mirror of
https://github.com/kaboomserver/website.git
synced 2024-12-22 15:55:04 +00:00
Remove web console code from main repo
This commit is contained in:
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27ea53fbf3
commit
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6 changed files with 0 additions and 432 deletions
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@ -1,78 +0,0 @@
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.3.1/css/bootstrap.min.css" integrity="sha384-ggOyR0iXCbMQv3Xipma34MD+dH/1fQ784/j6cY/iJTQUOhcWr7x9JvoRxT2MZw1T" crossorigin="anonymous">
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<link rel="stylesheet" href="styles/WebConsole.css">
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<title>Console</title>
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</head>
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<body onload="openServer();">
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<main role="main" class="h-100">
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<div class="container h-100" id="offlineContainer" style="display: none;">
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<div class="row h-100">
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<div class="col align-self-center text-center">
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<h1 class="mt-3 mb-3">The server is currently offline</h1>
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<p class="lead mb-3">This is most likely caused by a server crash. Come back later.</p>
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</div>
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</div>
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</div>
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<div class="container h-100" id="serverContainer">
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<div class="row h-100">
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<div class="col align-self-center">
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<div class="row mt-4">
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<div class="col-sm mb-3">
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<div class="card">
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<div class="card-body">
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<h5 class="card-title">Players Online</h5>
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<p class="card-text"><span id="connectedPlayers">0</span> / <span id="maxPlayers">Unknown</span></p>
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<div class="progress flat-progressbar">
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<div class="progress-bar progress-bar-striped progress-bar-animated" role="progressbar" style="width: 0%;" id="playerProgressBar"></div>
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</div>
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</div>
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</div>
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</div>
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<div class="col-sm mb-3">
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<div class="card">
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<div class="card-body">
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<h5 class="card-title">CPU</h5>
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<p class="card-text" id="cpuInfo">0%</p>
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<div class="progress flat-progressbar">
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<div class="progress-bar progress-bar-striped progress-bar-animated" role="progressbar" style="width: 0%;" id="CpuProgressBar"></div>
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</div>
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</div>
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</div>
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</div>
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<div class="col-sm mb-3">
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<div class="card">
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<div class="card-body">
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<h5 class="card-title">RAM</h5>
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<p class="card-text"><span id="usedRam">0</span> MB / <span id="totalRam">0</span> MB</p>
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<div class="progress flat-progressbar">
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<div class="progress-bar progress-bar-striped progress-bar-animated" role="progressbar" style="width: 0%;" id="RamProgressBar"></div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div class="card mb-3">
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<div class="card-body overflow-auto text-light bg-dark console" id="consoleTextArea"></div>
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</div>
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<div class="input-group mb-4">
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<input type="text" class="form-control" id="commandInput">
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<div class="input-group-append">
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<button class="btn btn-secondary" type="button" id="sendCommandButton">Send</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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</main>
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<script src="https://code.jquery.com/jquery-3.3.1.slim.min.js" integrity="sha384-q8i/X+965DzO0rT7abK41JStQIAqVgRVzpbzo5smXKp4YfRvH+8abtTE1Pi6jizo" crossorigin="anonymous"></script>
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<script src="scripts/WebConsoleConnector.js"></script>
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<script src="scripts/WebConsoleManager.js"></script>
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<script src="scripts/WebConsole.js"></script>
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<script src="scripts/WebConsoleJqueryHandler.js"></script>
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</body>
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</html>
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@ -1,178 +0,0 @@
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/**
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Main JS file for WebConsole.
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https://github.com/mesacarlos
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2019 Carlos Mesa under MIT License.
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*/
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/**
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* Global variables
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*/
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var connectionManager = new WebConsoleManager();
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var statusCommandsInterval = -1;
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var commandHistoryIndex = -1; //Saves current command history index. -1 when not browsing history.
