Push latest 1.13.2 files

This commit is contained in:
mathiascode 2019-10-03 17:52:15 +03:00
parent 0c06340ba2
commit d0ede26df4
10 changed files with 0 additions and 818 deletions

Binary file not shown.

View File

@ -1,250 +0,0 @@
# Don't touch pls
ConfigVersion: 1.17.1
# Bot token; don't know what this is? Look at the video on the plugin page for instructions
BotToken: "NjIzNTI2NDc5MTk5OTkzODc3.XYDvfQ.yCPKXzJsvIE7c0TWqWyTvzNte5k"
# Channel links from game to Discord
# syntax is Channels: {"in-game channel name": "numerical channel ID from Discord", "another in-game channel name": "another numerical channel ID from Discord"}
# The first channel pair specified in this config option will be the "main" channel, used for sending player joins/quits/deaths/achievements/etc
#
Channels: {"global": "623526220755107870"}
# Console channel numerical ID (NOT NAME), leave blank to disable the console channel all together
DiscordConsoleChannelId: "623525900847415297"
# Debug options, don't touch unless needed
#
# DebugLevel: 0 = no debug, 1 = debug, 2 = debug with stack traces
#
DebugLevel: 0
DebugJDA: false
CancelConsoleCommandIfLoggingFailed: true
RespectChatPlugins: true
ForcedLanguage: none
Experiment_JdbcAccountLinkBackend: "jdbc:mysql://HOST:PORT/DATABASE?useSSL=false"
Experiment_JdbcTablePrefix: "discordsrv"
Experiment_JdbcUsername: "username"
Experiment_JdbcPassword: "password"
Experiment_WebhookChatMessageDelivery: false
Experiment_MCDiscordReserializer: false
WebhookAvatarsAre3d: false
PrintGuildsAndChannels: true
ForceTLSv12: true
SponsorPebbleHost: false
# Disabled plugin hooks
# Generally, unless you have a reason to touch this, don't
#
DisabledPluginHooks: []
# Game information, this sets the "Playing ______" indicator for the bot, set to "" to disable
DiscordGameStatus: "Kaboom Minecraft Server"
# Chat channel information
# The chat channel is the text channel that all messages in-game will be sent to and all messages sent
# to this channel on Discord will be sent in-game
#
# DiscordChatChannelDiscordToMinecraft: whether or not to send messages in the chat channel to the server chat
# DiscordChatChannelMinecraftToDiscord: whether or not to send messages in the server chat to the chat channel
# DiscordChatChannelTruncateLength: the maximum length of messages from Discord to be sent to Minecraft
# DiscordChatChannelTranslateMentions: whether or not to translate mentions like @Person for Minecraft to Discord messages
# DiscordChatChannelPrefix: the character(s) required to prefix a message for it to be sent from Minecraft to Discord (example "!")
