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# Don't touch pls
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ConfigVersion: 1.17.1
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# Bot token; don't know what this is? Look at the video on the plugin page for instructions
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BotToken: "NjIzNTI2NDc5MTk5OTkzODc3.XYDvfQ.yCPKXzJsvIE7c0TWqWyTvzNte5k"
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# Channel links from game to Discord
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# syntax is Channels: {"in-game channel name": "numerical channel ID from Discord", "another in-game channel name": "another numerical channel ID from Discord"}
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# The first channel pair specified in this config option will be the "main" channel, used for sending player joins/quits/deaths/achievements/etc
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#
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Channels: {"global": "623526220755107870"}
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# Console channel numerical ID (NOT NAME), leave blank to disable the console channel all together
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DiscordConsoleChannelId: "623525900847415297"
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# Debug options, don't touch unless needed
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#
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# DebugLevel: 0 = no debug, 1 = debug, 2 = debug with stack traces
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#
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DebugLevel: 0
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DebugJDA: false
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CancelConsoleCommandIfLoggingFailed: true
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RespectChatPlugins: true
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ForcedLanguage: none
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Experiment_JdbcAccountLinkBackend: "jdbc:mysql://HOST:PORT/DATABASE?useSSL=false"
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Experiment_JdbcTablePrefix: "discordsrv"
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Experiment_JdbcUsername: "username"
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Experiment_JdbcPassword: "password"
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Experiment_WebhookChatMessageDelivery: false
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Experiment_MCDiscordReserializer: false
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WebhookAvatarsAre3d: false
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PrintGuildsAndChannels: true
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ForceTLSv12: true
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SponsorPebbleHost: false
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# Disabled plugin hooks
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# Generally, unless you have a reason to touch this, don't
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#
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DisabledPluginHooks: []
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# Game information, this sets the "Playing ______" indicator for the bot, set to "" to disable
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DiscordGameStatus: "Kaboom Minecraft Server"
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# Chat channel information
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# The chat channel is the text channel that all messages in-game will be sent to and all messages sent
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# to this channel on Discord will be sent in-game
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#
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# DiscordChatChannelDiscordToMinecraft: whether or not to send messages in the chat channel to the server chat
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# DiscordChatChannelMinecraftToDiscord: whether or not to send messages in the server chat to the chat channel
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# DiscordChatChannelTruncateLength: the maximum length of messages from Discord to be sent to Minecraft
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# DiscordChatChannelTranslateMentions: whether or not to translate mentions like @Person for Minecraft to Discord messages
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# DiscordChatChannelPrefix: the character(s) required to prefix a message for it to be sent from Minecraft to Discord (example "!")
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# DiscordChatChannelRolesAllowedToUseColorCodesInChat: list of roles allowed to use color/format codes in Discord to Minecraft chat
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# DiscordChatChannelBroadcastDiscordMessagesToConsole: whether or not to print processed discord messages to the console
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# DiscordChatChannelRequireLinkedAccount: whether or not to require players have their Discord account linked to their Minecraft to have their Discord messages sent to Minecraft
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# DiscordChatChannelBlockBots: whether or not bots should be blocked from Discord -> MC chat
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# DiscordChatChannelBlockedIds: ids of discord users (or bots) that should not have their messages processed & sent to MC
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# DiscordChatChannelColorTranslations: hex representations of Discord roles to be matched with for showing role colors in-game with their in-game equivalent
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# DiscordChatChannelRolesSelectionAsWhitelist: if the following list should be treated as a whitelist (true) or a blacklist (false)
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# DiscordChatChannelRolesSelection: list of roles that are should be filtered from all of a user's roles
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#
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DiscordChatChannelDiscordToMinecraft: true
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DiscordChatChannelMinecraftToDiscord: true
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DiscordChatChannelTruncateLength: 256
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DiscordChatChannelTranslateMentions: true
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DiscordChatChannelPrefix: ""
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DiscordChatChannelRolesAllowedToUseColorCodesInChat: ["Member"]
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DiscordChatChannelBroadcastDiscordMessagesToConsole: true
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DiscordChatChannelRequireLinkedAccount: false
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DiscordChatChannelBlockBots: false
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DiscordChatChannelBlockedIds: ["000000000000000000", "000000000000000000", "000000000000000000"]
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DiscordChatChannelColorTranslations: {
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"99AAB5": "&f",
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"1ABC9C": "&a",
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"2ECC71": "&a",
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"3498DB": "&3",
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"9B59B6": "&5",
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"E91E63": "&d",
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"F1C40F": "&e",
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"E67E22": "&6",
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"E74C3C": "&c",
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"95A5A6": "&7",
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"607D8B": "&8",
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"11806A": "&2",
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"1F8B4C": "&2",
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"206694": "&1",
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"71368A": "&5",
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"AD1457": "&d",
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"C27C0E": "&6",
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"A84300": "&6",
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"992D22": "&4",
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"979C9F": "&7",
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"546E7A": "&8"
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}
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DiscordChatChannelRolesSelectionAsWhitelist: false
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DiscordChatChannelRolesSelection: ["Don't show me!", "Misc role"]
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# Console channel information
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# The console channel is the text channel that receives messages which are then run as server commands
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# by the console as well as having the server's console being streamed to line by line
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#
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# You can customize the message including removing timestamps in messages.yml
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#
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# DiscordConsoleChannelLogRefreshRateInSeconds: rate in seconds between sending lines from the console
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# DiscordConsoleChannelUsageLog: the file that logs all commands being executed by users in the console channel
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# DiscordConsoleChannelBlacklistActsAsWhitelist: whether or not the blacklisted commands list acts as a whitelist instead of blacklist
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# DiscordConsoleChannelBlacklistedCommands: phrases wrapped in quotation marks that users should not be able to send as commands to the console
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# DiscordConsoleChannelDoNotSendPhrasesActsAsWhitelist: whether or not the do not send phrases list acts as a whitelist instead of blacklist
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# DiscordConsoleChannelDoNotSendPhrases: phrases wrapped in quotation marks that should not be sent to the console channel
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# DiscordConsoleChannelRegexFilter: the regex filter to be applied to console lines being sent to Discord
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# DiscordConsoleChannelRegexReplacement: what the regex filter will replace with where matches are found
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# DiscordConsoleChannelLevels: levels to send to console channel via appender
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#
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DiscordConsoleChannelLogRefreshRateInSeconds: 5
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DiscordConsoleChannelUsageLog: "DiscordConsole.log"
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DiscordConsoleChannelBlacklistActsAsWhitelist: false
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DiscordConsoleChannelBlacklistedCommands: []
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DiscordConsoleChannelDoNotSendPhrasesActsAsWhitelist: false
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DiscordConsoleChannelDoNotSendPhrases: ["async chat thread"]
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DiscordConsoleChannelRegexFilter: ""
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DiscordConsoleChannelRegexReplacement: ""
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DiscordConsoleChannelLevels: [info, warn, error]
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# Chat channel command execute command
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# These options control the ability to say "!c kick Notch", or whatever the prefix is to run a command,
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# as the console, from a registered chat channel.
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#
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# DiscordChatChannelConsoleCommandEnabled: whether or not to allow console commands from a chat channel.
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# DiscordChatChannelConsoleCommandNotifyErrors: whether or not to send a user who tries to run a command without permission that they don't have permission
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# DiscordChatChannelConsoleCommandPrefix: prefix to use for console commands. e.g. "!c tps"
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# DiscordChatChannelConsoleCommandRolesAllowed: the user roles that are allowed to execute server commands from the chat channel
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# DiscordChatChannelConsoleCommandWhitelist: list of commands that are able to be ran with DiscordChatChannelConsoleCommandPrefix
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# DiscordChatChannelConsoleCommandWhitelistBypassRoles: list of roles that bypass the whitelist
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# DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: should the command whitelist act as a blacklist instead
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# DiscordChatChannelConsoleCommandExpiration: time in seconds until a sent command output is automatically removed by the bot. set to 0 to disable expiration.
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# DiscordChatChannelConsoleCommandExpirationDeleteRequest: whether or not to delete the message of the person that originally issued the command
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#
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DiscordChatChannelConsoleCommandEnabled: true
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DiscordChatChannelConsoleCommandNotifyErrors: true
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DiscordChatChannelConsoleCommandPrefix: "!c"
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DiscordChatChannelConsoleCommandRolesAllowed: ["Member"]
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DiscordChatChannelConsoleCommandWhitelist: ["say", "lag", "tps"]
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DiscordChatChannelConsoleCommandWhitelistBypassRoles: ["Member"]
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DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: false
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DiscordChatChannelConsoleCommandExpiration: 0
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DiscordChatChannelConsoleCommandExpirationDeleteRequest: true
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# Chat channel player list command
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# All the config stuff for the player list command
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#
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# DiscordChatChannelListCommandEnabled: whether the command is enabled
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# DiscordChatChannelListCommandMessage: the command people can type to get the player list
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# DiscordChatChannelListCommandExpiration: time in seconds until a sent player list message is automatically removed by the bot. set to 0 to disable expiration.
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# DiscordChatChannelListCommandExpirationDeleteRequest: whether or not to delete the message of the person that originally requested for the player list
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#
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DiscordChatChannelListCommandEnabled: true
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DiscordChatChannelListCommandMessage: "playerlist"
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DiscordChatChannelListCommandExpiration: 10
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DiscordChatChannelListCommandExpirationDeleteRequest: true
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# Chat channel blacklisted phrases & regex
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#
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# DiscordChatChannelBlockedPhrases: phrases which if a message is sent in the chat channel containing a phrase here, the message won't be processed
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# DiscordChatChannelCutPhrases: phrases which if said in the Minecraft chat will be removed from the message before sending it to the chat channel
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# DiscordChatChannelRegex: regex to filter the chat going to Minecraft by
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# DiscordChatChannelRegexReplacement: replacement for above option
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#
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DiscordChatChannelBlockedPhrases: ["Online players (", "**No online players**"]
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DiscordChatChannelCutPhrases: ["@everyone"]
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DiscordChatChannelRegex: ""
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DiscordChatChannelRegexReplacement: ""
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# Channel topic updater settings
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#
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# ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: whether or not the channel topics should be changed at server shutdown at all
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# ChannelTopicUpdaterRateInMinutes: amount of minutes between automatically updating the channel topics with fresh information
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#
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ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: false
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ChannelTopicUpdaterRateInMinutes: 999999999
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# Discord canned responses
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# These are triggers (commands in a way) that will trigger a "canned response" to be sent as a reply to them
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# You should probably change these from their defaults or add your own
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#
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# Syntax is {"TRIGGER": "RESPONSE", "TRIGGER": "RESPONSE", ...}
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# If you do not want any canned responses, set this to just {}
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# PlaceholderAPI placeholders are supported for the values
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#
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DiscordCannedResponses: {"!ip": "yourserveripchange.me", "!site": "http://yoursiteurl.net"}
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# Minecraft to Discord account linking
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# These are the config options pertaining to how linking a Minecraft account to a Discord account functions
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#
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# MinecraftDiscordAccountLinkedConsoleCommands: commands to run when an account is linked, see below for possible placeholders
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# MinecraftDiscordAccountUnlinkedConsoleCommands: commands to run when an account is unlinked, see below for possible placeholders
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# %minecraftplayername%: player's Minecraft username
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# example: Notch
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# %minecraftuuid%: player's uuid
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# example: you know what a uuid looks like
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# %discordid%: linked discord account's id
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# example: 12345678901234567890
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# %discordname%: linked discord account's username
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# example: Notch
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#
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# MinecraftDiscordAccountLinkedRoleToAddUserTo: the name of a discord role to add a discord user to when they link their account
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# MinecraftDiscordAccountLinkedSetDiscordNicknameAsInGameName: whether or not to set the discord user's nickname to their in-game account name
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# MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: allows sending a new code to the bot to unlink and relink with the new code
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#
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MinecraftDiscordAccountLinkedConsoleCommands: ["", "", ""]
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MinecraftDiscordAccountUnlinkedConsoleCommands: ["", "", ""]
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MinecraftDiscordAccountLinkedRoleNameToAddUserTo: "Linked"
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MinecraftDiscordAccountLinkedSetDiscordNicknameAsInGameName: false
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MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: false
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# Minecraft group -> Discord role synchronization
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#
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# GroupRoleSynchronizationRoleIdsToSync: these are Discord role IDs that you want to be synchronized from Minecraft to Discord
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# if a role ID is not here, the permission for it (discordsrv.sync.[role id]) is effectively useless
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# to get your Discord guild's role IDs, run "/discord debug" and look at the first section
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# GroupRoleSynchronizationCycleTime: amount of minutes between repeatedly triggering synchronization for all online players
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# GroupRoleSynchronizationRemoveRolesOnUnlink: whether or not to remove synced roles from a Discord user when unlinking accounts
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#
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GroupRoleSynchronizationRoleIdsToSync: ["000000000000000000", "000000000000000000", "000000000000000000"]
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GroupRoleSynchronizationCycleTime: 5
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GroupRoleSynchronizationRemoveRolesOnUnlink: true
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# Server watchdog
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#
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# The watchdog constantly monitors the last time your server performed a game tick
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# If the time since the last tick goes above the set interval in seconds, Discord messages can be triggered
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#
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# ServerWatchdogEnabled: whether or not the watchdog is enabled at all
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# ServerWatchdogTimeout: time in seconds that need to elapse before the watchdog takes action (Spigot's crash detection uses 60 for this)
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# the minimum for this value is 10
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# ServerWatchdogMessageCount: the amount of times ServerWatchdogMessage is sent. useful if you *really* want to make sure you know something's up
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#
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ServerWatchdogEnabled: true
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ServerWatchdogTimeout: 30
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ServerWatchdogMessageCount: 3
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# Ban synchronization
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# When a player gets banned on the server when they have a linked Discord account you can optionally ban them on the Discord server and vice versa
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#
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# BanSynchronizationDiscordToMinecraft: whether or not to ban people on the Minecraft server if they get banned from the Discord server
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# BanSynchronizationDiscordToMinecraftReason: the message to be used as the ban reason for banning players from the Minecraft server
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# BanSynchronizationMinecraftToDiscord: whether or not to ban people on the Discord server if they get banned from the Minecraft server
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#
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BanSynchronizationDiscordToMinecraft: false
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BanSynchronizationDiscordToMinecraftReason: "&cYou have been banned until further notice from the server because you were banned on our Discord server."
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BanSynchronizationMinecraftToDiscord: false
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@ -1,223 +0,0 @@
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# Discord -> Minecraft message
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#
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# DiscordToMinecraftChatMessageFormat: the format used when sending messages from Discord to Minecraft
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# DiscordToMinecraftChatMessageFormatNoRole: the format used when sending messages from Discord to Minecraft when the person doesn't have any roles
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#
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# Available placeholders:
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# %allroles%: all of the person's roles combined with DiscordToMinecraftAllRolesSeparator between them all
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# example: Owner | Developer | Boss man
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# %message%: message content
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# example: Hello!
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# %toprole%: person's highest ranking role
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# example: Owner
|
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# %toproleinitial%: first letter of the person's highest ranking role
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# example: O
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# %toprolecolor%: approximate color of person's highest ranking role, definitions for this at DiscordChatChannelColorTranslations in config.yml
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# example: &4
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# %username%: person's name on Discord or their nickname if one is set
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# example: Notch
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# %channelname%: name of the channel that the message is coming from
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# example: server-chat
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#
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# DiscordToMinecraftAllRolesSeparator: the separator used in between roles in %allroles%
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||||
#
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DiscordToMinecraftChatMessageFormat: "[&bDiscord &r| %toprolecolor%%toprole%&r] %username% » %message%"
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DiscordToMinecraftChatMessageFormatNoRole: "[&bDiscord&r] %username% » %message%"
|
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DiscordToMinecraftAllRolesSeparator: " | "
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# Minecraft -> Discord message
|
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#
|
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# MinecraftChatToDiscordMessageFormat: the format used when sending messages from Minecraft to Discord
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# MinecraftChatToDiscordMessageFormatNoPrimaryGroup: used in place of MinecraftChatToDiscordMessageFormat
|
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# when no primary group for the player was found
|
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#
|
||||
# Available placeholders:
|
||||
# %username%: raw player username
|
||||
# example: jeb_
|
||||
# %displayname%: display name from things like nicknames
|
||||
# example: BigBossManJeb
|
||||
# %message%: message content
|
||||
# example: Hello!
|
||||
# %primarygroup%: the name of the user's primary group
|
||||
# %world%: name of world player is in
|
||||
# example: world
|
||||
# %worldalias%: alias of world player is in via Multiverse-Core
|
||||
# example: Mainland
|
||||
# %date%: current date & time
|
||||
# example: Sun Jan 1 15:30:45 PDT 2017
|
||||
# %channelname%: the name of the channel that the message was sent in, if the message was sent in a channel at all
|
||||
# example: Global
|
||||
# PlaceholderAPI placeholders are also supported
|
||||
#
|
||||
MinecraftChatToDiscordMessageFormat: "**%primarygroup%** %displayname% » %message%"
|
||||
MinecraftChatToDiscordMessageFormatNoPrimaryGroup: "%displayname% » %message%"
|
||||
|
||||
# Chat channel plugin message
|
||||
# This is a special message that's only used when a supported chat channel plugin is hooked
|
||||
# It modifies what the message would be like in-game to include information related to the channel the message is from
|
||||
#
|
||||
# Available placeholders:
|
||||
# %channelcolor%: the color character corresponding to the channel
|
||||
# example: messages from the channel are in red, this would replace with the red color
|
||||
# %channelname%: the literal name of the channel, usually the name only the server sees internally
|
||||
# example: staff
|
||||
# %channelnickname%: the formal nickname of the channel, usually the name of the channel that players see
|
||||
# example: Staff
|
||||
# %message%: the message after processing through DiscordToMinecraftChatMessageFormat / DiscordToMinecraftChatMessageFormatNoRole
|
||||
# example: jeb_ > Hello from the server!
|
||||
#
|
||||
ChatChannelHookMessageFormat: "%channelcolor%[%channelnickname%]&r %message%"
|
||||
|
||||
# Discord console channel message
|
||||
# This is the format used when sending a line from the console to the console channel, if enabled
|
||||
#
|
||||
# Available placeholders:
|
||||
# %date%: current date & time
|
||||
# example: Sun Jan 1 15:30:45 PDT 2017
|
||||
# %level%: message severity level
|
||||
# example: INFO, WARN, ERROR
|
||||
# %line%: line from the console
|
||||
# example: [DiscordSRV] Enabling DiscordSRV vX.Y
|
||||
#
|
||||
DiscordConsoleChannelFormat: "[%date% %level%] %line%"
|
||||
|
||||
# Discord chat channel !c command error message
|
||||
# Used when an error occurs with permissions for the player to run the command, not an error running the command itself
|
||||
# This is sent as a PM to the user
|
||||
#
|
||||
# Available placeholders:
|
||||
# %user%: the name of the user that tried running the command
|
||||
# example: Notch
|
||||
# %error%: the reason for the error
|
||||
# example: no permission
|
||||
#
|
||||
DiscordChatChannelConsoleCommandNotifyErrorsFormat: "**%user%**, you tried running a command. Unfortunately, there was an error: %error%"
|
||||
|
||||
# Discord chat channel player list command
|
||||
# Messages used for when someone runs the playerlist command in a chat channel
|
||||
#
|
||||
# DiscordChatChannelListCommandFormatOnlinePlayers: the message at the beginning of the list, before all of the player names
|
