games/gb: limit audio range to prevent clipping

This commit is contained in:
aiju 2015-04-11 16:07:15 +02:00
parent aadbcf0a32
commit 2a1d369281

View file

@ -270,8 +270,8 @@ sampletick(void *)
s[1] *= 1 + (cntl >> 4 & 7);
if(sbufp < sbuf + nelem(sbuf)){
sbufp[0] = s[0] * 60;
sbufp[1] = s[1] * 60;
sbufp[0] = s[0] * 30;
sbufp[1] = s[1] * 30;
sbufp += 2;
}
}