# DiscordChatChannelRolesAllowedToUseColorCodesInChat: list of roles allowed to use color/format codes in Discord to Minecraft chat
# DiscordChatChannelBroadcastDiscordMessagesToConsole: whether or not to print processed discord messages to the console
# DiscordChatChannelRequireLinkedAccount: whether or not to require players have their Discord account linked to their Minecraft to have their Discord messages sent to Minecraft
# DiscordChatChannelBlockBots: whether or not bots should be blocked from Discord -> MC chat
# DiscordChatChannelBlockedIds: ids of discord users (or bots) that should not have their messages processed & sent to MC
# DiscordChatChannelColorTranslations: hex representations of Discord roles to be matched with for showing role colors in-game with their in-game equivalent
# DiscordChatChannelRolesSelectionAsWhitelist: if the following list should be treated as a whitelist (true) or a blacklist (false)
# DiscordChatChannelRolesSelection: list of roles that are should be filtered from all of a user's roles
#
DiscordChatChannelDiscordToMinecraft: true
DiscordChatChannelMinecraftToDiscord: true
DiscordChatChannelTruncateLength: 256
DiscordChatChannelTranslateMentions: true
DiscordChatChannelPrefix: ""
DiscordChatChannelRolesAllowedToUseColorCodesInChat: ["Member"]
DiscordChatChannelBroadcastDiscordMessagesToConsole: true
DiscordChatChannelRequireLinkedAccount: false
DiscordChatChannelBlockBots: false
DiscordChatChannelBlockedIds: ["000000000000000000", "000000000000000000", "000000000000000000"]
DiscordChatChannelColorTranslations: {
"99AAB5": "&f",
"1ABC9C": "&a",
"2ECC71": "&a",
"3498DB": "&3",
"9B59B6": "&5",
"E91E63": "&d",
"F1C40F": "&e",
"E67E22": "&6",
"E74C3C": "&c",
"95A5A6": "&7",
"607D8B": "&8",
"11806A": "&2",
"1F8B4C": "&2",
"206694": "&1",
"71368A": "&5",
"AD1457": "&d",
"C27C0E": "&6",
"A84300": "&6",
"992D22": "&4",
"979C9F": "&7",
"546E7A": "&8"
}
DiscordChatChannelRolesSelectionAsWhitelist: false
DiscordChatChannelRolesSelection: ["Don't show me!", "Misc role"]
# Console channel information
# The console channel is the text channel that receives messages which are then run as server commands
# by the console as well as having the server's console being streamed to line by line
#
# You can customize the message including removing timestamps in messages.yml
#
# DiscordConsoleChannelLogRefreshRateInSeconds: rate in seconds between sending lines from the console
# DiscordConsoleChannelUsageLog: the file that logs all commands being executed by users in the console channel
# DiscordConsoleChannelBlacklistActsAsWhitelist: whether or not the blacklisted commands list acts as a whitelist instead of blacklist
# DiscordConsoleChannelBlacklistedCommands: phrases wrapped in quotation marks that users should not be able to send as commands to the console
# DiscordConsoleChannelDoNotSendPhrasesActsAsWhitelist: whether or not the do not send phrases list acts as a whitelist instead of blacklist
# DiscordConsoleChannelDoNotSendPhrases: phrases wrapped in quotation marks that should not be sent to the console channel
# DiscordConsoleChannelRegexFilter: the regex filter to be applied to console lines being sent to Discord
# DiscordConsoleChannelRegexReplacement: what the regex filter will replace with where matches are found
# DiscordConsoleChannelLevels: levels to send to console channel via appender
#
DiscordConsoleChannelLogRefreshRateInSeconds: 5
DiscordConsoleChannelUsageLog: "DiscordConsole.log"
DiscordConsoleChannelBlacklistActsAsWhitelist: false
DiscordConsoleChannelBlacklistedCommands: []
DiscordConsoleChannelDoNotSendPhrasesActsAsWhitelist: false
DiscordConsoleChannelDoNotSendPhrases: ["async chat thread"]
DiscordConsoleChannelRegexFilter: ""
DiscordConsoleChannelRegexReplacement: ""
DiscordConsoleChannelLevels: [info, warn, error]
# Chat channel command execute command
# These options control the ability to say "!c kick Notch", or whatever the prefix is to run a command,
# as the console, from a registered chat channel.
#
# DiscordChatChannelConsoleCommandEnabled: whether or not to allow console commands from a chat channel.
# DiscordChatChannelConsoleCommandNotifyErrors: whether or not to send a user who tries to run a command without permission that they don't have permission
# DiscordChatChannelConsoleCommandPrefix: prefix to use for console commands. e.g. "!c tps"
# DiscordChatChannelConsoleCommandRolesAllowed: the user roles that are allowed to execute server commands from the chat channel
# DiscordChatChannelConsoleCommandWhitelist: list of commands that are able to be ran with DiscordChatChannelConsoleCommandPrefix
# DiscordChatChannelConsoleCommandWhitelistBypassRoles: list of roles that bypass the whitelist
# DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: should the command whitelist act as a blacklist instead
# DiscordChatChannelConsoleCommandExpiration: time in seconds until a sent command output is automatically removed by the bot. set to 0 to disable expiration.