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/**
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* Prepare and show server to user
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*/
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function openServer(serverName){
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//Create or retrieve connection
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connectionManager.loadConnection(serverName);
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//Load saved messages
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var i;
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var messages = connectionManager.activeConnection.messages;
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for(i = 0; i < messages.length; i++){
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if(messages[i].status != 401){
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onWebSocketsMessage(messages[i]);
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}
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}
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//Subscribe a function
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connectionManager.activeConnection.subscribe(onWebSocketsMessage);
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}
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function onWebSocketsMessage(message){
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switch (message.status) {
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case 10:
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//Console Output
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writeToWebConsole(message.message);
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break;
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case 200:
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//Processed
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writeToWebConsole(message.message);
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break;
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case 400:
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//Unknown Command
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writeToWebConsole(message.message);
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break;
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case 401:
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//Send password
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connectionManager.activeConnection.sendToServer("LOGIN 1234");
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break;
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case 1000:
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//Players
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writePlayerInfo(message.connectedPlayers, message.maxPlayers);
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connectionManager.activeConnection.players = JSON.parse(message.players);
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break;
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case 1001:
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//Cpu Usage
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writeCpuInfo(message.usage);
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break;
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case 1002:
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//RAM Usage
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writeRamInfo(message.free, message.used, message.max);
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break;
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default:
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console.log('Unknown server response:');
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}
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console.log(message);
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//Add interval for Players, CPU and RAM info, if not set
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if(statusCommandsInterval == -1 && message.status !== 401){
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statusCommandsInterval = setInterval(function(){
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connectionManager.askForInfo();
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}, 2500);
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}
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}
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/**
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* Write to console
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*/
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function writeToWebConsole(msg){
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var isScrolledDown = document.getElementById("consoleTextArea").scrollHeight - document.getElementById("consoleTextArea").scrollTop - 40 == $("#consoleTextArea").height();
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//Write to div, replacing < to < (to avoid XSS) and replacing new line to br.
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msg = msg.replace(/</g, "<");
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msg = msg.replace(/(?:\r\n|\r|\n)/g, "<br>");
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//Color filter for Windows (thanks to SuperPykkon)
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msg = msg.replace(/\[0;30;22m/g, "<span style='color: #000000;'>"); //&0
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msg = msg.replace(/\[0;34;22m/g, "<span style='color: #0000AA;'>"); //&1
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msg = msg.replace(/\[0;32;22m/g, "<span style='color: #00AA00;'>"); //&2
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msg = msg.replace(/\[0;36;22m/g, "<span style='color: #00AAAA;'>"); //&3
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msg = msg.replace(/\[0;31;22m/g, "<span style='color: #AA0000;'>"); //&4
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msg = msg.replace(/\[0;35;22m/g, "<span style='color: #AA00AA;'>"); //&5
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msg = msg.replace(/\[0;33;22m/g, "<span style='color: #FFAA00;'>"); //&6
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msg = msg.replace(/\[0;37;22m/g, "<span style='color: #AAAAAA;'>"); //&7
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msg = msg.replace(/\[0;30;1m/g, "<span style='color: #555555;'>"); //&8
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msg = msg.replace(/\[0;34;1m/g, "<span style='color: #5555FF;'>"); //&9
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msg = msg.replace(/\[0;32;1m/g, "<span style='color: #55FF55;'>"); //&a
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msg = msg.replace(/\[0;36;1m/g, "<span style='color: #55FFFF;'>"); //&b
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msg = msg.replace(/\[0;31;1m/g, "<span style='color: #FF5555;'>"); //&c
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msg = msg.replace(/\[0;35;1m/g, "<span style='color: #FF55FF;'>"); //&d
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msg = msg.replace(/\[0;33;1m/g, "<span style='color: #FFFF55;'>"); //&e
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msg = msg.replace(/\[0;37;1m/g, "<span style='color: #FFFFFF;'>"); //&f
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msg = msg.replace(/\[m/g, "</span>"); //&f
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//Color filter for UNIX (This is easier!)
