVolume(int volume)
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{
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{
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USED(volume);
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USED(volume);
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printf("PORTME i_sound.c I_SetMusicVolume\n");
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// printf("PORTME i_sound.c I_SetMusicVolume\n");
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}
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}
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void I_PauseSong(int handle)
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void I_PauseSong(int handle)
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{
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{
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USED(handle);
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USED(handle);
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printf("PORTME i_sound.c I_PauseSong\n");
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// printf("PORTME i_sound.c I_PauseSong\n");
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}
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}
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void I_ResumeSong(int handle)
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void I_ResumeSong(int handle)
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{
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{
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USED(handle);
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USED(handle);
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printf("PORTME i_sound.c I_ResumeSong\n");
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// printf("PORTME i_sound.c I_ResumeSong\n");
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}
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}
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int I_RegisterSong(void *data)
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int I_RegisterSong(void *data)
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{
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{
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USED(data);
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USED(data);
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printf("PORTME i_sound.c I_RegisterSong\n");
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// printf("PORTME i_sound.c I_RegisterSong\n");
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return 0;
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return 0;
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}
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}
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void I_PlaySong(int handle, int looping)
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void I_PlaySong(int handle, int looping)
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{
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{
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USED(handle, looping);
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USED(handle, looping);
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printf("PORTME i_sound.c I_PlaySong\n");
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// printf("PORTME i_sound.c I_PlaySong\n");
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}
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}
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void I_StopSong(int handle)
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void I_StopSong(int handle)
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{
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{
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USED(handle);
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USED(handle);
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printf("PORTME i_sound.c I_StopSong\n");
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// printf("PORTME i_sound.c I_StopSong\n");
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}
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}
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void I_UnRegisterSong(int handle)
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void I_UnRegisterSong(int handle)
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{
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{
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USED(handle);
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USED(handle);
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printf("PORTME i_sound.c I_UnregisterSong\n");
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// printf("PORTME i_sound.c I_UnregisterSong\n");
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}
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}
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@ -1646,7 +1646,7 @@ void WI_loadData(void)
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sp_secret = W_CacheLumpName("WISCRT2", PU_STATIC);
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sp_secret = W_CacheLumpName("WISCRT2", PU_STATIC);
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// Yuck.
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// Yuck.
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if (french)
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if (language == french)
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{
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{
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// "items"
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// "items"
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if (netgame && !deathmatch)
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if (netgame && !deathmatch)
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