weapons/src/main/java/pw/kaboom/weapons/modules/weapons/WeaponArcher.java

81 lines
2.9 KiB
Java

package pw.kaboom.weapons.modules.weapons;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.entity.Projectile;
import org.bukkit.entity.SpectralArrow;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.util.Vector;
import com.destroystokyo.paper.event.entity.ProjectileCollideEvent;
public final class WeaponArcher implements Listener {
public static void leftClick(final Material item, final String name,
final PlayerInteractEvent event) {
if (item == Material.SPECTRAL_ARROW
&& ("§rArcher".equals(name) || "Archer".equals(name))) {
final Player player = event.getPlayer();
final World world = player.getWorld();
final int maxArrowCount = 20;
for (int i = 0; i <= maxArrowCount; i++) {
final double randomX = (Math.random() * ((15 + 15) + 1)) - 15;
final double randomY = (Math.random() * ((15 + 15) + 1)) - 15;
final double randomZ = (Math.random() * ((15 + 15) + 1)) - 15;
final Vector randomDirection = new Vector(
randomX,
randomY,
randomZ).normalize().multiply(8);
final SpectralArrow arrow = (SpectralArrow) world.spawnEntity(
player.getLocation(),
EntityType.SPECTRAL_ARROW
);
arrow.setCustomName("WeaponArcherArrow");
arrow.setShooter(player);
arrow.setVelocity(randomDirection);
}
final Location eyeLocation = player.getEyeLocation();
final float volume = 1.0F;
final float pitch = 1.5F;
world.playSound(
eyeLocation,
Sound.BLOCK_ANVIL_DESTROY,
volume,
pitch
);
event.setCancelled(true);
}
}
/* Make shooter invulnerable to weapon projectiles */
@EventHandler
private void onProjectileCollide(final ProjectileCollideEvent event) {
if (event.getEntityType() == EntityType.SPECTRAL_ARROW) {
final Projectile projectile = event.getEntity();
if ("WeaponArcherArrow".equals(projectile.getCustomName())) {
final Entity collidedWith = event.getCollidedWith();
if (collidedWith.getType() == EntityType.PLAYER
&& projectile.getShooter() instanceof Player
&& ((Player) projectile.getShooter()).getUniqueId().equals(
collidedWith.getUniqueId())) {
event.setCancelled(true);
}
}
}
}
}