||||
# DiscordChatChannelListCommandFormatNoOnlinePlayers: used instead for when no players are online
|
||||
# DiscordChatChannelListCommandPlayerFormat: the format of how each player should appear in the list
|
||||
# Available placeholders:
|
||||
# %username%: raw player username
|
||||
# %displayname%: display name from things like nicknames
|
||||
# %primarygroup%: the name of the user's primary group
|
||||
# %world%: name of world player is in
|
||||
# %worldalias%: alias of world player is in via Multiverse-Core
|
||||
# PlaceholderAPI placeholders are also supported
|
||||
# DiscordChatChannelListCommandAllPlayersSeparator: the separator used in between players
|
||||
#
|
||||
DiscordChatChannelListCommandFormatOnlinePlayers: "**Online players (%playercount%):**"
|
||||
DiscordChatChannelListCommandFormatNoOnlinePlayers: "**No online players**"
|
||||
DiscordChatChannelListCommandPlayerFormat: "%displayname%"
|
||||
DiscordChatChannelListCommandAllPlayersSeparator: ", "
|
||||
|
||||
# Minecraft -> Discord player join/leave messages
|
||||
#
|
||||
# Available placeholders:
|
||||
# %message%: join message as seen in-game
|
||||
# %displayname%: display name from things like nicknames
|
||||
# %username%: raw player username
|
||||
# %date%: current date & time
|
||||
# PlaceholderAPI placeholders are also supported
|
||||
#
|
||||
MinecraftPlayerJoinMessageFormat: ":heavy_plus_sign: **%displayname% joined the server**"
|
||||
MinecraftPlayerFirstJoinMessageFormat: ":tada: **%displayname% joined the server for the first time**"
|
||||
MinecraftPlayerLeaveMessageFormat: ":heavy_minus_sign: **%displayname% left the server**"
|
||||
|
||||
# Minecraft -> Discord player death messages
|
||||
#
|
||||
# Available placeholders:
|
||||
# %displayname%: display name from things like nicknames
|
||||
# %username%: raw player username
|
||||
# %deathmessage%: raw death message
|
||||
# %world%: the name of the world the user died in
|
||||
# %date%: current date & time
|
||||
# PlaceholderAPI placeholders are also supported
|
||||
#
|
||||
MinecraftPlayerDeathMessageFormat: ":skull: **%deathmessage%**"
|
||||
|
||||
# Minecraft -> Discord achievement/advancement messages
|
||||
#
|
||||
# Available placeholders:
|
||||
# %achievement%: title of the achievement/advancement
|
||||
# %displayname%: display name from things like nicknames
|
||||
# %username%: raw player username
|
||||
# %world%: the name of the world the user is in
|
||||
# %worldalias%: alias of world player is in via Multiverse-Core
|
||||
# %date%: current date & time
|
||||
# PlaceholderAPI placeholders are also supported
|
||||
#
|
||||
MinecraftPlayerAchievementMessagesFormat: ":medal: **%displayname% has made the advancement %achievement%!**"
|
||||
|
||||
# Channel topic updater messages
|
||||
# This is all the stuff related to automatically updating the chat or console channel's topics with server information
|
||||
#
|
||||
# ChannelTopicUpdater______ChannelTopicFormat: message to set the channel's topic to every X seconds
|
||||
# ChannelTopicUpdater______ChannelTopicAtShutdownFormat: message to set the channel's topic when the server shuts down
|
||||
#
|
||||
# Available placeholders:
|
||||
# %playercount%: current player count
|
||||
# %playermax%: maximum player count
|
||||
# %date%: current date
|
||||
# %totalplayers%: total amount of players to ever join the main world
|
||||
# %uptimemins%: amount of minutes since DiscordSRV has started
|
||||
# %uptimehours%: amount of hours since DiscordSRV has started
|
||||
# %motd%: motto of the day of the server
|
||||
# %serverversion%: server version such as Spigot-1.9
|
||||
# %freememory%: free memory of the JVM in MB
|
||||
# %usedmemory%: used memory of the JVM in MB
|
||||
# %totalmemory%: total memory of the JVM in MB
|
||||
# %maxmemory%: max memory of the JVM in MB
|
||||
# %freememorygb%: free memory of the JVM in GB
|
||||
# %usedmemorygb%: used memory of the JVM in GB
|
||||
# %totalmemorygb%: total memory of the JVM in GB
|
||||
# %maxmemorygb%: max memory of the JVM in GB
|
||||
# %tps%: average TPS of the server
|
||||
#
|
||||
ChannelTopicUpdaterChatChannelTopicFormat: "%playercount%/%playermax% players online | %totalplayers% unique players ever joined | Server online for %uptimemins% minutes | Last update: %date%"
|
||||
ChannelTopicUpdaterConsoleChannelTopicFormat: "TPS: %tps% | Mem: %usedmemorygb%GB used/%freememorygb%GB free/%maxmemorygb%GB max | %serverversion%"
|
||||
# AtServerShutdownFormats ONLY supports %totalplayers%, %serverversion%, & %date% / %time%
|
||||
ChannelTopicUpdaterChatChannelTopicAtServerShutdownFormat: "Server is offline | %totalplayers% unique players ever joined"
|
||||
ChannelTopicUpdaterConsoleChannelTopicAtServerShutdownFormat: "Server is offline | %serverversion%"
|
||||
|
||||
# Discord command message
|
||||
# This is the message sent to players when they run "/discord". It's recommended to leave command syntax as a part of this
|
||||
#
|
||||
DiscordCommandFormat: "&bJoin us on Discord at http://discord.gg/changethisinmessages.yml. For command help, do \"/discord ?\""
|
||||
|
||||
# Server startup/shutdown messages
|
||||
# DiscordChatChannelServerStartupMessage: message to be sent when server starts; leave blank to disable
|
||||
# DiscordChatChannelServerShutdownMessage: message to be sent when server shuts down; leave blank to disable
|
||||
#
|
||||
DiscordChatChannelServerStartupMessage: ":white_check_mark: **Server has started**"
|
||||
DiscordChatChannelServerShutdownMessage: ":octagonal_sign: **Server has stopped**"
