games/gb: limit audio range to prevent clipping
This commit is contained in:
parent
aadbcf0a32
commit
2a1d369281
|
@ -270,8 +270,8 @@ sampletick(void *)
|
||||||
s[1] *= 1 + (cntl >> 4 & 7);
|
s[1] *= 1 + (cntl >> 4 & 7);
|
||||||
|
|
||||||
if(sbufp < sbuf + nelem(sbuf)){
|
if(sbufp < sbuf + nelem(sbuf)){
|
||||||
sbufp[0] = s[0] * 60;
|
sbufp[0] = s[0] * 30;
|
||||||
sbufp[1] = s[1] * 60;
|
sbufp[1] = s[1] * 30;
|
||||||
sbufp += 2;
|
sbufp += 2;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue