# These first 6 aren't configurable issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues" wiki: "https://intellectualsites.github.io/fastasyncworldedit-documentation/" date: "Fri May 06 00:00:00 EEST 2022" build: "https://ci.athion.net/job/FastAsyncWorldEdit/151" commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/fdb7c154" platform: "Bukkit" # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard). # To be allowed to WorldEdit in a region, users need the appropriate # fawe. permission. See the Permissions page for supported region plugins. region-restrictions: false # FAWE will cancel non admin edits when memory consumption exceeds this % # - Bypass with `/wea` or `//fast` or `fawe.bypass` # - Disable with 100 or -1. max-memory-percent: 60 # Enable or disable core components enabled-components: commands: true # Show additional information in console. It helps us at IntellectualSites to find out more about an issue. # Leave it off if you don't need it, it can spam your console. debug: false # Whether or not FAWE should notify you on startup about new versions available. update-notifications: false clipboard: # Store the clipboard on disk instead of memory # - Will be slightly slower # - Uses 2 bytes per block use-disk: true # Compress the clipboard to reduce the size: # - TODO: Buffered random access with compression is not implemented on disk yet # - 0 = No compression # - 1 = Fast compression # - 2-17 = Slower compression # - levels over 6 require ZSTD 1.4.8+ to be installed to the system compression-level: 0 # Number of days to keep history on disk before deleting it delete-after-days: 1 # If a player's clipboard should be deleted upon logout delete-on-logout: false lighting: # If packet sending should be delayed until relight is finished delay-packet-sending: false async: true # The relighting mode to use: # - 0 = None (Do no relighting) # - 1 = Optimal (Relight changed light sources and changed blocks) # - 2 = All (Slowly relight every blocks) mode: 1 # If existing lighting should be removed before relighting remove-first: false # Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse) tick-limiter: # Enable the limiter enabled: true # The interval in ticks interval: 20 # Max falling blocks per interval (per chunk) falling: 10 # Max physics per interval (excluding redstone) physics-ms: 10 # Max item spawns per interval (per chunk) items: 20 # Whether fireworks can load chunks # - Fireworks usually travel vertically so do not load any chunks # - Horizontal fireworks can be hacked in to crash a server fireworks-load-chunks: false web: # The web interface for clipboards # - All schematics are anonymous and private # - Downloads can be deleted by the user # - Supports clipboard uploads, downloads and saves url: "https://schem.intellectualsites.com/fawe/" extent: # Don't bug console when these plugins slow down WorldEdit operations # - You'll see a message in console or ingame if you need to change this option allowed-plugins: [] # Should debug messages be sent when third party extents are used? debug: false # Experimental options, use at your own risk # - UNSAFE = Can cause permanent damage to the server # - SAFE = Can be buggy but unlikely to cause any damage experimental: # [UNSAFE] Directly modify the region files. (OBSOLETE - USE ANVIL COMMANDS) # - IMPROPER USE CAN CAUSE WORLD CORRUPTION! anvil-queue-mode: false # [SAFE] Dynamically increase the number of chunks rendered # - Requires Paper # - Set your server view distance to 1 (spigot.yml, server.properties) # - Based on tps and player movement # - Note: If entities become hidden, increase the server view distance to 3 dynamic-chunk-rendering: -1 # Allows brushes to be persistent (default: true) persistent-brushes: true # [SAFE] Keep entities that are positioned in non-air blocks when editing an area # Might cause client-side FPS lag in some situations keep-entities-in-blocks: false # Other experimental features other: false # Allow fluids placed by FAWE to tick (flow). This could cause the big lags. # This has no effect on existing blocks one way or the other. # Changes due to fluid flow will not be tracked by history, thus may have unintended consequences allow-tick-fluids: false # Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only) # Set to -1 to disable per-player-file-size-limit: -1 # Sets a maximum limit for the amount of schematics in a player's schematics directory (per-player mode only) # Set to -1 to disable per-player-file-num-limit: -1 # This relates to how FAWE places chunks queue: progress: # Display constant titles about the progress of a user's edit # - false = disabled # - title = Display progress titles # - chat = Display progress in chat display: "false" # How often edit progress is displayed interval: 1 # Delay sending progress in milliseconds (so quick edits don't spam) delay: 5000 # This should equal the number of processors you have parallel-threads: 2 # When doing edits that effect more than this many chunks: # - FAWE will start placing before all calculations are finished # - A larger value will use slightly less CPU time # - A smaller value will reduce memory usage # - A value too small may break some operations (deform?) # - Values smaller than the configurated parallel threads are not accepted target-size: 64 # Force FAWE to start placing chunks regardless of whether an edit is finished processing # - A larger value will use slightly less CPU time # - A smaller value will reduce memory usage # - A value too small may break some operations (deform?) max-wait-ms: 1000 # Increase or decrease queue intensity (ms) [-50,50]: # 0 = balance of performance / stability # -10 = Allocate 10ms less for chunk placement # Too high can cause lag spikes (you might be okay with this) # Too low will result in slow edits extra-time-ms: 0 # Loading the right amount of chunks beforehand can speed up operations # - Low values may result in FAWE waiting on requests to the main thread # - Higher values use more memory and isn't noticeably faster # - A good (relatively) safe way to set this is # - Use 128 x GB of RAM / number of players expected to be using WE at the same time # - Paper and derivatives only. (requires delay-chunk-unloads-by to be set). preload-chunk-count: 16 # If pooling is enabled (reduces GC, higher memory usage) # - Enable to improve performance at the expense of memory pool: true # Discard edits which have been idle for a certain amount of time (ms) # - E.g. A plugin creates an EditSession but never does anything with it # - This only applies to plugins improperly using WorldEdit's legacy API discard-after-ms: 60000 # When using fastmode do not bother to tick existing/placed blocks/fluids # Only works in versions up to 1.17.1 no-tick-fastmode: true history: # Should history be saved on disk: # - Frees up a lot of memory # - Persists restarts # - Unlimited undo # - Does not affect edit performance if `combine-stages` use-disk: true # Use a database to store disk storage summaries: # - Enables inspection and rollback # - Does not impact performance use-database: true # Record history with dispatching: # - Much faster as it avoids duplicate block checks # - Slightly worse compression since dispatch order is different combine-stages: true # Do not wait for a chunk's history to save before sending it # - Undo/redo commands will wait until the history has been written to disk before executing # - Requires combine-stages = true send-before-history: true # Higher compression reduces the size of history at the expense of CPU # 0 = Uncompressed byte array (fastest) # 1 = 1 pass fast compressor (default) # 2 = 2 x fast # 3 = 3 x fast # 4 = 1 x medium, 1 x fast # 5 = 1 x medium, 2 x fast # 6 = 1 x medium, 3 x fast # 7 = 1 x high, 1 x medium, 1 x fast # 8 = 1 x high, 1 x medium, 2 x fast # 9 = 1 x high, 1 x medium, 3 x fast (best compression) # NOTE: If using disk, do some compression (3+) as smaller files save faster # - levels over 6 require ZSTD 1.4.8+ to be installed to the system compression-level: 0 # The buffer size for compression: # - Larger = better ratio but uses more upfront memory # - Must be in the range [64, 33554432] buffer-size: 531441 # The maximum time in milliseconds to wait for a chunk to load for an edit. # (50ms = 1 server tick, 0 = Fastest). # The default value of 100 should be safe for most cases. # # Actions which require loaded chunks (e.g. copy) which do not load in time # will use the last chunk as filler, which may appear as bands of duplicated blocks. # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging. # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms. # # This value is a timeout in case a chunk is never going to load (for whatever odd reason). # If the action times out, the operation continues by using the previous chunk as filler, # and displaying an error message. In this case, either copy a smaller section, # or increase chunk-wait-ms. # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting. chunk-wait-ms: 0 # Delete history on disk after a number of days delete-after-days: 1 # Delete history in memory on logout (does not effect disk) delete-on-logout: true # If history should be enabled by default for plugins using WorldEdit: # - It is faster to have disabled # - Use of the FAWE API will not be effected enable-for-console: false # Should redo information be stored: # - History is about 20% larger # - Enables use of /redo store-redo: true # Assumes all edits are smaller than 4096x256x4096: # - Reduces history size by ~10% small-edits: false # Paths for various