/* * roleplay commands for charybdis. * * adds NPC, NPCA, and SCENE which allow users to send messages from 'fake' * nicknames. in the case of NPC and NPCA, the nickname will be underlined * to clearly show that it is fake. SCENE is a special case and not underlined. * these commands only work on channels set +N * * also adds oper commands FSAY and FACTION, which are like NPC and NPCA * except without the underline. * * all of these messages have the hostmask npc.fakeuser.invalid, and their ident * is the nickname of the user running the commands. */ #include "stdinc.h" #include "ircd.h" #include "client.h" #include "modules.h" #include "send.h" #include "numeric.h" #include "hash.h" #include "s_serv.h" #include "inline/stringops.h" #include "chmode.h" #include "tgchange.h" #include "channel.h" #include "packet.h" #include "messages.h" static const char roleplay_desc[] = "Adds a roleplaying system that allows faked nicknames to talk in a channel set +N"; static void m_scene(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); static void m_fsay(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); static void m_faction(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); static void m_npc(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); static void m_npca(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); static void m_displaymsg(struct MsgBuf *msgbuf_p, struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text); static void me_roleplay(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]); static unsigned int mymode; static int _modinit(void) { /* initalize the +N cmode */ mymode = cflag_add('N', chm_simple); if (mymode == 0) return -1; return 0; } static void _moddeinit(void) { /* orphan the +N cmode on modunload */ cflag_orphan('N'); } struct Message scene_msgtab = { "SCENE", 0, 0, 0, 0, {mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}} }; /* this serves as an alias for people who are used to inspircd/unreal m_roleplay */ struct Message ambiance_msgtab = { "AMBIANCE", 0, 0, 0, 0, {mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}} }; struct Message fsay_msgtab = { "FSAY", 0, 0, 0, 0, {mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_fsay, 4}} }; struct Message faction_msgtab = { "FACTION", 0, 0, 0, 0, {mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_faction, 4}} }; struct Message npc_msgtab = { "NPC", 0, 0, 0, 0, {mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npc, 4}} }; struct Message npca_msgtab = { "NPCA", 0, 0, 0, 0, {mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npca, 4}} }; struct Message roleplay_msgtab = { "ROLEPLAY", 0, 0, 0, 0, {mg_ignore, mg_ignore, mg_ignore, mg_ignore, {me_roleplay, 4}, mg_ignore} }; mapi_clist_av1 roleplay_clist[] = { &scene_msgtab, &ambiance_msgtab, &fsay_msgtab, &faction_msgtab, &npc_msgtab, &npca_msgtab, &roleplay_msgtab, NULL }; DECLARE_MODULE_AV2(roleplay, _modinit, _moddeinit, roleplay_clist, NULL, NULL, NULL, NULL, roleplay_desc); static void m_scene(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) { m_displaymsg(msgbuf_p, source_p, parv[1], 0, 0, "=Scene=", parv[2]); } static void m_fsay(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) { m_displaymsg(msgbuf_p, source_p, parv[1], 0, 0, parv[2], parv[3]); } static void m_faction(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) { m_displaymsg(msgbuf_p, source_p, parv[1], 0, 1, parv[2], parv[3]); } static void m_npc(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) { m_displaymsg(msgbuf_p, source_p, parv[1], 1, 0, parv[2], parv[3]); } static void m_npca(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) { m_displaymsg(msgbuf_p, source_p, parv[1], 1, 1, parv[2], parv[3]); } static void m_displaymsg(struct MsgBuf *msgbuf_p, struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text) { struct Channel *chptr; struct membership *msptr; char nick2[NICKLEN+1]; char nick3[NICKLEN+1]; char text3[BUFSIZE]; char text2[BUFSIZE]; rb_strlcpy(nick3, nick, sizeof nick3); if(!IsFloodDone(source_p)) flood_endgrace(source_p); if((chptr = find_channel(channel)) == NULL) { sendto_one_numeric(source_p, ERR_NOSUCHCHANNEL, form_str(ERR_NOSUCHCHANNEL), channel); return; } if(!(msptr = find_channel_membership(chptr, source_p))) { sendto_one_numeric(source_p, ERR_NOTONCHANNEL, form_str(ERR_NOTONCHANNEL), chptr->chname); return; } if(!(chptr->mode.mode & chmode_flags['N'])) { sendto_one_numeric(source_p, 573, "%s :Roleplay commands are not enabled on this channel.", chptr->chname); return; } if(!can_send(chptr, source_p, msptr)) { sendto_one_numeric(source_p, 573, "%s :Cannot send to channel.", chptr->chname); return; } /* enforce flood stuff on roleplay commands */ if(flood_attack_channel(0, source_p, chptr, chptr->chname)) return; /* enforce target change on roleplay commands */ if(!is_chanop_voiced(msptr) && !IsOper(source_p) && !add_channel_target(source_p, chptr)) { sendto_one(source_p, form_str(ERR_TARGCHANGE), me.name, source_p->name, chptr->chname); return; } if(underline) snprintf(nick2, sizeof(nick2), "\x1F%s\x1F", strip_unprintable(nick3)); else snprintf(nick2, sizeof(nick2), "%s", strip_unprintable(nick3)); /* don't allow nicks to be empty after stripping * this prevents nastiness like fake factions, etc. */ if(EmptyString(nick3)) { sendto_one_numeric(source_p, 573, "%s :No visible non-stripped characters in nick.", chptr->chname); return; } snprintf(text3, sizeof(text3), "%s (%s)", text, source_p->name); if(action) snprintf(text2, sizeof(text2), "\1ACTION %s\1", text3); else snprintf(text2, sizeof(text2), "%s", text3); sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2); sendto_match_servs(source_p, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s :%s", channel, nick2, text2); } static void me_roleplay(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]) { struct Channel *chptr; /* Don't segfault if we get ROLEPLAY with an invalid channel. * This shouldn't happen but it's best to be on the safe side. */ if((chptr = find_channel(parv[1])) == NULL) return; sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[2], source_p->name, parv[1], parv[3]); }