From 227ada0bcc9cff45885ada6790f38227178dba78 Mon Sep 17 00:00:00 2001 From: mathias Date: Mon, 6 Aug 2018 04:15:16 +0300 Subject: [PATCH] Rollback to 1.12.2 for now --- pom.xml | 2 +- src/main/java/pw/kaboom/weapons/Main.java | 6 +++--- src/main/resources/plugin.yml | 3 +-- 3 files changed, 5 insertions(+), 6 deletions(-) diff --git a/pom.xml b/pom.xml index 82c4988..d90ded4 100644 --- a/pom.xml +++ b/pom.xml @@ -8,7 +8,7 @@ com.destroystokyo.paper paper-api - 1.13-R0.1-SNAPSHOT + 1.12.2-R0.1-SNAPSHOT diff --git a/src/main/java/pw/kaboom/weapons/Main.java b/src/main/java/pw/kaboom/weapons/Main.java index 658b6f2..7805e49 100644 --- a/src/main/java/pw/kaboom/weapons/Main.java +++ b/src/main/java/pw/kaboom/weapons/Main.java @@ -85,7 +85,7 @@ public class Main extends JavaPlugin implements Listener { world.playSound(playerPos, Sound.ENTITY_GHAST_SHOOT, 0.9F, 1.5F); world.playSound(playerPos, Sound.ENTITY_BAT_TAKEOFF, 0.8F, 2.0F); event.setCancelled(true); - } else if (item == Material.IRON_HORSE_ARMOR && name.equals("§Sniper")) { + } else if (item == Material.IRON_BARDING && name.equals("§Sniper")) { Location projectilePos = new Location(world, playerPos.getX(), playerPos.getY() + 1.5, playerPos.getZ()); Projectile projectile = (Projectile) world.spawnEntity(projectilePos, EntityType.SNOWBALL); projectile.setShooter(player); @@ -94,7 +94,7 @@ public class Main extends JavaPlugin implements Listener { event.setCancelled(true); } } else if (action == Action.RIGHT_CLICK_AIR || action == Action.RIGHT_CLICK_BLOCK) { - if (item == Material.IRON_HORSE_ARMOR && name.equals("§rSniper")) { + if (item == Material.IRON_BARDING && name.equals("§rSniper")) { if (player.hasPotionEffect(PotionEffectType.SLOW)) { player.removePotionEffect(PotionEffectType.SLOW); } else { @@ -123,7 +123,7 @@ class CommandWeapons implements CommandExecutor { addWeapon(inventory, Material.ANVIL, "§rAnvil Dropper"); addWeapon(inventory, Material.STICK, "§rLightning Stick"); addWeapon(inventory, Material.BLAZE_ROD, "§rNuker"); - addWeapon(inventory, Material.IRON_HORSE_ARMOR, "§rSniper"); + addWeapon(inventory, Material.IRON_BARDING, "§rSniper"); player.openInventory(inventory); return true; } diff --git a/src/main/resources/plugin.yml b/src/main/resources/plugin.yml index b66109d..b5d8a5e 100644 --- a/src/main/resources/plugin.yml +++ b/src/main/resources/plugin.yml @@ -1,8 +1,7 @@ name: Weapons main: pw.kaboom.weapons.Main description: Plugin that implements various kinds of weapons. -api-version: 1.13 -version: ${project.version} +version: master commands: weapons: