diff --git a/sys/src/games/doom/i_sound.c b/sys/src/games/doom/i_sound.c index daa24a088..54771728a 100644 --- a/sys/src/games/doom/i_sound.c +++ b/sys/src/games/doom/i_sound.c @@ -14,9 +14,6 @@ /* Needed for calling the actual sound output. */ #define SAMPLECOUNT (512<<2) #define NUM_CHANNELS 8 -/* It is 2 for 16bit, and 2 for two channels */ -#define BUFMUL 4 -#define MIXBUFFERSIZE (SAMPLECOUNT*BUFMUL) /* The actual lengths of all sound effects. */ int lengths[NUMSFX]; @@ -29,7 +26,7 @@ static int audio_fd; ** are modified and added, and stored in the buffer ** that is submitted to the audio device. */ -signed short mixbuffer[MIXBUFFERSIZE]; +signed short mixbuffer[SAMPLECOUNT*2]; /* The channel step amount... */ uint channelstep[NUM_CHANNELS]; @@ -153,7 +150,7 @@ void I_InitSound(void) } /* Now initialize mixbuffer with zero. */ - memset(mixbuffer, 0, sizeof(mixbuffer)); + memset(mixbuffer, 0, sizeof mixbuffer); } /* This function loops all active (internal) sound @@ -275,7 +272,7 @@ void I_UpdateSound(void) void I_SubmitSound(void) { if(audio_fd >= 0) - write(audio_fd, mixbuffer, MIXBUFFERSIZE); + write(audio_fd, mixbuffer, sizeof mixbuffer); } void I_ShutdownSound(void)