mirror of
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832 lines
33 KiB
YAML
832 lines
33 KiB
YAML
############################################################
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# +------------------------------------------------------+ #
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# | Notes | #
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# +------------------------------------------------------+ #
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############################################################
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# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
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# If you receive an error when Essentials loads, ensure that:
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# - No tabs are present: YAML only allows spaces
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# - Indents are correct: YAML hierarchy is based entirely on indentation
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# - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe)
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# - Text with symbols is enclosed in single or double quotation marks
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# If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat
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# Version 2.16.1.209
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# KITS ARE NOW IN THE kits.yml FILE
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############################################################
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# +------------------------------------------------------+ #
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# | Essentials (Global) | #
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# +------------------------------------------------------+ #
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############################################################
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# A color code between 0-9 or a-f. Set to 'none' to disable.
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ops-name-color: 'c'
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# The character(s) to prefix all nicknames, so that you know they are not true usernames.
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nickname-prefix: ''
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# The maximum length allowed in nicknames. The nickname prefix is included in this.
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max-nick-length: 99999
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# When this option is enabled, nickname length checking will exclude color codes in player names.
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# ie: "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true
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ignore-colors-in-max-nick-length: true
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# When this option is enabled, display names for hidden users will not be shown. This prevents players from being
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# able to see that they are online while vanished.
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hide-displayname-in-vanish: true
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# Disable this if you have any other plugin, that modifies the displayname of a user.
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change-displayname: true
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# When this option is enabled, the (tab) player list will be updated with the displayname.
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# The value of change-displayname (above) has to be true.
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#change-playerlist: true
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# When EssentialsChat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname.
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# This setting is ignored if EssentialsChat.jar is used, and defaults to 'true'.
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# The value of change-displayname (above) has to be true.
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# Do not edit this setting unless you know what you are doing!
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#add-prefix-suffix: false
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# When this option is enabled, player prefixes will be shown in the playerlist.
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# This feature only works for Minecraft version 1.8 and higher.
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# This value of change-playerlist has to be true
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#add-prefix-in-playerlist: true
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# When this option is enabled, player suffixes will be shown in the playerlist.
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# This feature only works for Minecraft version 1.8 and higher.
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# This value of change-playerlist has to be true
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#add-suffix-in-playerlist: true
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# If the teleport destination is unsafe, should players be teleported to the nearest safe location?
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# If this is set to true, Essentials will attempt to teleport players close to the intended destination.
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# If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning.
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teleport-safety: true
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# This forcefully disables teleport safety checks without a warning if attempting to teleport to unsafe locations.
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# teleport-safety and this option need to be set to true to force teleportation to dangerous locations.
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force-disable-teleport-safety: true
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# The delay, in seconds, required between /home, /tp, etc.
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teleport-cooldown: 0
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# The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport is cancelled.
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teleport-delay: 0
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# The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command.
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# This will also prevent the player attacking other players.
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teleport-invulnerability: 4
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# Whether to make all teleportations go to the center of the block; where the x and z coordinates decimal become .5
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teleport-to-center: true
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# The delay, in seconds, required between /heal or /feed attempts.
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heal-cooldown: 0
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# Near Radius
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# The default radius with /near
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# Used to use chat radius but we are going to make it separate.
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near-radius: 200
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# What to prevent from /item and /give.
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# e.g item-spawn-blacklist: 10,11,46
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item-spawn-blacklist:
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# Set this to true if you want permission based item spawn rules.
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# Note: The blacklist above will be ignored then.
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# Example permissions (these go in your permissions manager):
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# - essentials.itemspawn.item-all
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# - essentials.itemspawn.item-[itemname]
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# - essentials.itemspawn.item-[itemid]
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# - essentials.give.item-all
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# - essentials.give.item-[itemname]
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# - essentials.give.item-[itemid]
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# - essentials.unlimited.item-all
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# - essentials.unlimited.item-[itemname]
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# - essentials.unlimited.item-[itemid]
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# - essentials.unlimited.item-bucket # Unlimited liquid placing
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#
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# For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive
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permission-based-item-spawn: false
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# Mob limit on the /spawnmob command per execution.
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spawnmob-limit: 10
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# Shall we notify users when using /lightning?
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warn-on-smite: false
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# Shall we drop items instead of adding to inventory if the target inventory is full?
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drop-items-if-full: false
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# Essentials Mail Notification
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# Should we notify players if they have no new mail?
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notify-no-new-mail: false
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# Specifies the duration (in seconds) between each time a player is notified of mail they have.
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# Useful for servers with a lot of mail traffic.
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notify-player-of-mail-cooldown: 60
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# The motd and rules are now configured in the files motd.txt and rules.txt.
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# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority.
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# Commands in this list, will tell Essentials to 'not give up' the command to other plugins.
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# In this state, which plugin 'wins' appears to be almost random.
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#
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# If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias.
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# To force essentials to take 'god' alias 'god' to 'egod'.
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# See http://wiki.bukkit.org/Commands.yml#aliases for more information.
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overridden-commands:
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# - god
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# - info
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# Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts.
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# You should not have to disable commands used in other plugins, they will automatically get priority.
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# See http://wiki.bukkit.org/Commands.yml#aliases to map commands to other plugins.
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disabled-commands:
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# - nick
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# - clear
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# These commands will be shown to players with socialSpy enabled.
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# You can add commands from other plugins you may want to track or
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# remove commands that are used for something you dont want to spy on.
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# Set - '*' in order to listen on all possible commands.
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socialspy-commands:
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- msg
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- w
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- r
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- mail
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- m
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- t
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- whisper
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- emsg
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- tell
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- er
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- reply
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- ereply
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- email
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- action
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- describe
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- eme
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- eaction
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- edescribe
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- etell
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- ewhisper
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- pm
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# Whether the private and public messages from muted players should appear in the social spy.
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# If so, they will be differentiated from those sent by normal players.
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socialspy-listen-muted-players: true
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# Mute Commands
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# These commands will be disabled when a player is muted.
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# Use '*' to disable every command.
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# Essentials already disabled Essentials messaging commands by default.
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# It only cares about the root command, not args after that (it sees /f chat the same as /f)
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mute-commands:
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# - '*'
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- broadcast
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- mail
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- me
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- say
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# Use this option to force superperms-based permissions handler regardless of detected installed perms plugin.
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# This is useful if you want superperms-based permissions (with wildcards) for custom permissions plugins.
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# If you wish to use EssentialsX's built-in permissions using the `player-commands` section above, set this to false.
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# Default is true.
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use-bukkit-permissions: false
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# When this option is enabled, one-time use kits (ie. delay < 0) will be
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# removed from the /kit list when a player can no longer use it
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skip-used-one-time-kits-from-kit-list: false
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# Determines the functionality of the /createkit command.
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# If this is true, /createkit will give the user a link with the kit code.
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# If this is false, /createkit will add the kit to the kits.yml config file directly.
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#
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pastebin-createkit: false
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# Essentials Sign Control
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# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
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# To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
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# Essentials colored sign support will be enabled when any sign types are enabled.
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# Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given.
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enabledSigns:
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- color
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- balance
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- buy
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- sell
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- trade
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- free
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- disposal
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- warp
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- kit
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- mail
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- enchant
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- gamemode
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- heal
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- info
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- spawnmob
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- repair
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- time
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- weather
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# How many times per second can Essentials signs be interacted with per player.
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# Values should be between 1-20, 20 being virtually no lag protection.
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# Lower numbers will reduce the possibility of lag, but may annoy players.
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sign-use-per-second: 2
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# Allow item IDs on pre-existing signs on 1.13 and above.
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# You cannot use item IDs on new signs, but this will allow players to interact with signs that
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# were placed before 1.13.
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allow-old-id-signs: false
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# List of sign names Essentials should not protect. This feature is especially useful when
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# another plugin provides a sign that EssentialsX provides, but Essentials overrides.
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# For example, if a plugin provides a [kit] sign, and you wish to use theirs instead of
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# Essentials's, then simply add kit below and Essentials will not protect it.
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#
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# See https://github.com/drtshock/Essentials/pull/699 for more information.
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unprotected-sign-names:
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#- kit
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# Backup runs a batch/bash command while saving is disabled.
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backup:
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# Interval in minutes.
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interval: 30
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# Unless you add a valid backup command or script here, this feature will be useless.
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# Use 'save-all' to simply force regular world saving without backup.
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#command: 'rdiff-backup World1 backups/World1'
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# Set this true to enable permission per warp.
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per-warp-permission: false
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# Sort output of /list command by groups.
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# You can hide and merge the groups displayed in /list by defining the desired behaviour here.
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# Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List
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list:
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# To merge groups, list the groups you wish to merge
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#Staff: owner admin moderator
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#Admins: owner admin
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# To limit groups, set a max user limit
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#builder: 20
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# To hide groups, set the group as hidden
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#default: hidden
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# Uncomment the line below to simply list all players with no grouping
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Players: '*'
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# More output to the console.