# DiscordChatChannelConsoleCommandExpirationDeleteRequest: whether or not to delete the message of the person that originally issued the command
#
DiscordChatChannelConsoleCommandEnabled: true
DiscordChatChannelConsoleCommandNotifyErrors: true
DiscordChatChannelConsoleCommandPrefix: "!c"
DiscordChatChannelConsoleCommandRolesAllowed: ["Member"]
DiscordChatChannelConsoleCommandWhitelist: ["say", "lag", "tps"]
DiscordChatChannelConsoleCommandWhitelistBypassRoles: ["Member"]
DiscordChatChannelConsoleCommandWhitelistActsAsBlacklist: false
DiscordChatChannelConsoleCommandExpiration: 0
DiscordChatChannelConsoleCommandExpirationDeleteRequest: true
# Chat channel player list command
# All the config stuff for the player list command
#
# DiscordChatChannelListCommandEnabled: whether the command is enabled
# DiscordChatChannelListCommandMessage: the command people can type to get the player list
# DiscordChatChannelListCommandExpiration: time in seconds until a sent player list message is automatically removed by the bot. set to 0 to disable expiration.
# DiscordChatChannelListCommandExpirationDeleteRequest: whether or not to delete the message of the person that originally requested for the player list
#
DiscordChatChannelListCommandEnabled: true
DiscordChatChannelListCommandMessage: "playerlist"
DiscordChatChannelListCommandExpiration: 10
DiscordChatChannelListCommandExpirationDeleteRequest: true
# Chat channel blacklisted phrases & regex
#
# DiscordChatChannelBlockedPhrases: phrases which if a message is sent in the chat channel containing a phrase here, the message won't be processed
# DiscordChatChannelCutPhrases: phrases which if said in the Minecraft chat will be removed from the message before sending it to the chat channel
# DiscordChatChannelRegex: regex to filter the chat going to Minecraft by
# DiscordChatChannelRegexReplacement: replacement for above option
#
DiscordChatChannelBlockedPhrases: ["Online players (", "**No online players**"]
DiscordChatChannelCutPhrases: ["@everyone"]
DiscordChatChannelRegex: ""
DiscordChatChannelRegexReplacement: ""
# Channel topic updater settings
#
# ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: whether or not the channel topics should be changed at server shutdown at all
# ChannelTopicUpdaterRateInMinutes: amount of minutes between automatically updating the channel topics with fresh information
#
ChannelTopicUpdaterChannelTopicsAtShutdownEnabled: false
ChannelTopicUpdaterRateInMinutes: 999999999
# Discord canned responses
# These are triggers (commands in a way) that will trigger a "canned response" to be sent as a reply to them
# You should probably change these from their defaults or add your own
#
# Syntax is {"TRIGGER": "RESPONSE", "TRIGGER": "RESPONSE", ...}
# If you do not want any canned responses, set this to just {}
# PlaceholderAPI placeholders are supported for the values
#
DiscordCannedResponses: {"!ip": "yourserveripchange.me", "!site": "http://yoursiteurl.net"}
# Minecraft to Discord account linking
# These are the config options pertaining to how linking a Minecraft account to a Discord account functions
#
# MinecraftDiscordAccountLinkedConsoleCommands: commands to run when an account is linked, see below for possible placeholders
# MinecraftDiscordAccountUnlinkedConsoleCommands: commands to run when an account is unlinked, see below for possible placeholders
# %minecraftplayername%: player's Minecraft username
# example: Notch
# %minecraftuuid%: player's uuid
# example: you know what a uuid