weapons/src/main/java/pw/kaboom/weapons/modules/weapons/WeaponMachineGun.java

128 lines
4.6 KiB
Java

package pw.kaboom.weapons.modules.weapons;
import java.util.HashSet;
import java.util.UUID;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.ProjectileHitEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.util.Vector;
import com.destroystokyo.paper.event.entity.ProjectileCollideEvent;
import pw.kaboom.weapons.Main;
public final class WeaponMachineGun implements Listener {
private static HashSet<UUID> machineGunActive = new HashSet<UUID>();
public static void rightClick(final Material item, final String name,
final PlayerInteractEvent event) {
if (item == Material.GOLDEN_HORSE_ARMOR
&& ("§rMachine Gun".equals(name) || "Machine Gun".equals(name))) {
final UUID playerUUID = event.getPlayer().getUniqueId();
if (!machineGunActive.contains(playerUUID)) {
machineGunActive.add(playerUUID);
final int maxBulletCount = 20;
new BukkitRunnable() {
private int i;
@Override
public void run() {
final Player player = event.getPlayer();
final Location eyeLocation = player.getEyeLocation();
final World world = player.getWorld();
final Vector velocity = eyeLocation.getDirection().multiply(12);
final Arrow arrow = player.launchProjectile(Arrow.class);
arrow.setCustomName("WeaponMachineGunBullet");
arrow.setShooter(player);
arrow.setVelocity(velocity);
final float volume = 1.0F;
final float pitch = 63.0F;
world.playSound(
eyeLocation,
Sound.ENTITY_GENERIC_EXPLODE,
volume,
pitch
);
i++;
if (i >= maxBulletCount) {
this.cancel();
}
}
}.runTaskTimer(JavaPlugin.getPlugin(Main.class), 0, 1);
machineGunActive.remove(playerUUID);
}
event.setCancelled(true);
}
}
/* Make shooter invulnerable to weapon projectiles */
@EventHandler
private void onProjectileCollide(final ProjectileCollideEvent event) {
if (event.getEntityType() == EntityType.ARROW) {
final Projectile projectile = event.getEntity();
if ("WeaponMachineGunBullet".equals(projectile.getCustomName())) {
final Entity collidedWith = event.getCollidedWith();
if (collidedWith.getType() == EntityType.PLAYER
&& projectile.getShooter() instanceof Player
&& ((Player) projectile.getShooter()).getUniqueId().equals(
collidedWith.getUniqueId())) {
event.setCancelled(true);
} else if (collidedWith instanceof LivingEntity) {
final int duration = 90000;
final int amplifier = 3;
final boolean ambient = true;
final boolean particles = false;
final PotionEffect harm = new PotionEffect(
PotionEffectType.HARM,
duration,
amplifier,
ambient,
particles
);
((LivingEntity) collidedWith).addPotionEffect(harm, true);
}
}
}
}
@EventHandler
private void onProjectileHit(final ProjectileHitEvent event) {
if (event.getEntityType() == EntityType.ARROW) {
final Projectile projectile = event.getEntity();
if ("WeaponMachineGunBullet".equals(projectile.getCustomName())) {
projectile.remove();
}
}
}
}