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debug: false
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# Set the locale for all messages.
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# If you don't set this, the default locale of the server will be used.
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# For example, to set language to English, set locale to en, to use the file "messages_en.properties".
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# Don't forget to remove the # in front of the line.
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# For more information, visit http://wiki.ess3.net/wiki/Locale
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#locale: en
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# Turn off god mode when people leave the server.
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remove-god-on-disconnect: false
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# Auto-AFK
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# After this timeout in seconds, the user will be set as AFK.
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# This feature requires the player to have essentials.afk.auto node.
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# Set to -1 for no timeout.
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auto-afk: -1
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# Auto-AFK Kick
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# After this timeout in seconds, the user will be kicked from the server.
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# essentials.afk.kickexempt node overrides this feature.
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# Set to -1 for no timeout.
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auto-afk-kick: -1
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# Set this to true, if you want to freeze the player, if the player is AFK.
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# Other players or monsters can't push the player out of AFK mode then.
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# This will also enable temporary god mode for the AFK player.
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# The player has to use the command /afk to leave the AFK mode.
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freeze-afk-players: false
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# When the player is AFK, should he be able to pickup items?
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# Enable this, when you don't want people idling in mob traps.
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disable-item-pickup-while-afk: false
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# This setting controls if a player is marked as active on interaction.
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# When this setting is false, the player would need to manually un-AFK using the /afk command.
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cancel-afk-on-interact: true
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# Should we automatically remove afk status when a player moves?
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# Player will be removed from AFK on chat/command regardless of this setting.
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# Disable this to reduce server lag.
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cancel-afk-on-move: false
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# Should AFK players be ignored when other players are trying to sleep?
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# When this setting is false, players won't be able to skip the night if some players are AFK.
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# Users with the permission node essentials.sleepingignored will always be ignored.
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sleep-ignores-afk-players: true
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# Set the player's list name when they are AFK. This is none by default which specifies that Essentials
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# should not interfere with the AFK player's list name.
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# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
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afk-list-name: "none"
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# You can disable the death messages of Minecraft here.
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death-messages: true
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# Should players with permissions be able to join and part silently?
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# You can control this with essentials.silentjoin and essentials.silentquit permissions if it is enabled.
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# In addition, people with essentials.silentjoin.vanish will be vanished on join.
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allow-silent-join-quit: false
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# You can set a custom join message here, set to "none" to disable.
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# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
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custom-join-message: "none"
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# You can set a custom quit message here, set to "none" to disable.
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# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
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custom-quit-message: "none"
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# Add worlds to this list, if you want to automatically disable god mode there.
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no-god-in-worlds:
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# - world_nether
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# Set to true to enable per-world permissions for teleporting between worlds with essentials commands.
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# This applies to /world, /back, /tp[a|o][here|all], but not warps.
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# Give someone permission to teleport to a world with essentials.worlds.<worldname>
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# This does not affect the /home command, there is a separate toggle below for this.
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world-teleport-permissions: false
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# The number of items given if the quantity parameter is left out in /item or /give.
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# If this number is below 1, the maximum stack size size is given. If over-sized stacks.
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# are not enabled, any number higher than the maximum stack size results in more than one stack.
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default-stack-size: -1
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# Over-sized stacks are stacks that ignore the normal max stack size.
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# They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission.
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# How many items should be in an over-sized stack?
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oversized-stacksize: 64
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# Allow repair of enchanted weapons and armor.
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# If you set this to false, you can still allow it for certain players using the permission.
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# essentials.repair.enchanted
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repair-enchanted: true
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# Allow 'unsafe' enchantments in kits and item spawning.
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# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
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unsafe-enchantments: true
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#Do you want Essentials to keep track of previous location for /back in the teleport listener?
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#If you set this to true any plugin that uses teleport will have the previous location registered.
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register-back-in-listener: true
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#Delay to wait before people can cause attack damage after logging in.
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login-attack-delay: 5
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#Set the max fly speed, values range from 0.1 to 1.0
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max-fly-speed: 0.8
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#Set the max walk speed, values range from 0.1 to 1.0
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max-walk-speed: 0.8
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#Set the maximum amount of mail that can be sent within a minute.
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mails-per-minute: 1000
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# Set the maximum time /tempban can be used for in seconds.
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# Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
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max-tempban-time: -1
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# Changes /reply functionality. If true, /r goes to the person you messaged last, otherwise the first person that messaged you.