looks like
# %discordid%: linked discord account's id
# example: 12345678901234567890
# %discordname%: linked discord account's username
# example: Notch
#
# MinecraftDiscordAccountLinkedRoleToAddUserTo: the name of a discord role to add a discord user to when they link their account
# MinecraftDiscordAccountLinkedSetDiscordNicknameAsInGameName: whether or not to set the discord user's nickname to their in-game account name
# MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: allows sending a new code to the bot to unlink and relink with the new code
#
MinecraftDiscordAccountLinkedConsoleCommands: ["", "", ""]
MinecraftDiscordAccountUnlinkedConsoleCommands: ["", "", ""]
MinecraftDiscordAccountLinkedRoleNameToAddUserTo: "Linked"
MinecraftDiscordAccountLinkedSetDiscordNicknameAsInGameName: false
MinecraftDiscordAccountLinkedAllowRelinkBySendingANewCode: false
# Minecraft group -> Discord role synchronization
#
# GroupRoleSynchronizationRoleIdsToSync: these are Discord role IDs that you want to be synchronized from Minecraft to Discord
# if a role ID is not here, the permission for it (discordsrv.sync.[role id]) is effectively useless
# to get your Discord guild's role IDs, run "/discord debug" and look at the first section
# GroupRoleSynchronizationCycleTime: amount of minutes between repeatedly triggering synchronization for all online players
# GroupRoleSynchronizationRemoveRolesOnUnlink: whether or not to remove synced roles from a Discord user when unlinking accounts
#
GroupRoleSynchronizationRoleIdsToSync: ["000000000000000000", "000000000000000000", "000000000000000000"]
GroupRoleSynchronizationCycleTime: 5
GroupRoleSynchronizationRemoveRolesOnUnlink: true
# Server watchdog
#
# The watchdog constantly monitors the last time your server performed a game tick
# If the time since the last tick goes above the set interval in seconds, Discord messages can be triggered
#
# ServerWatchdogEnabled: whether or not the watchdog is enabled at all
# ServerWatchdogTimeout: time in seconds that need to elapse before the watchdog takes action (Spigot's crash detection uses 60 for this)
# the minimum for this value is 10
# ServerWatchdogMessageCount: the amount of times ServerWatchdogMessage is sent. useful if you *really* want to make sure you know something's up
#
ServerWatchdogEnabled: true
ServerWatchdogTimeout: 30
ServerWatchdogMessageCount: 3
# Ban synchronization
# When a player gets banned on the server when they have a linked Discord account you can optionally ban them on the Discord server and vice versa
#
# BanSynchronizationDiscordToMinecraft: whether or not to ban people on the Minecraft server if they get banned from the Discord server
# BanSynchronizationDiscordToMinecraftReason: the message to be used as the ban reason for banning players from the Minecraft server
# BanSynchronizationMinecraftToDiscord: whether or not to ban people on the Discord server if they get banned from the Minecraft server
#
BanSynchronizationDiscordToMinecraft: false
BanSynchronizationDiscordToMinecraftReason: "&cYou have been banned until further notice from the server because you were banned on our Discord server."
BanSynchronizationMinecraftToDiscord: false

View File

@ -1,223 +0,0 @@
# Discord -> Minecraft message
#
# DiscordToMinecraftChatMessageFormat: the format used when sending messages from Discord to Minecraft
# DiscordToMinecraftChatMessageFormatNoRole: the format used when sending messages from Discord to Minecraft when the person doesn't have any roles
