weapons/src/main/java/pw/kaboom/weapons/modules/player/PlayerUseWeapon.java

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2019-09-19 15:33:22 +00:00
package pw.kaboom.weapons;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.player.PlayerInteractEvent;
class PlayerUseWeapon implements Listener {
@EventHandler
void onPlayerInteract(PlayerInteractEvent event) {
if (event.hasItem() &&
event.getItem().getItemMeta().hasDisplayName()) {
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final Action action = event.getAction();
final Material item = event.getMaterial();
final String name = event.getItem().getItemMeta().getDisplayName();
if (action == Action.LEFT_CLICK_AIR ||
action == Action.LEFT_CLICK_BLOCK) {
WeaponAnvilDropper.leftClick(item, name, event);
WeaponArcher.leftClick(item, name, event);
WeaponArmageddon.leftClick(item, name, event);
WeaponBlobinator.leftClick(item, name, event);
WeaponLightningStick.leftClick(item, name, event);
WeaponNuker.leftClick(item, name, event);
WeaponSniper.leftClick(item, name, event);
} else if (action == Action.RIGHT_CLICK_AIR ||
action == Action.RIGHT_CLICK_BLOCK) {
WeaponGrenade.rightClick(item, name, event);
WeaponLaser.rightClick(item, name, event);
WeaponMachineGun.rightClick(item, name, event);
WeaponSniper.rightClick(item, name, event);
}
}
}
}