|
||||
|
||||
# Server watchdog message
|
||||
#
|
||||
# The watchdog constantly monitors the last time your server performed a game tick
|
||||
# If the time since the last tick goes above the set interval in seconds, Discord messages can be triggered
|
||||
#
|
||||
# ServerWatchdogMessage: the message to be sent the the main chat channel.
|
||||
# you can @mention users by using "<@USERID>", i.e. "<@12345678901234567890>"
|
||||
# you can @mention roles by using "<@&ROLEID>", i.e. "<@&12345678901234567890>"; see console when discordsrv loads for role ids
|
||||
# you can @mention the owner of the server by using "%guildowner%"
|
||||
# you can put the date and time of the crash in the message by using %date%
|
||||
#
|
||||
ServerWatchdogMessage: "`%date%` %guildowner%, the server room is on :fire::bangbang:"
|
||||
|
||||
# Account link messages
|
||||
# These are messages used when accounts are linked
|
||||
#
|
||||
# Available placeholders:
|
||||
# CodeGenerated: %code%: the code generated for the player to link their account with
|
||||
# %botname%: the name of the bot on Discord
|
||||
# DiscordAccountLinked: %name%: the name of the Minecraft player that the user's Discord account was linked to
|
||||
# %uuid%: the uuid of the Minecraft player that the user's Discord account was linked to
|
||||
# MinecraftAccountLinked: %id%: the discord id of the Discord user that the user's Minecraft account was linked to
|
||||
# %username%: the discord name of the Discord user that the user's Minecraft account was linked to
|
||||
#
|
||||
CodeGenerated: "Your link code is %code%. PM the bot on Discord (%botname%) containing just this code as the message to link your accounts."
|
||||
DiscordAccountLinked: "Your Discord account has been linked to %name% (%uuid%)"
|
||||
MinecraftAccountLinked: "&bYour UUID has been linked to Discord user %username% (%id%)"
|
|
@ -1 +0,0 @@
|
|||
[123, 34, 109, 101, 115, 115, 97, 103, 101, 115, 95, 115, 101, 110, 116, 95, 116, 111, 95, 100, 105, 115, 99, 111, 114, 100, 34, 58, 50, 44, 34, 109, 101, 115, 115, 97, 103, 101, 115, 95, 115, 101, 110, 116, 95, 116, 111, 95, 109, 105, 110, 101, 99, 114, 97, 102, 116, 34, 58, 49, 125]
|
Binary file not shown.
|
@ -1,89 +0,0 @@
|
|||
config:
|
||||
ShowInterval: 144000
|
||||
ShowDonateMsgToOp: false
|
||||
ShowRate: 2
|
||||
HitPlayer: true
|
||||
SendMessages: true
|
||||
Lightning: true
|
||||
DestroyTorches: true
|
||||
DestroyTorchesRadius: 5
|
||||
Worlds:
|
||||
- world
|
||||
- world_nether
|
||||
- world_the_end
|
||||
TotemExplodes: true
|
||||
OnlyWalkingMode: false
|
||||
BuildStuff: true
|
||||
PlaceSigns: true
|
||||
UseTotem: true
|
||||
WriteBooks: true
|
||||
Killable: false
|
||||
UsePotionEffects: true
|
||||
CaveChance: 40
|
||||
BookChance: 5
|
||||
SignChance: 5
|
||||
DeathMessage: You cannot kill me!
|
||||
Messages:
|
||||
- Even Notch can't save you now!
|
||||
- Fear me!
|
||||
- Welcome to my world!
|
||||
- I am your death!
|
||||
- Grave awaits you!
|
||||
SignMessages:
|
||||
- I'm watching.
|
||||
- Death...
|
||||
- Eyes in dark...
|
||||
BookMessages:
|
||||
- White eyes in dark...
|
||||
- '... was last what I saw ...'
|
||||
- '... before i was dead.'
|
||||
Drops:
|
||||
'264':
|
||||
count: 1
|
||||
chance: 20
|
||||
BuildPyramids: false
|
||||
BuildPyramidOnChunkPercentage: 5
|
||||
UseGraveyardWorld: true
|
||||
BuryPlayers: true
|
||||
SpawnWolves: true
|
||||
SpawnBats: true
|
||||
WalkingModeRadius:
|
||||
X: 1000
|
||||
Z: 1000
|
||||
BuildInterval: 72000
|
||||
BuildTemples: true
|
||||
BuildTempleOnChunkPercentage: 5
|
||||
UseArtifacts:
|
||||
Bow: true
|
||||
Sword: true
|
||||
Apple: true
|
||||
HerobrineHP: 300
|
||||
AttackCreative: true
|
||||
AttackOP: true
|
||||
SecuredArea:
|
||||
Build: true
|
||||
Attack: true
|
||||
Haunt: true
|
||||
Signs: true
|
||||
Books: true
|
||||
UseHeads: true
|
||||
UseAncientSword: true
|
||||
UseNPC:
|
||||
Guardian: false
|
||||
Warrior: false
|
||||
Demon: false
|
||||
ItemInHand: '0'
|
||||
Explosions: true
|
||||
Burn: true
|
||||
Curse: true
|
||||
Limit:
|
||||
Books: 5
|
||||
Signs: 5
|
||||
Heads: 5
|
||||
UseIgnorePermission: false
|
||||
Name: Herobrine
|
||||
HerobrineWorldName: world_herobrine
|
||||
HerobrineUUID: f84c6a79-0a4e-45e0-879b-cd49ebd4c4e2
|
||||
UseHauntSound: true
|
||||
ShowInTabList: false
|
||||
CheckForUpdates: false
|
Binary file not shown.