directories paths: # Put any minecraft or mod jars for FAWE to be aware of block textures textures: "textures" heightmap: "heightmap" history: "history" # Multiple servers can use the same clipboards # - Use a shared directory or NFS/Samba clipboard: "clipboard" # Each player has his or her own sub directory for schematics per-player-schematics: false # Region restriction settings region-restrictions-options: # What type of users are allowed to WorldEdit in a region # - MEMBER = Players added to a region # - OWNER = Players who own the region mode: "MEMBER" # Allow region blacklists. # - Currently only implemented for WorldGuard # - see region-restrictions-options.worldguard-region-blacklist allow-blacklists: false # List of plugin mask managers that should be exclusive. Exclusive managers are not # checked for edit restrictions if another manager already allowed an edit, and further # managers are not checked if an exclusive manager allows an edit. # - May be useful to add PlotSquared if using both P2 and WorldGuard on a server # - Some custom-implementations in other plugins may override this setting exclusive-managers: - "ExamplePlugin" # If a worldguard-protected world should be considered as a region blacklist. # - This will create a blacklist of regions where an edit cannot operate. # - Useful for a "freebuild" worlds with few protected areas. # - May cause performance loss with large numbers of protected areas. # - Requires region-restrictions-options.allow-blacklists be true. # - Will still search for current allowed regions to limit the edit to. # - Any blacklist regions are likely to override any internal allowed regions. worldguard-region-blacklist: false # The "default" limit group affects those without a specific limit permission. # To grant someone different limits, copy the default limits group # and give it a different name (e.g. newbie). Then give the user the limit # permission node with that limit name (e.g. fawe.limit.newbie ) limits: default: # Max actions that can be run concurrently (i.e. commands) max-actions: 1 # Max number of block changes (e.g. by `//set stone`). max-changes: 2000000 # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks) max-checks: 2000000 # Number of times a change can fail (e.g. if the player can't access that region) max-fails: 2000000 # Allowed brush iterations (e.g. `//brush smooth`) max-iterations: 1000 # Max allowed entities (e.g. cows) max-entities: 1337 # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock, # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox, # NoteBlock, Sign, Skull, Structure max-blockstates: 1337 # Maximum size of the player's history in Megabytes: # - History on disk or memory will be deleted max-history-mb: 100 # Maximum time in milliseconds //calc can execute max-expression-ms: 50 # Cinematic block placement: # - Adds a delay to block placement (nanoseconds/block) # - Having an artificial delay will use more CPU/Memory speed-reduction: 0 # Place chunks instead of individual blocks: # - Disabling this will negatively impact performance # - Only disable this for compatibility or cinematic placement fast-placement: true # Should WorldEdit use inventory? # 0 = No inventory usage (creative) # 1 = Inventory for removing and placing (freebuild) # 2 = Inventory for placing (survival) inventory-mode: 0 # Should large edits require confirmation (>16384 chunks) confirm-large: false # If undo and redo commands should be restricted to allowed regions # - Prevents scenarios where players can delete/reset a region, and then continue to undo/redo on it restrict-history-to-regions: true # List of nbt tags to strip from blocks, e.g. Items strip-nbt: [] # If the disallowed blocks listed in worldedit-config.yml should be disallowed in all edits, # not just where blocks patterns are used. # - Can prevent blocks being pasted from clipboards, etc. # - If fast-placement is disabled, this may cause edits to be slower. universal-disallowed-blocks: true # List of blocks to deny use of. Can be either an entire block type or a block with a specific property value. # Where block properties are specified, any blockstate with the property will be disallowed (i.g. all directions # of a waterlogged fence). For blocking/remapping of all occurence of a property like waterlogged, see # remap-properties below. # Example block property blocking: # - "minecraft:conduit[waterlogged=true]" # - "minecraft:piston[extended=false,facing=west]" # - "minecraft:wheat[age=7]" disallowed-blocks: # List of block properties that should be remapped if used in an edit. Entries should take the form # "property_name[value1_old:value1_new,value2_old:value2_new]". For example: # - "waterlogged[true:false]" # - "age[7:4,6:4,5:4]" # - "extended[true:false]" remap-properties: []