#
# Available placeholders:
# %allroles%: all of the person's roles combined with DiscordToMinecraftAllRolesSeparator between them all
# example: Owner | Developer | Boss man
# %message%: message content
# example: Hello!
# %toprole%: person's highest ranking role
# example: Owner
# %toproleinitial%: first letter of the person's highest ranking role
# example: O
# %toprolecolor%: approximate color of person's highest ranking role, definitions for this at DiscordChatChannelColorTranslations in config.yml
# example: &4
# %username%: person's name on Discord or their nickname if one is set
# example: Notch
# %channelname%: name of the channel that the message is coming from
# example: server-chat
#
# DiscordToMinecraftAllRolesSeparator: the separator used in between roles in %allroles%
#
DiscordToMinecraftChatMessageFormat: "[&bDiscord &r| %toprolecolor%%toprole%&r] %username% » %message%"
DiscordToMinecraftChatMessageFormatNoRole: "[&bDiscord&r] %username% » %message%"
DiscordToMinecraftAllRolesSeparator: " | "
# Minecraft -> Discord message
#
# MinecraftChatToDiscordMessageFormat: the format used when sending messages from Minecraft to Discord
# MinecraftChatToDiscordMessageFormatNoPrimaryGroup: used in place of MinecraftChatToDiscordMessageFormat
# when no primary group for the player was found
#
# Available placeholders:
# %username%: raw player username
# example: jeb_
# %displayname%: display name from things like nicknames
# example: BigBossManJeb
# %message%: message content
# example: Hello!
# %primarygroup%: the name of the user's primary group
# %world%: name of world player is in
# example: world
# %worldalias%: alias of world player is in via Multiverse-Core
# example: Mainland
# %date%: current date & time
# example: Sun Jan 1 15:30:45 PDT 2017
# %channelname%: the name of the channel that the message was sent in, if the message was sent in a channel at all
# example: Global
# PlaceholderAPI placeholders are also supported
#
MinecraftChatToDiscordMessageFormat: "**%primarygroup%** %displayname% » %message%"
MinecraftChatToDiscordMessageFormatNoPrimaryGroup: "%displayname% » %message%"
# Chat channel plugin message
# This is a special message that's only used when a supported chat channel plugin is hooked
# It modifies what the message would be like in-game to include information related to the channel the message is from
#
# Available placeholders:
# %channelcolor%: the color character corresponding to the channel
# example: messages from the channel are in red, this would replace with the red color
# %channelname%: the literal name of the channel, usually the name only the server sees internally
# example: staff
# %channelnickname%: the formal nickname of the channel, usually the name of the channel that players see
# example: Staff
# %message%: the message after processing through DiscordToMinecraftChatMessageFormat / DiscordToMinecraftChatMessageFormatNoRole
# example: jeb_ > Hello from the server!
#
ChatChannelHookMessageFormat: "%channelcolor%[%channelnickname%]&r %message%"
# Discord console channel message
# This is the format used when sending a line from the console to the console channel, if enabled
#
# Available placeholders:
# %date%: current date & time
# example: Sun Jan 1 15:30:45 PDT 2017
# %level%: message severity level
# example: INFO, WARN, ERROR
# %line%: line from the console
# example: [DiscordSRV] Enabling DiscordSRV vX.Y
#
DiscordConsoleChannelFormat: "[%date% %level%] %line%"
# Discord chat channel !c command error message
# Used when an error occurs with permissions for the player to run the command, not an error running the command itself
# This is sent as a PM to the user
#
# Available placeholders:
# %user%: the name of the user that tried running the command
# example: Notch
# %error%: the reason for the error
# example: no permission
#
DiscordChatChannelConsoleCommandNotifyErrorsFormat: "**%user%**, you tried running a command. Unfortunately, there was an error: %error%"
# Discord chat channel player list command
# Messages used for when someone runs the playerlist command in a chat channel
#
# DiscordChatChannelListCommandFormatOnlinePlayers: the message at the beginning of the list, before all of the player names
# DiscordChatChannelListCommandFormatNoOnlinePlayers: used instead for when no players are online
# DiscordChatChannelListCommandPlayerFormat: the format of how each player should appear in the list
# Available placeholders:
# %username%: raw player username
# %displayname%: display name from things like nicknames
# %primarygroup%: the name of the user's primary group
# %world%: name of world player is in
# %worldalias%: alias of world player is in via Multiverse-Core
# PlaceholderAPI placeholders are also supported
# DiscordChatChannelListCommandAllPlayersSeparator: the separator used in between players
#
DiscordChatChannelListCommandFormatOnlinePlayers: "**Online players (%playercount%):**"