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//span may not be closed every time but browsers will do for ourselves
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msg = msg.replace(/§0/g, "<span style='color: #000000;'>"); //&0
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msg = msg.replace(/§1/g, "<span style='color: #0000AA;'>"); //&1
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msg = msg.replace(/§2/g, "<span style='color: #00AA00;'>"); //&2
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msg = msg.replace(/§3/g, "<span style='color: #00AAAA;'>"); //&3
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msg = msg.replace(/§4/g, "<span style='color: #AA0000;'>"); //&4
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msg = msg.replace(/§5/g, "<span style='color: #AA00AA;'>"); //&5
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msg = msg.replace(/§6/g, "<span style='color: #FFAA00;'>"); //&6
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msg = msg.replace(/§7/g, "<span style='color: #AAAAAA;'>"); //&7
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msg = msg.replace(/§8/g, "<span style='color: #555555;'>"); //&8
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msg = msg.replace(/§9/g, "<span style='color: #5555FF;'>"); //&9
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msg = msg.replace(/§a/g, "<span style='color: #55FF55;'>"); //&a
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msg = msg.replace(/§b/g, "<span style='color: #55FFFF;'>"); //&b
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msg = msg.replace(/§c/g, "<span style='color: #FF5555;'>"); //&c
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msg = msg.replace(/§d/g, "<span style='color: #FF55FF;'>"); //&d
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msg = msg.replace(/§e/g, "<span style='color: #FFFF55;'>"); //&e
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msg = msg.replace(/§f/g, "<span style='color: #FFFFFF;'>"); //&f
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msg = msg.replace(/§l/g, "<span style='font-weight:bold;'>"); //&l
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msg = msg.replace(/§m/g, "<span style='text-decoration: line-through;'>"); //&m
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msg = msg.replace(/§n/g, "<span style='text-decoration: underline;'>"); //&n
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msg = msg.replace(/§o/g, "<span style='font-style: italic;'>"); //&o
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msg = msg.replace(/§r/g, "</span>"); //&r
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$("#consoleTextArea").append(msg + "<br>");
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if(isScrolledDown){
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var textarea = document.getElementById('consoleTextArea');
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textarea.scrollTop = textarea.scrollHeight;
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}
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}
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/**
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* Fill connected players card
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*/
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function writePlayerInfo(connected, maximum){
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$("#connectedPlayers").text(connected);
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$("#maxPlayers").text(maximum);
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var percent = (connected/maximum)*100;
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$("#playerProgressBar").width(percent + "%");
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}
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/**
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* Fill CPU info card
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*/
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function writeCpuInfo(usage){
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$("#cpuInfo").text(usage + "%");
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$("#CpuProgressBar").width(usage + "%");
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}
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/**
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* Fill RAM info card
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*/
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function writeRamInfo(free, used, total){
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$("#usedRam").text(used);
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$("#totalRam").text(total);
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var percent = (used/total)*100;
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$("#RamProgressBar").width(percent + "%");
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}
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/**
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* Called from WebConsoleConnector only.
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*/
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function closedConnection(){
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$("#offlineContainer").show();
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$("#serverContainer").hide();
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}
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/**
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WebConsole Connector for WebConsole
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Used to connect to WebSocketsServer
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https://github.com/mesacarlos
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2019 Carlos Mesa under MIT License.
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*/
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class WebConsoleConnector {
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constructor(serverURI) {
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this.serverURI = serverURI;
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this.subscribers = []; //List of functions called when a new message arrive
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this.messages = []; //All messages retrieved since connection start
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this.commands = []; //EXEC Commands sent by user to this server
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this.players = []; //Connected users.
