games/doom: handle allocimage() failure
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1 changed files with 3 additions and 1 deletions
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@ -96,7 +96,7 @@ void I_FinishUpdate(void)
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if(resized){
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resized = 0;
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if(getwindow(display, Refnone) < 0)
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sysfatal("getwindow failed: %r");
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sysfatal("getwindow: %r");
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/* make black background */
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draw(screen, screen->r, display->black, nil, ZP);
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@ -117,6 +117,8 @@ void I_FinishUpdate(void)
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/* the row image, y-axis gets scaled with repl flag */
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rowimg = allocimage(display, Rect(0, 0, scale*SCREENWIDTH, 1), RGB24, 1, DNofill);
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if(rowimg == nil)
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sysfatal("allocimage: %r");
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s = screens[0];
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for(y = 0; y < SCREENHEIGHT; y++){
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