287 lines
6.6 KiB
C
287 lines
6.6 KiB
C
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#include <u.h>
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#include <libc.h>
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#include <draw.h>
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#include <thread.h>
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#include <mouse.h>
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#include <frame.h>
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#define DELTA 25
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#define TMPSIZE 256
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static Frame frame;
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static
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Point
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bxscan(Frame *f, Rune *sp, Rune *ep, Point *ppt)
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{
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int w, c, nb, delta, nl, nr, rw;
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Frbox *b;
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char *s, tmp[TMPSIZE+3]; /* +3 for rune overflow */
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uchar *p;
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frame.r = f->r;
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frame.b = f->b;
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frame.font = f->font;
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frame.maxtab = f->maxtab;
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frame.nbox = 0;
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frame.nchars = 0;
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memmove(frame.cols, f->cols, sizeof frame.cols);
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delta = DELTA;
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nl = 0;
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for(nb=0; sp<ep && nl<=f->maxlines; nb++,frame.nbox++){
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if(nb == frame.nalloc){
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_frgrowbox(&frame, delta);
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if(delta < 10000)
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delta *= 2;
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}
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b = &frame.box[nb];
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c = *sp;
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if(c=='\t' || c=='\n'){
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b->bc = c;
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b->wid = 5000;
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b->minwid = (c=='\n')? 0 : stringwidth(frame.font, " ");
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b->nrune = -1;
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if(c=='\n')
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nl++;
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frame.nchars++;
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sp++;
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}else{
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s = tmp;
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nr = 0;
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w = 0;
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while(sp < ep){
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c = *sp;
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if(c=='\t' || c=='\n')
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break;
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rw = runetochar(s, sp);
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if(s+rw >= tmp+TMPSIZE)
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break;
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w += runestringnwidth(frame.font, sp, 1);
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sp++;
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s += rw;
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nr++;
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}
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*s++ = 0;
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p = _frallocstr(f, s-tmp);
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b = &frame.box[nb];
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b->ptr = p;
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memmove(p, tmp, s-tmp);
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b->wid = w;
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b->nrune = nr;
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frame.nchars += nr;
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}
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}
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_frcklinewrap0(f, ppt, &frame.box[0]);
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return _frdraw(&frame, *ppt);
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}
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static
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void
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chopframe(Frame *f, Point pt, ulong p, int bn)
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{
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Frbox *b;
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for(b = &f->box[bn]; ; b++){
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if(b >= &f->box[f->nbox])
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drawerror(f->display, "endofframe");
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_frcklinewrap(f, &pt, b);
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if(pt.y >= f->r.max.y)
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break;
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p += NRUNE(b);
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_fradvance(f, &pt, b);
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}
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f->nchars = p;
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f->nlines = f->maxlines;
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if(b<&f->box[f->nbox]) /* BUG */
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_frdelbox(f, (int)(b-f->box), f->nbox-1);
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}
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void
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frinsert(Frame *f, Rune *sp, Rune *ep, ulong p0)
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{
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Point pt0, pt1, opt0, ppt0, ppt1, pt;
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Frbox *b;
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int n, n0, nn0, y;
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ulong cn0;
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Image *col;
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Rectangle r;
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static struct{
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Point pt0, pt1;
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}*pts;
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static int nalloc=0;
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int npts;
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if(p0>f->nchars || sp==ep || f->b==nil)
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return;
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n0 = _frfindbox(f, 0, 0, p0);
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cn0 = p0;
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nn0 = n0;
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pt0 = _frptofcharnb(f, p0, n0);
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ppt0 = pt0;
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opt0 = pt0;
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pt1 = bxscan(f, sp, ep, &ppt0);
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ppt1 = pt1;
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if(n0 < f->nbox){
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_frcklinewrap(f, &pt0, b = &f->box[n0]); /* for frdrawsel() */
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_frcklinewrap0(f, &ppt1, b);
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}
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f->modified = 1;
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/*
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* ppt0 and ppt1 are start and end of insertion as they will appear when
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* insertion is complete. pt0 is current location of insertion position
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* (p0); pt1 is terminal point (without line wrap) of insertion.
