2011-03-30 12:46:40 +00:00
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#include "u.h"
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#include "../port/lib.h"
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#include "mem.h"
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#include "dat.h"
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#include "fns.h"
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#include "io.h"
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#include "../port/error.h"
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#define Image IMAGE
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#include <draw.h>
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#include <memdraw.h>
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#include <cursor.h>
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#include "screen.h"
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static void
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setet4000page(int page)
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{
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uchar p;
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p = page & 0x0F;
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p |= p<<4;
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outb(0x3CD, p);
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p = (page & 0x30);
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p |= p>>4;
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outb(0x3CB, p);
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}
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static void
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et4000page(VGAscr *scr, int page)
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{
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lock(&scr->devlock);
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setet4000page(page);
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unlock(&scr->devlock);
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}
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static void
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et4000disable(VGAscr*)
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{
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uchar imaF7;
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outb(0x217A, 0xF7);
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imaF7 = inb(0x217B) & ~0x80;
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outb(0x217B, imaF7);
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}
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static void
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et4000enable(VGAscr *scr)
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{
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uchar imaF7;
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et4000disable(scr);
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/*
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* Configure CRTCB for Sprite, 64x64,
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* CRTC pixel overlay.
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*/
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outb(0x217A, 0xEF);
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outb(0x217B, 0x02);
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/*
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* Cursor goes in the top left corner
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* of the Sprite area, so the horizontal and
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* vertical presets are 0.
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*/
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outb(0x217A, 0xE2);
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outb(0x217B, 0x00);
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outb(0x217A, 0xE3);
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outb(0x217B, 0x00);
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outb(0x217A, 0xE6);
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outb(0x217B, 0x00);
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outb(0x217A, 0xE7);
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outb(0x217B, 0x00);
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/*
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* Find a place for the cursor data in display memory.
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* Must be on a "doubleword" boundary, but put it on a
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* 1024-byte boundary so that there's no danger of it
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* crossing a page.
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*/
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2014-01-19 02:29:52 +00:00
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scr->storage = (scr->gscreen->width*sizeof(ulong)*scr->gscreen->r.max.y+1023)/1024;
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2011-03-30 12:46:40 +00:00
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scr->storage *= 1024/4;
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outb(0x217A, 0xE8);
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outb(0x217B, scr->storage & 0xFF);
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outb(0x217A, 0xE9);
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outb(0x217B, (scr->storage>>8) & 0xFF);
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outb(0x217A, 0xEA);
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outb(0x217B, (scr->storage>>16) & 0x0F);
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scr->storage *= 4;
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/*
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* Row offset in "quadwords". Must be 2 for Sprite.
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* Bag the pixel-panning.
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* Colour depth, must be 2 for Sprite.
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*/
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outb(0x217A, 0xEB);
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outb(0x217B, 0x02);
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outb(0x217A, 0xEC);
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outb(0x217B, 0x00);
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outb(0x217A, 0xED);
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outb(0x217B, 0x00);
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outb(0x217A, 0xEE);
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// if(vgascreen.ldepth == 3)
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outb(0x217B, 0x01);
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// else
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// outb(0x217B, 0x00);
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/*
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* Enable the CRTCB/Sprite.
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*/
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outb(0x217A, 0xF7);
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imaF7 = inb(0x217B);
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outb(0x217B, 0x80|imaF7);
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}
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static void
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et4000load(VGAscr *scr, Cursor *c)
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{
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uchar p0, p1, *mem;
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int i, x, y;
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ushort p;
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uchar clr[2*16], set[2*16];
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/*
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* Lock the display memory so we can update the
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* cursor bitmap if necessary.
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*/
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lock(&scr->devlock);
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/*
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* Disable the cursor.
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* Set the display page (do we need to restore
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* the current contents when done?) and the
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* pointer to the two planes. What if this crosses
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* into a new page?
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*/
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et4000disable(scr);
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setet4000page(scr->storage>>16);
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mem = (uchar*)scr->vaddr + (scr->storage & 0xFFFF);
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/*
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* Initialise the 64x64 cursor RAM array. There are 2 planes,
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* p0 and p1. Data is written 4 pixels per byte, with p1 the
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* MS bit of each pixel.
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* The cursor mode gives the following truth table:
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* p1 p0 colour
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* 0 0 Sprite Colour 0 (defined as 0x00)
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* 0 1 Sprite Colour 1 (defined as 0xFF)
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* 1 0 Transparent (allow CRTC pixel pass through)
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* 1 1 Invert (allow CRTC pixel invert through)
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* Put the cursor into the top-left of the 64x64 array.
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*
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* This is almost certainly wrong, since it has not
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* been updated for the 3rd edition color values.
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*/
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memmove(clr, c->clr, sizeof(clr));
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// pixreverse(clr, sizeof(clr), 0);
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memmove(set, c->set, sizeof(set));
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// pixreverse(set, sizeof(set), 0);
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for(y = 0; y < 64; y++){
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for(x = 0; x < 64/8; x++){
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if(x < 16/8 && y < 16){
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p0 = clr[x+y*2];
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p1 = set[x+y*2];
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p = 0x0000;
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for(i = 0; i < 8; i++){
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if(p1 & (1<<(7-i))){
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/* nothing to do */
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}
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else if(p0 & (1<<(7-i)))
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p |= 0x01<<(2*i);
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else
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p |= 0x02<<(2*i);
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}
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*mem++ = p & 0xFF;
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*mem++ = (p>>8) & 0xFF;
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}
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else {
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*mem++ = 0xAA;
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*mem++ = 0xAA;
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}
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}
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}
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/*
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* enable the cursor.
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*/
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outb(0x217A, 0xF7);
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p = inb(0x217B)|0x80;
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outb(0x217B, p);
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unlock(&scr->devlock);
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}
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static int
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et4000move(VGAscr *scr, Point p)
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{
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int x, xo, y, yo;
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if(canlock(&scr->devlock) == 0)
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return 1;
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/*
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* Mustn't position the cursor offscreen even partially,
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* or it disappears. Therefore, if x or y is -ve, adjust the
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* cursor presets instead.
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*/
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if((x = p.x+scr->offset.x) < 0){
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xo = -x;
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x = 0;
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}
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else
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xo = 0;
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if((y = p.y+scr->offset.y) < 0){
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yo = -y;
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y = 0;
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}
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else
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yo = 0;
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/*
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* The cursor image is jerky if we don't do this.
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* The cursor information is probably fetched from
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* display memory during the horizontal blank active
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* time and it doesn't like it if the coordinates
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* are changed underneath.
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*/
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while((vgai(Status1) & 0x08) == 0)
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;
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outb(0x217A, 0xE2);
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outb(0x217B, xo);
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outb(0x217A, 0xE6);
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outb(0x217B, yo);
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outb(0x217A, 0xE1);
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outb(0x217B, (x>>8) & 0xFF);
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outb(0x217A, 0xE0);
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outb(0x217B, x & 0xFF);
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outb(0x217A, 0xE5);
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outb(0x217B, (y>>8) & 0xFF);
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outb(0x217A, 0xE4);
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outb(0x217B, y & 0xFF);
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unlock(&scr->devlock);
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return 0;
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}
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VGAcur vgaet4000cur = {
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"et4000hwgc",
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et4000enable,
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et4000disable,
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et4000load,
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et4000move,
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};
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VGAdev vgaet4000dev = {
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"et4000",
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0,
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0,
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et4000page,
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0
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};
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