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# If false, /r goes to the last person that messaged you.
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last-message-reply-recipient: true
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# If last-message-reply-recipient is enabled for a particular player,
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# this specifies the duration, in seconds, that would need to elapse for the
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# reply-recipient to update when receiving a message.
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# Default is 180 (3 minutes)
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last-message-reply-recipient-timeout: 180
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# Toggles whether or not clicking mobs with a milk bucket turns them into a baby.
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milk-bucket-easter-egg: true
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# Toggles whether or not the fly status message should be sent to players on join
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send-fly-enable-on-join: false
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# Set to true to enable per-world permissions for setting time for individual worlds with essentials commands.
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# This applies to /time, /day, /eday, /night, /enight, /etime.
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# Give someone permission to teleport to a world with essentials.time.world.<worldname>.
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world-time-permissions: false
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# Specify cooldown for both Essentials commands and external commands as well.
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# All commands do not start with a Forward Slash (/). Instead of /msg, write msg
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#
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# Wildcards are supported. E.g.
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# - '*i*': 50
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# adds a 50 second cooldown to all commands that include the letter i
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#
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# EssentialsX supports regex by starting the command with a caret ^
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# For example, to target commands starting with ban and not banip the following would be used:
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# '^ban([^ip])( .*)?': 60 # 60 seconds /ban cooldown.
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# Note: If you have a command that starts with ^, then you can escape it using backslash (\). e.g. \^command: 123
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command-cooldowns:
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# feed: 100 # 100 second cooldown on /feed command
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# '*': 5 # 5 Second cooldown on all commands
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# Whether command cooldowns should be persistent past server shutdowns
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command-cooldown-persistence: false
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# Whether NPC balances should be listed in balance ranking features such as /balancetop.
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# NPC balances can include features like factions from FactionsUUID plugin.
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npcs-in-balance-ranking: false
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# Allow bulk buying and selling signs when the player is sneaking.
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# This is useful when a sign sells or buys one item at a time and the player wants to sell a bunch at once.
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allow-bulk-buy-sell: true
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# Delay for the MOTD display for players on join, in milliseconds.
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# This has no effect if the MOTD command or permission are disabled.
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delay-motd: 0
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# A list of commands that should have their complementary confirm commands enabled by default.
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# This is empty by default, for the latest list of valid commands see the latest source config.yml.
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default-enabled-confirm-commands:
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#- pay
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#- clearinventory
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# Whether or not to teleport a player back to their previous position after they have been freed from jail.
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teleport-back-when-freed-from-jail: true
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# Set the timeout, in seconds for players to accept a tpa before the request is cancelled.
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# Set to 0 for no timeout.
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tpa-accept-cancellation: 120
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# Allow players to set hats by clicking on their helmet slot.
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allow-direct-hat: true
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# Allow in-game players to specify a world when running /broadcastworld.
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# If false, running /broadcastworld in-game will always send a message to the player's current world.
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# This doesn't affect running the command from the console, where a world is always required.
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allow-world-in-broadcastworld: true
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# Should the usermap try to sanitise usernames before saving them?
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# You should only change this to false if you use Minecraft China.
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safe-usermap-names: true
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# Should Essentials output logs when a command block executes a command?
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# Example: CommandBlock at <x>,<y>,<z> issued server command: /<command>
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log-command-block-commands: false
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############################################################
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# +------------------------------------------------------+ #
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# | EssentialsHome | #
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# +------------------------------------------------------+ #
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############################################################
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# Allows people to set their bed at daytime.
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update-bed-at-daytime: false
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# Set to true to enable per-world permissions for using homes to teleport between worlds.
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# This applies to the /home only.
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# Give someone permission to teleport to a world with essentials.worlds.<worldname>
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world-home-permissions: false
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# Allow players to have multiple homes.
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# Players need essentials.sethome.multiple before they can have more than 1 home.
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# You can set the default number of multiple homes using the 'default' rank below.
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# To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'.
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# To grant different home amounts to different people, you need to define a 'home-rank' below.
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# Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank>
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# For more information, visit http://wiki.ess3.net/wiki/Multihome
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sethome-multiple:
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default: 99999
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# In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes.
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# Remember, they MUST have both permission nodes in order to be able to set multiple homes.
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# Controls whether players need the permission "essentials.home.compass" in order to point
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# the player's compass at their first home.
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#
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# Leaving this as false will retain Essentials' original behaviour, which is to always
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# change the compass' direction to point towards their first home.
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compass-towards-home-perm: false
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# Set the maximum speed for projectiles spawned with /fireball.