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*/
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if(f->p0 == f->p1)
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frtick(f, frptofchar(f, f->p0), 0);
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/*
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* Find point where old and new x's line up
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* Invariants:
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* pt0 is where the next box (b, n0) is now
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* pt1 is where it will be after the insertion
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* If pt1 goes off the rectangle, we can toss everything from there on
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*/
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for(b = &f->box[n0],npts=0;
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pt1.x!=pt0.x && pt1.y!=f->r.max.y && n0<f->nbox; b++,n0++,npts++){
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_frcklinewrap(f, &pt0, b);
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_frcklinewrap0(f, &pt1, b);
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if(b->nrune > 0){
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n = _frcanfit(f, pt1, b);
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if(n == 0)
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drawerror(f->display, "_frcanfit==0");
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if(n != b->nrune){
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_frsplitbox(f, n0, n);
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b = &f->box[n0];
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}
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}
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if(npts == nalloc){
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pts = realloc(pts, (npts+DELTA)*sizeof(pts[0]));
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nalloc += DELTA;
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b = &f->box[n0];
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}
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pts[npts].pt0 = pt0;
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pts[npts].pt1 = pt1;
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/* has a text box overflowed off the frame? */
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if(pt1.y == f->r.max.y)
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break;
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_fradvance(f, &pt0, b);
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pt1.x += _frnewwid(f, pt1, b);
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cn0 += NRUNE(b);
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}
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if(pt1.y > f->r.max.y)
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drawerror(f->display, "frinsert pt1 too far");
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if(pt1.y==f->r.max.y && n0<f->nbox){
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f->nchars -= _frstrlen(f, n0);
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_frdelbox(f, n0, f->nbox-1);
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}
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if(n0 == f->nbox)
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f->nlines = (pt1.y-f->r.min.y)/f->font->height+(pt1.x>f->r.min.x);
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else if(pt1.y!=pt0.y){
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int q0, q1;
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y = f->r.max.y;
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q0 = pt0.y+f->font->height;
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q1 = pt1.y+f->font->height;
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f->nlines += (q1-q0)/f->font->height;
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if(f->nlines > f->maxlines)
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chopframe(f, ppt1, p0, nn0);
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if(pt1.y < y){
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r = f->r;
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r.min.y = q1;
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r.max.y = y;
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if(q1 < y)
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draw(f->b, r, f->b, nil, Pt(f->r.min.x, q0));
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r.min = pt1;
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r.max.x = pt1.x+(f->r.max.x-pt0.x);
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r.max.y = q1;
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draw(f->b, r, f->b, nil, pt0);
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}
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}
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/*
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* Move the old stuff down to make room. The loop will move the stuff
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* between the insertion and the point where the x's lined up.
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* The draw()s above moved everything down after the point they lined up.
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*/
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for((y=pt1.y==f->r.max.y?pt1.y:0),b = &f->box[n0-1]; --npts>=0; --b){
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pt = pts[npts].pt1;
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if(b->nrune > 0){
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r.min = pt;
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r.max = r.min;
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r.max.x += b->wid;
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r.max.y += f->font->height;
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draw(f->b, r, f->b, nil, pts[npts].pt0);
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/* clear bit hanging off right */
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if(npts==0 && pt.y>pt0.y){
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/*
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* first new char is bigger than first char we're
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* displacing, causing line wrap. ugly special case.
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*/
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r.min = opt0;
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r.max = opt0;
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r.max.x = f->r.max.x;
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r.max.y += f->font->height;
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if(f->p0<=cn0 && cn0<f->p1) /* b+1 is inside selection */
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col = f->cols[HIGH];
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else
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col = f->cols[BACK];
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draw(f->b, r, col, nil, r.min);
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}else if(pt.y < y){
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r.min = pt;
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r.max = pt;
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r.min.x += b->wid;
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r.max.x = f->r.max.x;
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r.max.y += f->font->height;
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if(f->p0<=cn0 && cn0<f->p1) /* b+1 is inside selection */
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col = f->cols[HIGH];
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else
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col = f->cols[BACK];
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draw(f->b, r, col, nil, r.min);
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}
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y = pt.y;
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cn0 -= b->nrune;
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}else{
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r.min = pt;
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r.max = pt;
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r.max.x += b->wid;
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r.max.y += f->font->height;
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if(r.max.x >= f->r.max.x)
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r.max.x = f->r.max.x;
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cn0--;
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if(f->p0<=cn0 && cn0<f->p1) /* b is inside selection */
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col = f->cols[HIGH];
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else
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col = f->cols[BACK];
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draw(f->b, r, col, nil, r.min);
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y = 0;
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if(pt.x == f->r.min.x)
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y = pt.y;
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}
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}
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/* insertion can extend the selection, so the condition here is different */
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if(f->p0<p0 && p0<=f->p1)
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col = f->cols[HIGH];
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else
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col = f->cols[BACK];
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frselectpaint(f, ppt0, ppt1, col);
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_frdrawtext(&frame, ppt0, f->cols[TEXT], col);
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_fraddbox(f, nn0, frame.nbox);
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for(n=0; n<frame.nbox; n++)
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f->box[nn0+n] = frame.box[n];
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if(nn0>0 && f->box[nn0-1].nrune>=0 && ppt0.x-f->box[nn0-1].wid>=f->r.min.x){
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--nn0;
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ppt0.x -= f->box[nn0].wid;
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}
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n0 += frame.nbox;
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_frclean(f, ppt0, nn0, n0<f->nbox-1? n0+1 : n0);
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f->nchars += frame.nchars;
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if(f->p0 >= p0)
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f->p0 += frame.nchars;
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if(f->p0 > f->nchars)
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f->p0 = f->nchars;
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if(f->p1 >= p0)
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f->p1 += frame.nchars;
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if(f->p1 > f->nchars)
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f->p1 = f->nchars;
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if(f->p0 == f->p1)
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frtick(f, frptofchar(f, f->p0), 1);
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}
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