118 lines
4.2 KiB
Text
118 lines
4.2 KiB
Text
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.SH
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Module flp
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.LP
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The flp module loads fl-forms from fd files, as generated
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by fdesign. The module is designed to be flexible enough to allow
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almost anything to be done with the loaded form.
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.LP
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Loadform defines
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two types of functions: functions to parse fd files and functions to
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create the forms from the templates returned by the parse functions.
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There are fairly low-level create functions that create single objects,
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and convenience routines that create complete forms, including callbacks,
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etc.
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.LP
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The exception flp.error is raised whenever an error occurs while parsing a forms
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definition file or creating a form.
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.SH 2
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Parsing functions
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.LP
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There are two parsing functions, parse_form() and parse_forms(). They
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take the following form:
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.LP
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.ft C
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ftuple = parse_form(filename, formname)
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.br
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ftdict = parse_forms(filename)
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.IP
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Parse_form parses a single form, and returns a tuple (ftmp, otmplist).
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Ftmp is a template for a form, otmplist is a list of templates for
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objects. See below for a description of these templates.
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.IP
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Parse_forms parses all forms in an fd file. It returns a dictionary of
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(ftmp, otmplist) tuples, indexed by formname.
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.IP
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Filename is the name of the forms definition file to inspect. The functions
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appends '.fd' if needed, and use 'sys.path' to locate the file.
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.IP
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formname is the name of the form to load. This argument is mandatory,
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even if the file only contains one form.
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.LP
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The form template and object template are structures that contain all
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the information read from the fd file, in 'natural' form. A form
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template record contains the following fields:
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.IP
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.nf
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"Name", the name of the form;
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"Width", the width of the form;
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"Height", the height of the form; and
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"Numberofobjects", the number of objects in the form.
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.LP
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An object template contains the following fields:
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.IP
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.nf
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"Class", the class of object (eg. FL.BUTTON);
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"Type", the sub-class (eg. FL.NORMALBUTTON);
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"Box", a list with four members: [x, y, width, height];
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"Boxtype", the type of box (eg. FL.DOWNBOX);
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"Colors", a list with the two object colors;
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"Alignment", the label alignment (eg. FL.ALIGNLEFT);
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"Style", the label style (eg. FL.BOLDSTYLE);
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"Lcol", the label color;
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"Label", a string containing the label;
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"Name", a string containing the name of the object;
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"Callback", a string containing the callback routine name; and
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"Argument", a string containing the callback routine extra argument.
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.SH
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Low-level create routines.
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.LP
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The three low-level creation routines are called as follows:
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.LP
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.ft C
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form = create_form(form_template)
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.IP
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Create an fl form from a form template. Returns the form created.
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.LP
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.ft C
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obj = create_object(form, obj_template)
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.IP
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Create an object in an fl form. Return the new object.
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An error is raised if the object has a callback routine.
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.SH
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High-level create routines.
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.LP
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The 'standard' way to handle forms in python is to define a class
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that contains the form and all the objects (insofar as they are named),
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and that defines all the callback functions, and use an instance of
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this class to handle the form interaction.
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Flp contains three routines that simplify handling this paradigm:
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.LP
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.ft C
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create_full_form(instance, ftuple)
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.IP
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This routine takes an instance of your form-handling class and an
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ftuple (as returned by the parsing routines) as parameters. It inserts
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the form into the instance, defines all object names and arranges that
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the callback methods are called. All the names inserted into the
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instance are the same as the names used for the objects, etc. in the
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fd file.
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.LP
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.ft C
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merge_full_form(instance, form, ftuple)
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.IP
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This function does the same as create_full_form, only it does not create
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the form itself nor the 'background box' that fdesign automatically
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adds to each form. This is useful if your class inherits a superclass
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that already defines a skeleton form (with 'OK' and 'Cancel' buttons,
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for instance), and you want to merge the new form into that existing
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form. The 'form' parameter is the form to which the new objects are
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added.
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.LP
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If you use the paradigm sketched here but need slightly more control
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over object creation there is a routine that creates a single object
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and inserts its name (and arranges for the callback routine to be
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called):
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.LP
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.ft C
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create_object_instance(instance, form, obj_template)
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