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max-projectile-speed: 8
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############################################################
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# +------------------------------------------------------+ #
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# | EssentialsEco | #
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# +------------------------------------------------------+ #
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############################################################
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# For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy
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# Defines the balance with which new players begin. Defaults to 0.
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starting-balance: 0
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# worth-# defines the value of an item when it is sold to the server via /sell.
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# These are now defined in worth.yml
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# Defines the cost to use the given commands PER USE.
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# Some commands like /repair have sub-costs, check the wiki for more information.
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command-costs:
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# /example costs $1000 PER USE
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#example: 1000
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# /kit tools costs $1500 PER USE
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#kit-tools: 1500
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# Set this to a currency symbol you want to use.
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# Remember, if you want to use special characters in this document,
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# such as accented letters, you MUST save the file as UTF-8, not ANSI.
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currency-symbol: '$'
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# Set the maximum amount of money a player can have.
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# The amount is always limited to 10 trillion because of the limitations of a java double.
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max-money: 10000000000000
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# Set the minimum amount of money a player can have (must be above the negative of max-money).
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# Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0.
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min-money: -10000
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# Enable this to log all interactions with trade/buy/sell signs and sell command.
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economy-log-enabled: false
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# Minimum acceptable amount to be used in /pay.
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minimum-pay-amount: 0.001
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# The format of currency, excluding symbols. See currency-symbol-format-locale for symbol configuration.
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#
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# "#,##0.00" is how the majority of countries display currency.
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#currency-format: "#,##0.00"
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# Format currency symbols. Some locales use , and . interchangeably.
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# Some formats do not display properly in-game due to faulty Minecraft font rendering.
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#
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# For 1.234,50 use de-DE
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# For 1,234.50 use en-US
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# For 1'234,50 use fr-ch
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#currency-symbol-format-locale: en-US
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############################################################
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# +------------------------------------------------------+ #
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# | EssentialsHelp | #
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# +------------------------------------------------------+ #
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############################################################
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# Show other plugins commands in help.
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non-ess-in-help: true
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# Hide plugins which do not give a permission.
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# You can override a true value here for a single plugin by adding a permission to a user/group.
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# The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless.
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# You can use negative permissions to remove access to just a single plugins help if the following is enabled.
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hide-permissionless-help: true
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############################################################
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# +------------------------------------------------------+ #
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# | EssentialsChat | #
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# +------------------------------------------------------+ #
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############################################################
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# This section requires the EssentialsChat.jar to work.
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chat:
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# If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
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# Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
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# Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
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# Users with essentials.chat.question can override this by prefixing text with a question mark (?)
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# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
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radius: 0
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# Chat formatting can be done in two ways, you can either define a standard format for all chat.
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# Or you can give a group specific chat format, to give some extra variation.
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# For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
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# For EssentialsX changes, take a look at the EssentialsX wiki: https://github.com/EssentialsX/Essentials/wiki
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format: '<{DISPLAYNAME}> {MESSAGE}'
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#format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'
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#format: '&7{PREFIX}&r {DISPLAYNAME}&r &7{SUFFIX}&r: {MESSAGE}'
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group-formats:
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# Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'
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# Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'
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# If you are using group formats make sure to remove the '#' to allow the setting to be read.
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############################################################
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# +------------------------------------------------------+ #
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# | EssentialsProtect | #
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# +------------------------------------------------------+ #
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############################################################
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# This section requires the EssentialsProtect.jar to work.
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protect:
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# General physics/behavior modifications.
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prevent:
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lava-flow: false
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water-flow: false
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water-bucket-flow: false
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fire-spread: true
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lava-fire-spread: true
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flint-fire: false
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lightning-fire-spread: true
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portal-creation: false
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tnt-explosion: false
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tnt-playerdamage: false
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tnt-minecart-explosion: false
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tnt-minecart-playerdamage: false
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fireball-explosion: false
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fireball-fire: false
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fireball-playerdamage: false
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witherskull-explosion: false
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witherskull-playerdamage: false
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wither-spawnexplosion: false
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wither-blockreplace: false
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creeper-explosion: false
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creeper-playerdamage: false
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creeper-blockdamage: false
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enderdragon-blockdamage: true
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enderman-pickup: false
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villager-death: false
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# Monsters won't follow players.
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# permission essentials.protect.entitytarget.bypass disables this.
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entitytarget: false
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# Prevent the spawning of creatures.