DiscordChatChannelListCommandFormatNoOnlinePlayers: "**No online players**"
DiscordChatChannelListCommandPlayerFormat: "%displayname%"
DiscordChatChannelListCommandAllPlayersSeparator: ", "
# Minecraft -> Discord player join/leave messages
#
# Available placeholders:
# %message%: join message as seen in-game
# %displayname%: display name from things like nicknames
# %username%: raw player username
# %date%: current date & time
# PlaceholderAPI placeholders are also supported
#
MinecraftPlayerJoinMessageFormat: ":heavy_plus_sign: **%displayname% joined the server**"
MinecraftPlayerFirstJoinMessageFormat: ":tada: **%displayname% joined the server for the first time**"
MinecraftPlayerLeaveMessageFormat: ":heavy_minus_sign: **%displayname% left the server**"
# Minecraft -> Discord player death messages
#
# Available placeholders:
# %displayname%: display name from things like nicknames
# %username%: raw player username
# %deathmessage%: raw death message
# %world%: the name of the world the user died in
# %date%: current date & time
# PlaceholderAPI placeholders are also supported
#
MinecraftPlayerDeathMessageFormat: ":skull: **%deathmessage%**"
# Minecraft -> Discord achievement/advancement messages
#
# Available placeholders:
# %achievement%: title of the achievement/advancement
# %displayname%: display name from things like nicknames
# %username%: raw player username
# %world%: the name of the world the user is in
# %worldalias%: alias of world player is in via Multiverse-Core
# %date%: current date & time
# PlaceholderAPI placeholders are also supported
#
MinecraftPlayerAchievementMessagesFormat: ":medal: **%displayname% has made the advancement %achievement%!**"
# Channel topic updater messages
# This is all the stuff related to automatically updating the chat or console channel's topics with server information
#
# ChannelTopicUpdater______ChannelTopicFormat: message to set the channel's topic to every X seconds
# ChannelTopicUpdater______ChannelTopicAtShutdownFormat: message to set the channel's topic when the server shuts down
#
# Available placeholders:
# %playercount%: current player count
# %playermax%: maximum player count
# %date%: current date
# %totalplayers%: total amount of players to ever join the main world
# %uptimemins%: amount of minutes since DiscordSRV has started
# %uptimehours%: amount of hours since DiscordSRV has started
# %motd%: motto of the day of the server
# %serverversion%: server version such as Spigot-1.9
# %freememory%: free memory of the JVM in MB
# %usedmemory%: used memory of the JVM in MB
# %totalmemory%: total memory of the JVM in MB
# %maxmemory%: max memory of the JVM in MB
# %freememorygb%: free memory of the JVM in GB
# %usedmemorygb%: used memory of the JVM in GB
# %totalmemorygb%: total memory of the JVM in GB
# %maxmemorygb%: max memory of the JVM in GB
# %tps%: average TPS of the server
#
ChannelTopicUpdaterChatChannelTopicFormat: "%playercount%/%playermax% players online | %totalplayers% unique players ever joined | Server online for %uptimemins% minutes | Last update: %date%"
ChannelTopicUpdaterConsoleChannelTopicFormat: "TPS: %tps% | Mem: %usedmemorygb%GB used/%freememorygb%GB free/%maxmemorygb%GB max | %serverversion%"
# AtServerShutdownFormats ONLY supports %totalplayers%, %serverversion%, & %date% / %time%
ChannelTopicUpdaterChatChannelTopicAtServerShutdownFormat: "Server is offline | %totalplayers% unique players ever joined"
ChannelTopicUpdaterConsoleChannelTopicAtServerShutdownFormat: "Server is offline | %serverversion%"
# Discord command message
# This is the message sent to players when they run "/discord". It's recommended to leave command syntax as a part of this
#
DiscordCommandFormat: "&bJoin us on Discord at http://discord.gg/changethisinmessages.yml. For command help, do \"/discord ?\""
# Server startup/shutdown messages
# DiscordChatChannelServerStartupMessage: message to be sent when server starts; leave blank to disable
# DiscordChatChannelServerShutdownMessage: message to be sent when server shuts down; leave blank to disable
#
DiscordChatChannelServerStartupMessage: ":white_check_mark: **Server has started**"
DiscordChatChannelServerShutdownMessage: ":octagonal_sign: **Server has stopped**"