|
@ -1,245 +0,0 @@
|
|||
Permissions:
|
||||
# By default "libsdisguises.disguise.cow" will allow all options for cow disguise unless another permission has
|
||||
# defined otherwise.
|
||||
# If given "libsdisguises.disguise.animals.setburning" then "libsdisguises.disguise.cow" they will still be able to
|
||||
# use other options like "setbaby". This was provided for backwards compatibility.
|
||||
# By turning this from 'false' to 'true' the plugin will no longer give them the options unless the player was
|
||||
# explicitly granted it. Even if by wildcard. The above example means they can only use "setburning"
|
||||
|
||||
# To summarize, "libsdisguises.disguise.cow" will no longer let them do any options on the cow disguise unless it
|
||||
# was added to their permissions
|
||||
|
||||
# You can read more about permissions here: https://www.spigotmc.org/wiki/lib-s-disguises-setting-up-permissions/
|
||||
# The permission used to check OPs who may not have permissions defined, is "libsdisguises.*.*.*" which you can
|
||||
# negate with your permissions plugin
|
||||
ExplicitDisguises: false
|
||||
|
||||
# Disables commands with the exception of /libsdisguises. Useful if you don't want the plugin to be used by anything
|
||||
# but a plugin
|
||||
DisableCommands: false
|
||||
|
||||
# The disguise plugin stores all GameProfiles inside a folder called "GameProfiles" as a local cache
|
||||
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
|
||||
# However some people may prefer to disable this.
|
||||
# Even if you disable this, if there was disguises in the cache already then it will use them
|
||||
SaveGameProfiles: true
|
||||
|
||||
# This option is useless if you don't enable SaveGameProfiles!
|
||||
# If a player has been disguised before and their skin saved into the cache
|
||||
# When they join the server will automatically update the cache in case they changed their skin
|
||||
UpdateGameProfiles: true
|
||||
|
||||
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
|
||||
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
|
||||
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
|
||||
# Players - Are player disguises saved
|
||||
# Entities - Are entities disguises saved (This is everything that's not a player)
|
||||
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
|
||||
# This will enable premium only features for the dev builds.
|
||||
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
|
||||
SaveDisguises:
|
||||
Players: false
|
||||
Entities: false
|
||||
|
||||
# Does the player keep their disguise after they die?
|
||||
KeepDisguises:
|
||||
PlayerDeath: true
|
||||
|
||||
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
|
||||
Translations: false
|
||||
|
||||
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
|
||||
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
|
||||
# I have to disable pushing or you will be pushed around by your own self disguise
|
||||
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
|
||||
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
|
||||
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
|
||||
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
|
||||
|
||||
# More options in case you want to disable a specific setting of the scoreboard
|
||||
Scoreboard:
|
||||
# Should it modify the scoreboard to turn collisions off?
|
||||
Collisions: true
|
||||
# Should it modify the scoreboard teams to disable seeing friendly invisibles?
|
||||
DisableFriendlyInvisibles: true
|
||||
# Should the scoreboard warn you if it detects a potential conflict?
|
||||
# If self disguises are disabled, or the scoreboard is using IGNORE_SCOREBOARD then this does nothing.
|
||||
WarnConflict: true
|
||||
|
||||
# Shall I notify those with the correct permission when there's a LibsDisguises update?
|
||||
NotifyUpdate: false
|
||||
|
||||
# Whats the permission to get the notification?
|
||||
Permission: 'libsdisguises.update'
|
||||
|
||||
# Where should the plugin check for updates?
|
||||
# SAME_BUILDS - Will check snapshots if you're not using a release build
|
||||
# RELEASES - Only check for actual releases
|
||||
# SNAPSHOTS - Only check for new snapshots
|
||||
UpdatesBranch: SAME_BUILDS
|
||||
|
||||
# Whats the max size allowed for command disguiseradius
|
||||
DisguiseRadiusMax: 50
|
||||
|
||||
# Whats the max size allowed for command undisguiseradius
|
||||
UndisguiseRadiusMax: 50
|
||||
|
||||
# Shall the players view their disguises?
|
||||
# Best used when viewing yourself in 3rd person
|
||||
ViewSelfDisguises: true
|
||||
|
||||
# Shall I disguise the sounds?
|
||||
# This turns your damage sound into a MOOOO
|
||||
DisguiseSounds: true
|
||||
|
||||
# Shall the disguised hear their disguise sounds or their damage sounds.
|
||||
# I disable this as it can be a little confusing when not used with self disguises
|
||||
HearSelfDisguise: true
|
||||
|
||||
# Shall I send the velocity packets? I REALLY recommend you don't disable.
|
||||
# This is the only thing allowing the mobs to fly without glitching out.
|
||||
SendVelocity: true
|
||||
|
||||
# For self disguises, they need to have the armor and the held item removed
|
||||
# Else they see floating armor, floating held items.
|
||||
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
|
||||
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
|
||||
RemoveArmor: true
|
||||
RemoveHeldItem: false
|
||||
|
||||
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
|
||||
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
|
||||
# This is only valid if you set a animation on the disguise itself. Because the entity's animations are applied otherwise.
|
||||
AddEntityAnimations: true
|
||||
|
||||
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed.
