op: default: op children: # Every permission is granted for ops by default, disable a few essentials.ban.exempt: false essentials.commandcooldowns.bypass: false essentials.invsee.preventmodify: false essentials.jail.exempt: false essentials.joinfullserver: false essentials.keepinv: false essentials.keepxp: false essentials.kick.exempt: false essentials.kill.exempt: false essentials.list.hidden: false essentials.mute.exempt: false essentials.near.maxexempt: false essentials.pvpdelay.exempt: false essentials.sudo.exempt: false essentials.tempban.exempt: false essentials.vanish.effect: false essentials.vanish.interact: false essentials.vanish.see: false # Due to WorldEdit permission shenanigans, we have to grant # permissions manually to enforce block edit limits fawe.limit.op: true fawe.worldeditregion: true fawe.cancel: true fawe.setupdispatcher: true fawe.tips: true worldedit.anyblock: true worldedit.biome.info: true worldedit.biome.set: true worldedit.biome.list: true worldedit.chunkinfo: true worldedit.listchunks: true worldedit.clipboard.cut: true worldedit.clipboard.paste: true worldedit.schematic.formats: true worldedit.schematic.load: true worldedit.schematic.load.asset: true worldedit.schematic.load.web: true worldedit.schematic.list: true worldedit.schematic.remap: true worldedit.schematic.save: true worldedit.clipboard.asset: true worldedit.clipboard.clear: true worldedit.clipboard.copy: true worldedit.clipboard.lazycopy: true worldedit.clipboard.lazycut: true worldedit.clipboard.place: true worldedit.clipboard.download: true worldedit.clipboard.flip: true worldedit.clipboard.rotate: true worldedit.help: true worldedit.global-mask: true worldedit.global-transform: true worldedit.generation.cylinder: true worldedit.generation.sphere: true worldedit.generation.forest: true worldedit.generation.image: true worldedit.generation.ore: true worldedit.generation.pumpkins: true worldedit.generation.pyramid: true worldedit.generation.shape: true worldedit.generation.shape.biome: true worldedit.history.clear: true worldedit.history.undo: true worldedit.history.redo: true worldedit.history.rollback: true worldedit.navigation.unstuck: true worldedit.navigation.ascend: true worldedit.navigation.descend: true worldedit.navigation.ceiling: true worldedit.navigation.thru.command: true worldedit.navigation.jumpto.command: true worldedit.navigation.up: true worldedit.nbtinfo: true worldedit.regen: true worldedit.region.hollow: true worldedit.region.line: true worldedit.region.curve: true worldedit.region.overlay: true worldedit.region.center: true worldedit.region.naturalize: true worldedit.region.walls: true worldedit.region.faces: true worldedit.region.fall: true worldedit.region.flora: true worldedit.region.smooth: true worldedit.region.deform: true worldedit.region.move: true worldedit.region.forest: true worldedit.region.replace: true worldedit.region.stack: true worldedit.region.set: true worldedit.selection.pos: true worldedit.selection.chunk: true worldedit.selection.hpos: true worldedit.wand: true worldedit.wand.toggle: true worldedit.selection.contract: true worldedit.selection.outset: true worldedit.selection.inset: true worldedit.analysis.distr: true worldedit.analysis.count: true worldedit.selection.size: true worldedit.selection.expand: true worldedit.selection.shift: true worldedit.snapshots.list: true worldedit.snapshots.restore: true worldedit.superpickaxe: true worldedit.superpickaxe.area: true worldedit.superpickaxe.recursive: true worldedit.brush.blendball: true worldedit.brush.butcher: true worldedit.brush.deform: true worldedit.brush.erode: true worldedit.brush.forest: true worldedit.brush.pull: true worldedit.brush.circle: true worldedit.brush.recursive: true worldedit.brush.line: true worldedit.brush.list: true worldedit.brush.load: true worldedit.brush.lower: true worldedit.brush.paint: true worldedit.brush.primary: true worldedit.brush.raise: true worldedit.brush.scroll: true worldedit.brush.secondary: true worldedit.brush.set: true worldedit.brush.spline: true worldedit.brush.surface: true worldedit.brush.surfacespline: true worldedit.brush.sweep: true worldedit.brush.shatter: true worldedit.brush.stencil: true worldedit.brush.target: true worldedit.brush.targetmask: true worldedit.brush.targetoffset: true worldedit.brush.visualize: true worldedit.brush.height: true worldedit.brush.layer: true worldedit.brush.populateschematic: true worldedit.brush.scatter: true worldedit.brush.splatter: true worldedit.brush.scattercommand: true worldedit.brush.copy: true worldedit.brush.command: true worldedit.brush.apply: true worldedit.brush.sphere: true worldedit.brush.cylinder: true worldedit.brush.clipboard: true worldedit.brush.smooth: true worldedit.brush.ex: true worldedit.brush.gravity: true worldedit.brush.options.range: true worldedit.brush.options.material: true worldedit.brush.options.size: true worldedit.brush.options.mask: true worldedit.brush.options.smask: true worldedit.brush.options.transform: true worldedit.brush.options.scroll: true worldedit.brush.options.visualize: true worldedit.tool.deltree: true worldedit.tool.farwand: true worldedit.tool.lrbuild: true worldedit.tool.info: true worldedit.tool.tree: true worldedit.tool.replacer: true worldedit.tool.data-cycler: true worldedit.tool.flood-fill: true worldedit.tool.inspect: true worldedit.light.fix: true worldedit.light.remove: true worldedit.light.set: true worldedit.fill.recursive: true worldedit.scripting.execute: true worldedit.drain: true worldedit.fixlava: true worldedit.fixwater: true worldedit.removeabove: true worldedit.removebelow: true worldedit.removenear: true worldedit.replacenear: true worldedit.snow: true worldedit.thaw: true worldedit.green: true worldedit.extinguish: true worldedit.calc: true worldedit.fill: true worldedit.searchitem: true worldedit.global-texture: true worldedit.butcher: true worldedit.drawsel: true worldedit.debugpaste: true worldedit.fast: true worldedit.masks: true worldedit.patterns: true worldedit.reload: true worldedit.remove: true worldedit.threads: true worldedit.transforms: true deop: default: not-op children: # Allow non-ops to op themselves minecraft.command.op: true minecraft.command.selector: true