plan9fox/sys/man/1/nintendo

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.TH NINTENDO 1
.SH NAME
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gb, gba, nes, snes \- emulators
.SH SYNOPSIS
.B games/gb
[
.B -23acdT
]
[
.B -C
.I ...
]
.I romfile
.br
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.B games/gba
[
.B -23aT
] [
.B -b
.I biosfile
] [
.B -s
.I savetype
]
.I romfile
.br
.B games/nes
[
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.B -23aos
]
.I romfile
.br
.B games/snes
[
.B -23ahmsT
]
.I romfile
.SH DESCRIPTION
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.I Gb,
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.I gba,
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.I nes
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and
.I snes
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are emulators for the Nintendo Game Boy and Game Boy Color (GB and GBC), Nintendo Game Boy Advance (GBA), Nintendo Entertainment System (NES), and Super Nintendo Entertainment System (SNES).
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They execute the romfile given as an argument.
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The \fBz\fR, \fBx\fR, \fBa\fR, \fBs\fR, return and shift keys correspond to B, A, Y, X, Start and Select, respectively.
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Other keys:
.TP
F5
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Save the current state in \fBgb.save\fR / \fBgba.save\fR / \fBnes.save\fR / \fBsnes.save\fR.
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.TP
F6
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Load the current state from \fBgb.save\fR / \fBgba.save\fR / \fBnes.save\fR / \fBsnes.save\fR.
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.TP
Esc
Pause the emulator.
.TP
Del
Exit the emulator.
.PP
Command line options:
.TP
.B -2 -3
Scale the screen by the given factor.
.TP
.B -a
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Enable audio output.
.TP
.B -T
Display percentage of how fast the emulator is running relative to a real console.
.PP
.B gb
options:
.TP
.B -c
Run GBC roms in GBC mode and DMG (GB) roms in GBC's DMG compatibility mode.
.TP
.B -d
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Run GB roms in DMG mode. GBC-only roms will not run in this mode; others will run only in black & white.
.TP
.BI -C nnnnnn,nnnnnn,nnnnnn,nnnnnn
Select a color palette. Has no effect on roms in color mode. The syntax is of the form -C ffffff,aaaaaa,555555,000000 (using HTML style rrggbb notation).
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.PP
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.B gba
options:
.TP
.B -b
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Location of the GBA BIOS file (required to operate the emulator). Default is \fB/sys/games/lib/gbabios.bin\fR.
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.TP
.B -s
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Save format used by the original game. Valid formats are: eeprom4, eeprom64, sram256, flash512, flash1024. The number corresponds to the size, in kilobits, of the save file. By default, the emulator attempts to automatically detect the save format, but does not always succeed.
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.PP
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.B nes
options:
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.TP
.B -o
Hide the top and bottom eight pixels (overscan area), like a real television would.
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.TP
.B -s
Save contents of battery backed SRAM (used by some games for savegames) as a file (\fIgb\fR and \fIsnes\fR automatically detect if this is needed).
.PP
.B snes
options:
.TP
.B -h
Override HiROM/LoROM detection:
.B -h
sets LoROM,
.B -hh
sets HiROM.
.TP
.B -m
Enable mouse emulation using system mouse. Mouse button 1 (left button) engages the SNES left mouse button. Mouse button 3 (right button) engages the SNES right mouse button. Holding down mouse button 2 (middle button) disengages the SNES mouse entirely so that the Plan 9 cursor offset can be adjusted to align with the SNES cursor.
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.SH SOURCE
.B /sys/src/games/gb
.br
.B /sys/src/games/gba
.br
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.B /sys/src/games/nes
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.br
.B /sys/src/games/snes
.SH BUGS
You bet!
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.br
SRAM saving on the NES only functions when the
.B -s
option is used.
.br
The SNES horizontal hires mode is supported only with
.B -2
scaling.
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.br
All emulators assume a North American (i.e. NTSC) system. PAL games (and in some cases Japanese games) are not supported.
.SH HISTORY
.I Gb
first appeared in 9front (April, 2012).
.br
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.I Gba
first appeared in 9front (September, 2014).
.br
.I Nes
first appeared in 9front (February, 2014).
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.br
.I Snes
first appeared in 9front (March, 2014).