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}
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/**
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* Connect to WebSocket
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*/
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connect(){
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var connector = this;
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this.websocket = new WebSocket(this.serverURI);
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this.websocket.onclose = function(evt) { connector.onClose(evt) };
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this.websocket.onmessage = function(evt) { connector.onMessage(evt) };
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this.websocket.onerror = function(evt) { connector.onError(evt) };
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}
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/**
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* Internal function
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*/
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onClose(evt){
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closedConnection();
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}
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/**
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* Internal function
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*/
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onMessage(evt){
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var obj = JSON.parse(evt.data);
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this.notify(obj); //Notify all subscribers
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this.messages.push(obj);
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}
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/**
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* Internal function
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*/
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onError(evt){
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closedConnection();
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}
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/**
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* Sends a WebSocket command to Server
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*/
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sendToServer(message){
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this.websocket.send(message);
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}
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/**
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* Notifies a new message to all subscribers
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*/
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notify(obj){
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this.subscribers.forEach(function(fun) {
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fun(obj); //Calls function with this object
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});
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}
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/**
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* Adds a function to subscriber list
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*/
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subscribe(func){
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this.subscribers.push(func);
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}
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/**
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* Unsubscribe all subscribers
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*/
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removeSubscribers(){
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this.subscribers = [];
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}
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}
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/**
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JS File containing all JQuery-related handlers
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https://github.com/mesacarlos
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2019 Carlos Mesa under MIT License.
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*/
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/**
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* On send command button click
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*/
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$("#sendCommandButton").click(function() {
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connectionManager.sendConsoleCmd($("#commandInput").val());
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$("#commandInput").val('');
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commandHistoryIndex = -1; //Reset command history index
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});
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/**
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* Enter or arrow down/up key on command input
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*/
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$("#commandInput").on('keydown', function (e) {
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if(e.which === 13){ //Detect enter key
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//Disable textbox to prevent multiple submit
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$(this).attr("disabled", "disabled");
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//Send command
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sendCommandButton.click();
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//Enable the textbox again.
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$(this).removeAttr("disabled");
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//Focus again
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$(this).focus();
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}else if(e.which === 38){ //Detect arrow up key
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//Replace with older command
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if(commandHistoryIndex == -1){
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//If not browsing history, start by latest command sent
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commandHistoryIndex = connectionManager.activeConnection.commands.length;
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}
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$("#commandInput").val(connectionManager.activeConnection.commands[commandHistoryIndex - 1]);
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commandHistoryIndex = commandHistoryIndex - 1;
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}else if(e.which === 40){ //Detect arrow down key
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//Replace with newer command
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if(commandHistoryIndex !== -1){
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//If not browsing history, do nothing
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$("#commandInput").val(connectionManager.activeConnection.commands[commandHistoryIndex + 1]);
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commandHistoryIndex = commandHistoryIndex + 1;
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}
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}else if(e.which == 9){ //Detect tab key
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//TODO Suggest user from connectionManager.activeConnection.players;
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}
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});
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/**
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WebConsole Manager for WebConsole
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Used to manage active connections
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https://github.com/mesacarlos
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2019 Carlos Mesa under MIT License.
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*/
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class WebConsoleManager {
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/**
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* Loads a existing connection or creates a new one
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*/
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loadConnection(){
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//If not created yet, create it
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this.activeConnection = new WebConsoleConnector("wss://play.kaboom.pw:53951");
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this.activeConnection.connect();
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}
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/**
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* Send console command to server
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*/
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sendConsoleCmd(cmd){
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this.activeConnection.sendToServer("EXEC " + cmd);
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this.activeConnection.commands.push(cmd);
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}
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/**
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* Asks server for CPU, RAM and players info
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*/
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askForInfo(){
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this.activeConnection.sendToServer("PLAYERS");
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this.activeConnection.sendToServer("CPUUSAGE");
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this.activeConnection.sendToServer("RAMUSAGE");
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}
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}
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html,
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body {
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height: 100%;
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}
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.flat-progressbar{
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height: 10px;
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}
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.console{
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height: 480px;
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}
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