|
||||
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
|
||||
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
|
||||
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
|
||||
DyeableSheep: false
|
||||
DyeableWolf: false
|
||||
|
||||
# This is only called into action when the disguise is constructed using the commands.
|
||||
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
|
||||
# Such as prophunt. Its also false because its kind of a retarded feature.
|
||||
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
|
||||
# This also overrides any custom name they have set in their disguise options.
|
||||
# This does not take effect on player disguises
|
||||
ShowNamesAboveDisguises: false
|
||||
|
||||
# This supports the above option.
|
||||
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
|
||||
NameAboveHeadAlwaysVisible: true
|
||||
|
||||
# This modifies the bounding box, This is stuff like can a arrow hit them.
|
||||
# If you turn this to true, arrows will act like they hit the disguise in the right place!
|
||||
# Clients will not see any difference in the hitboxes they are attacking, this is a server-sided calculation!
|
||||
# So someone disguised as a enderdragon will easily get shot down by arrows!
|
||||
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
|
||||
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks
|
||||
# the player is larger than they really are.
|
||||
# That makes the player unable to approach this building because the server thinks they are trying to glitch inside
|
||||
# blocks.
|
||||
# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
|
||||
ModifyBoundingBox: false
|
||||
|
||||
# This prevents disguised players from being targeted by monsters.
|
||||
# This doesn't prevent their targeting you if already targeting when disguised
|
||||
# They will just ignore you unless provoked.
|
||||
MonstersIgnoreDisguises: true
|
||||
|
||||
# This works only for players, disguised monsters and the like will not be undisguised
|
||||
# Should the player's disguises be removed if they attacks something?
|
||||
# Blown Disguise message can be changed in translations
|
||||
# Message can be hidden with an empty translation
|
||||
BlowDisguisesWhenAttacking: false
|
||||
|
||||
# Should the player's disguises be removed if they're attacked by something?
|
||||
BlowDisguisesWhenAttacked: false
|
||||
|
||||
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
|
||||
StopShulkerDisguisesFromMoving: true
|
||||
|
||||
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
|
||||
DisguiseEntityExpire: 10
|
||||
|
||||
# Another option to choose the same thing for DisguiseClone command
|
||||
DisguiseCloneExpire: 10
|
||||
# Max disguises to store at a time with the DisguiseClone command
|
||||
DisguiseCloneSize: 3
|
||||
|
||||
# This controls if a entity's max health is determined by the entity, or by the disguise.
|
||||
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
|
||||
# Else it will be 1/20 of the boss bar when they are full health.
|
||||
# Setting this in LivingWatcher overrides both values.
|
||||
MaxHealthDeterminedByEntity: true
|
||||
|
||||
# This here is a option to turn off misc disguises.
|
||||
# This means you can not have a living entity disguise as a non-living entity.
|
||||
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
|
||||
# This means that the above option will not work as it uses the attribute packet.
|
||||
MiscDisguisesForLiving: true
|
||||
|
||||
# Turn this to true to have players undisguised when switching worlds
|
||||
UndisguiseOnWorldChange: false
|
||||
|
||||
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
|
||||
ContactMojangServers: true
|
||||
|
||||
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
|
||||
HideDisguisedPlayersFromTab: false
|
||||
|
||||
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
|
||||
ShowPlayerDisguisesInTab: false
|
||||
|
||||
# On player disguise, a fake player is added to tablist so the skin can load properly.
|
||||
# If the viewer sees the player disguise but there's no tablist name, they won't see a skin.
|
||||
# 2 seconds is normally long enough to load the skin properly, but sometimes the server needs longer
|
||||
# This is in ticks, there are 20 ticks in every second. 40 ticks = 2 seconds. 200 ticks = 10 seconds.
|
||||
# This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
|
||||
PlayerDisguisesTablistExpires: 40
|
||||
|
||||
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
|
||||
DisableInvisibility: false
|
||||
|
||||
# Disguises have a 'setExpires' option which removes the disguise after a set amount of time
|
||||
# By default, this is set to false which means it expires 9 minutes afterwards, even if they logged off.
|
||||
# If true, it means they will experience the full 9 minutes, even if they log on for just a minute per day
|
||||
# Expired message can be hidden with an empty translation message
|
||||
DynamicExpiry: false
|
||||
|
||||
# This will help performance, especially with CPU
|
||||
# Due to safety reasons, self disguises can never have their packets disabled.
|
||||
PacketsEnabled:
|
||||
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
|
||||
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
|
||||
Animation: true
|
||||
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
|
||||
# This also sends a chunk packet at key positions
|
||||
Bed: true
|
||||
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
|
||||
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
|
||||
Collect: true
|
||||
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
|
||||
EntityStatus: true
|
||||
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
|
||||
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
|
||||
Equipment: true
|
||||
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
|
||||
# This means that entity metadata will not change, and will only be sent in the spawn packet.
|
||||
# This is good if performance is extremely in need.
|
||||
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
|
||||
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
|
||||
# Animations set by use of the api or through the disguise command are still in effect.
|
||||
Metadata: true
|
||||
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
|
||||
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
|
||||
Movement: true
|
||||
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
|
||||
Riding: true
|
||||
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
|
||||
WitherSkull: true
|
||||
|
||||
# Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
|
||||
# Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
|
||||
UUIDVersion: 4
|
Binary file not shown.
|
@ -1,10 +0,0 @@
|
|||
global:
|
||||
auto updater:
|
||||
notify: false
|
||||
download: false
|
||||
delay: 2147483647
|
||||
metrics: false
|
||||
background compiler: true
|
||||
debug: false
|
||||
detailed error: false
|
||||
script engine: rhino
|
Loading…
Reference in a new issue