weapons/src/main/java/pw/kaboom/weapons/commands/CommandWeapons.java

62 lines
2.9 KiB
Java

package pw.kaboom.weapons.commands;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.entity.Player;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.TextDecoration;
public final class CommandWeapons implements CommandExecutor {
private void addWeapon(final Inventory inventory, final Material material,
final Component name) {
final ItemStack item = new ItemStack(material, 1);
final ItemMeta itemMeta = item.getItemMeta();
itemMeta.displayName(name);
item.setItemMeta(itemMeta);
inventory.addItem(item);
}
@Override
public boolean onCommand(final CommandSender sender, final Command cmd, final String label,
final String[] args) {
if (sender instanceof ConsoleCommandSender) {
sender.sendMessage(Component.text("Command has to be run by a player"));
} else {
final Player player = (Player) sender;
final Inventory inventory = Bukkit.createInventory(null, 18, Component.text("Weapons"));
addWeapon(inventory, Material.ANVIL, Component.text("Anvil Dropper")
.decoration(TextDecoration.ITALIC, false));
addWeapon(inventory, Material.SPECTRAL_ARROW, Component.text("Archer")
.decoration(TextDecoration.ITALIC, false));
addWeapon(inventory, Material.FIRE_CHARGE, Component.text("Armageddon")
.decoration(TextDecoration.ITALIC, false));
addWeapon(inventory, Material.MAGMA_CREAM, Component.text("Blobinator")
.decoration(TextDecoration.ITALIC, false));
addWeapon(inventory, Material.EGG, Component.text("Grenade")
.decoration(TextDecoration.ITALIC, false));
addWeapon(inventory, Material.BLAZE_POWDER, Component.text("Laser")
.decoration(TextDecoration.ITALIC, false));
addWeapon(inventory, Material.STICK, Component.text("Lightning Stick")
.decoration(TextDecoration.ITALIC, false));
addWeapon(inventory, Material.GOLDEN_HORSE_ARMOR, Component.text("Machine Gun")
.decoration(TextDecoration.ITALIC, false));
addWeapon(inventory, Material.BLAZE_ROD, Component.text("Nuker")
.decoration(TextDecoration.ITALIC, false));
addWeapon(inventory, Material.IRON_HORSE_ARMOR, Component.text("Sniper")
.decoration(TextDecoration.ITALIC, false));
player.openInventory(inventory);
}
return true;
}
}