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spawn:
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creeper: false
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skeleton: false
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spider: false
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giant: false
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zombie: false
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slime: false
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ghast: false
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pig_zombie: false
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enderman: false
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cave_spider: false
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silverfish: false
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blaze: false
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magma_cube: false
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ender_dragon: false
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pig: false
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sheep: false
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cow: false
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chicken: false
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squid: false
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wolf: false
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mushroom_cow: false
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snowman: false
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ocelot: false
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iron_golem: false
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villager: false
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wither: false
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bat: false
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witch: false
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horse: false
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# Maximum height the creeper should explode. -1 allows them to explode everywhere.
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# Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
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creeper:
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max-height: -1
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# Disable various default physics and behaviors.
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disable:
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# Should fall damage be disabled?
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fall: false
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# Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
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# They will be unable to attack users without that same permission node.
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pvp: false
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# Should drowning damage be disabled?
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# (Split into two behaviors; generally, you want both set to the same value.)
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drown: false
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suffocate: false
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# Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;)
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lavadmg: false
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# Should arrow damage be disabled?
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projectiles: false
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# This will disable damage from touching cacti.
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contactdmg: false
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# Burn, baby, burn! Should fire damage be disabled?
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firedmg: false
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# Should the damage after hit by a lightning be disabled?
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lightning: false
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# Should Wither damage be disabled?
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wither: false
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# Disable weather options?
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weather:
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storm: false
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thunder: false
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lightning: false
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############################################################
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# +------------------------------------------------------+ #
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# | EssentialsAntiBuild | #
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# +------------------------------------------------------+ #
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############################################################
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# This section requires the EssentialsAntiBuild.jar to work.
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# Disable various default physics and behaviors
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# For more information, visit http://wiki.ess3.net/wiki/AntiBuild
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# Should people with build: false in permissions be allowed to build?
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# Set true to disable building for those people.
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# Setting to false means EssentialsAntiBuild will never prevent you from building.
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build: true
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# Should people with build: false in permissions be allowed to use items?
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# Set true to disable using for those people.
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# Setting to false means EssentialsAntiBuild will never prevent you from using items.
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use: true
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# Should we tell people they are not allowed to build?
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warn-on-build-disallow: true
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# For which block types would you like to be alerted?
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# You can find a list of items at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html.
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alert:
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on-placement: LAVA,TNT,LAVA_BUCKET
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on-use: LAVA_BUCKET
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on-break:
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blacklist:
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# Which blocks should people be prevented from placing?
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placement: LAVA,TNT,LAVA_BUCKET
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# Which items should people be prevented from using?
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usage: LAVA_BUCKET
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# Which blocks should people be prevented from breaking?
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break:
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# Which blocks should not be pushed by pistons?
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piston:
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# Which blocks should not be dispensed by dispensers
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dispenser:
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############################################################
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# +------------------------------------------------------+ #
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# | Essentials Spawn / New Players | #
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# +------------------------------------------------------+ #
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############################################################
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# This section requires essentialsspawn.jar to work.
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newbies:
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# Should we announce to the server when someone logs in for the first time?
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# If so, use this format, replacing {DISPLAYNAME} with the player name.
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# If not, set to ''
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#announce-format: ''
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announce-format: '&dWelcome {DISPLAYNAME}&d to the server!'
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# When we spawn for the first time, which spawnpoint do we use?
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# Set to "none" if you want to use the spawn point of the world.
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spawnpoint: newbies
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# Do we want to give users anything on first join? Set to '' to disable
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# This kit will be given regardless of cost and permissions, and will not trigger the kit delay.
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#kit: ''
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kit: tools
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# What priority should we use for handling respawns?
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# Set this to none, if you want vanilla respawning behaviour.
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# Set this to lowest, if you want Multiverse to handle the respawning.
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# Set this to high, if you want EssentialsSpawn to handle the respawning.
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# Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
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respawn-listener-priority: high
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# What priority should we use for handling spawning on joining the server?
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# See respawn-listener-priority for possible values.
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# Note: changing this may impact or break spawn-on-join functionality.
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spawn-join-listener-priority: high
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# When users die, should they respawn at their first home or bed, instead of the spawnpoint?
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respawn-at-home: false
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# Teleport all joining players to the spawnpoint
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spawn-on-join: false
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# The following value of `guests` states that all players in group `guests` will be teleported to spawn when joining.
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#spawn-on-join: guests
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# The following list value states that all players in group `guests` and `admin` are to be teleported to spawn when joining.
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#spawn-on-join:
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#- guests
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#- admin
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# End of file <-- No seriously, you're done with configuration.
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