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Final 1.13.2 files
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parent
769deed54d
commit
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10 changed files with 18 additions and 18 deletions
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@ -29,7 +29,7 @@ spawn-limits:
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water-animals: 15
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water-animals: 15
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ambient: 15
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ambient: 15
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chunk-gc:
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chunk-gc:
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load-threshold: 0
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load-threshold: 200
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period-in-ticks: 200
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period-in-ticks: 200
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ticks-per:
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ticks-per:
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animal-spawns: 400
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animal-spawns: 400
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@ -32,8 +32,8 @@ settings:
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online-mode: false
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online-mode: false
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secret: ''
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secret: ''
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watchdog:
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watchdog:
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early-warning-every: 5000
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early-warning-every: 15000
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early-warning-delay: 10000
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early-warning-delay: 20000
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spam-limiter:
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spam-limiter:
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tab-spam-increment: 1
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tab-spam-increment: 1
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tab-spam-limit: 500
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tab-spam-limit: 500
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@ -33,14 +33,14 @@ reload-disconnect-msg: Server reload, please rejoin!
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#
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#
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# What is the maximum per second a client can send (Use %pps to display their pps)
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# What is the maximum per second a client can send (Use %pps to display their pps)
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# Use -1 to disable.
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# Use -1 to disable.
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max-pps: 800
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max-pps: -1
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max-pps-kick-msg: You are sending too many packets!
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max-pps-kick-msg: You are sending too many packets!
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#
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#
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# We can also kick them if over a period they send over a threshold a certain amount of times.
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# We can also kick them if over a period they send over a threshold a certain amount of times.
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#
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#
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# Period to track (in seconds)
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# Period to track (in seconds)
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# Use -1 to disable.
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# Use -1 to disable.
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tracking-period: 6
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tracking-period: -1
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# How many packets per second counts as a warning
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# How many packets per second counts as a warning
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tracking-warning-pps: 120
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tracking-warning-pps: 120
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# How many warnings over the interval can we have
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# How many warnings over the interval can we have
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@ -99,29 +99,29 @@ flowerstem-when-block-above: false
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#
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#
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# No collide options, these allow you to configure how collision works.
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# No collide options, these allow you to configure how collision works.
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# Do you want us to prevent collision?
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# Do you want us to prevent collision?
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prevent-collision: true
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prevent-collision: false
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# If the above is true, should we automatically team players until you do?
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# If the above is true, should we automatically team players until you do?
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auto-team: true
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auto-team: false
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# When enabled if certain metadata can't be read we won't tell you about it
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# When enabled if certain metadata can't be read we won't tell you about it
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suppress-metadata-errors: false
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suppress-metadata-errors: false
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# When enabled 1.9+ will be able to block by using shields
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# When enabled 1.9+ will be able to block by using shields
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shield-blocking: true
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shield-blocking: false
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# Enable player tick simulation, this fixes eating, drinking, nether portals.
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# Enable player tick simulation, this fixes eating, drinking, nether portals.
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simulate-pt: true
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simulate-pt: false
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# Should we use nms player to simulate packets, (may fix anti-cheat issues)
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# Should we use nms player to simulate packets, (may fix anti-cheat issues)
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nms-player-ticking: true
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nms-player-ticking: false
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# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
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# Should we patch boss bars so they work? (Default: true, disable if you're having issues)
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bossbar-patch: true
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bossbar-patch: false
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# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
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# If your boss bar flickers on 1.9+, set this to 'true'. It will keep all boss bars on 100% (not recommended)
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bossbar-anti-flicker: false
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bossbar-anti-flicker: false
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# This will show the new effect indicator in the top-right corner for 1.9+ players.
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# This will show the new effect indicator in the top-right corner for 1.9+ players.
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use-new-effect-indicator: true
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use-new-effect-indicator: false
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# Show the new death messages for 1.9+ on the death screen
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# Show the new death messages for 1.9+ on the death screen
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use-new-deathmessages: true
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use-new-deathmessages: false
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# Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
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# Should we cache our items, this will prevent server from being lagged out, however the cost is a constant task caching items
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item-cache: true
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item-cache: false
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# Patch the anti xray to work on 1.9+ (If your server is 1.8) This can cost more performance, so disable it if you don't use it.
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# Patch the anti xray to work on 1.9+ (If your server is 1.8) This can cost more performance, so disable it if you don't use it.
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anti-xray-patch: true
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anti-xray-patch: false
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# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
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# Should we replace extended pistons to fix 1.10.1 (Only on chunk load)
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replace-pistons: false
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replace-pistons: false
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# What id should we replace with, default is air. (careful of players getting stuck standing on them)
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# What id should we replace with, default is air. (careful of players getting stuck standing on them)
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@ -129,6 +129,6 @@ replacement-piston-id: 0
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# Force the string -> json transform
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# Force the string -> json transform
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force-json-transform: false
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force-json-transform: false
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# Minimize the cooldown animation in 1.8 servers
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# Minimize the cooldown animation in 1.8 servers
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minimize-cooldown: true
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minimize-cooldown: false
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# Left handed handling on 1.8 servers
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# Left handed handling on 1.8 servers
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left-handed-handling: true
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left-handed-handling: false
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@ -20,7 +20,7 @@ settings:
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user-cache-size: 1000
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user-cache-size: 1000
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moved-wrongly-threshold: 100.0
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moved-wrongly-threshold: 100.0
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moved-too-quickly-multiplier: 100.0
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moved-too-quickly-multiplier: 100.0
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timeout-time: 360
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timeout-time: 120
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restart-on-crash: true
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restart-on-crash: true
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restart-script: stop
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restart-script: stop
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netty-threads: 8
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netty-threads: 8
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