New weapons
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1e7ca5fde6
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5
pom.xml
5
pom.xml
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@ -4,6 +4,11 @@
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<artifactId>Weapons</artifactId>
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<version>master</version>
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<properties>
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<maven.compiler.source>11</maven.compiler.source>
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<maven.compiler.target>11</maven.compiler.target>
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</properties>
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<dependencies>
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<dependency>
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<groupId>com.destroystokyo.paper</groupId>
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@ -7,6 +7,7 @@ import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Particle;
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import org.bukkit.Sound;
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import org.bukkit.World;
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@ -15,9 +16,9 @@ import org.bukkit.command.CommandExecutor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.entity.SpectralArrow;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.Listener;
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@ -78,19 +79,19 @@ public class Main extends JavaPlugin implements Listener {
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}
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}
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event.setCancelled(true);
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} else if (item == Material.MAGMA_CREAM && name.equals("§rArmageddon")) {
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for (int i = 0; i < 5 + 1; ++i) {
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int random = new Random().nextInt(3);
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} else if (item == Material.SPECTRAL_ARROW && name.equals("§rArcher")) {
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for (int i = 0; i <= 30; ++i) {
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/*int random = new Random();*/
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double offsetX = random;
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double offsetY = random;
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double offsetZ = random;
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double offsetX = (Math.random()*((15+15)+1))-15;
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double offsetY = (Math.random()*((15+15)+1))-15;
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double offsetZ = (Math.random()*((15+15)+1))-15;/*random.nextInt(40 + 1 + 40) - 40;*/
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Vector direction = player.getEyeLocation().getDirection().clone();
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Vector direction = player.getEyeLocation().getDirection().clone();
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direction = direction.add(new Vector(offsetX, offsetY, offsetZ));
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direction = direction.add(new Vector(offsetX, offsetY, offsetZ));
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Arrow arrow = player.launchProjectile(Arrow.class);
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SpectralArrow arrow = player.launchProjectile(SpectralArrow.class);
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arrow.setVelocity(direction);
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}
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world.playSound(playerPos, Sound.ENTITY_GHAST_SHOOT, 0.9F, 1.5F);
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@ -115,7 +116,26 @@ direction = direction.add(new Vector(offsetX, offsetY, offsetZ));
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event.setCancelled(true);
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}
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} else if (action == Action.RIGHT_CLICK_AIR || action == Action.RIGHT_CLICK_BLOCK) {
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if (item == Material.IRON_BARDING && name.equals("§rSniper")) {
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if (item == Material.BLAZE_POWDER && name.equals("§rLaser")) {
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Location start = player.getEyeLocation();
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Vector dir = playerPos.getDirection();
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double distance = playerPos.distance(lookPos);
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if (lookPos == null) {
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distance = 50;
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}
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world.playSound(playerPos, Sound.ENTITY_FIREWORK_BLAST_FAR, 0.8F, 40.0F);
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world.playSound(playerPos, Sound.ENTITY_FIREWORK_BLAST, 1.0F, 20.0F);
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for (double i = 0; i <= distance; i += 0.1) {
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start.add(dir.multiply(1.1));
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world.spawnParticle(Particle.REDSTONE, start, 0, 1, 0, 0);
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}
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world.getBlockAt(lookPos).breakNaturally();
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event.setCancelled(true);
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} else if (item == Material.IRON_BARDING && name.equals("§rSniper")) {
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if (player.hasPotionEffect(PotionEffectType.SLOW)) {
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player.removePotionEffect(PotionEffectType.SLOW);
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} else {
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@ -142,7 +162,8 @@ class CommandWeapons implements CommandExecutor {
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Player player = (Player)sender;
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Inventory inventory = Bukkit.createInventory(null, 9, "Weapons");
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addWeapon(inventory, Material.ANVIL, "§rAnvil Dropper");
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addWeapon(inventory, Material.MAGMA_CREAM, "§rArmageddon");
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addWeapon(inventory, Material.SPECTRAL_ARROW, "§rArcher");
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addWeapon(inventory, Material.BLAZE_POWDER, "§rLaser");
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addWeapon(inventory, Material.STICK, "§rLightning Stick");
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addWeapon(inventory, Material.BLAZE_ROD, "§rNuker");
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addWeapon(inventory, Material.IRON_BARDING, "§rSniper");
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