# Server watchdog message
#
# The watchdog constantly monitors the last time your server performed a game tick
# If the time since the last tick goes above the set interval in seconds, Discord messages can be triggered
#
# ServerWatchdogMessage: the message to be sent the the main chat channel.
# you can @mention users by using "<@USERID>", i.e. "<@12345678901234567890>"
# you can @mention roles by using "<@&ROLEID>", i.e. "<@&12345678901234567890>"; see console when discordsrv loads for role ids
# you can @mention the owner of the server by using "%guildowner%"
# you can put the date and time of the crash in the message by using %date%
#
ServerWatchdogMessage: "`%date%` %guildowner%, the server room is on :fire::bangbang:"
# Account link messages
# These are messages used when accounts are linked
#
# Available placeholders:
# CodeGenerated: %code%: the code generated for the player to link their account with
# %botname%: the name of the bot on Discord
# DiscordAccountLinked: %name%: the name of the Minecraft player that the user's Discord account was linked to
# %uuid%: the uuid of the Minecraft player that the user's Discord account was linked to
# MinecraftAccountLinked: %id%: the discord id of the Discord user that the user's Minecraft account was linked to
# %username%: the discord name of the Discord user that the user's Minecraft account was linked to
#
CodeGenerated: "Your link code is %code%. PM the bot on Discord (%botname%) containing just this code as the message to link your accounts."
DiscordAccountLinked: "Your Discord account has been linked to %name% (%uuid%)"
MinecraftAccountLinked: "&bYour UUID has been linked to Discord user %username% (%id%)"

View File

@ -1 +0,0 @@
[123, 34, 109, 101, 115, 115, 97, 103, 101, 115, 95, 115, 101, 110, 116, 95, 116, 111, 95, 100, 105, 115, 99, 111, 114, 100, 34, 58, 50, 44, 34, 109, 101, 115, 115, 97, 103, 101, 115, 95, 115, 101, 110, 116, 95, 116, 111, 95, 109, 105, 110, 101, 99, 114, 97, 102, 116, 34, 58, 49, 125]

Binary file not shown.

View File

@ -1,89 +0,0 @@
config:
ShowInterval: 144000
ShowDonateMsgToOp: false
ShowRate: 2
HitPlayer: true
SendMessages: true
Lightning: true
DestroyTorches: true
DestroyTorchesRadius: 5
Worlds:
- world
- world_nether
- world_the_end
TotemExplodes: true
OnlyWalkingMode: false
BuildStuff: true
PlaceSigns: true
UseTotem: true
WriteBooks: true
Killable: false
UsePotionEffects: true
CaveChance: 40
BookChance: 5
SignChance: 5
DeathMessage: You cannot kill me!
Messages:
- Even Notch can't save you now!
- Fear me!
- Welcome to my world!
- I am your death!
- Grave awaits you!
SignMessages:
- I'm watching.
- Death...
- Eyes in dark...
BookMessages:
- White eyes in dark...
- '... was last what I saw ...'
- '... before i was dead.'
Drops:
'264':
count: 1
chance: 20
BuildPyramids: false
BuildPyramidOnChunkPercentage: 5
UseGraveyardWorld: true
BuryPlayers: true
SpawnWolves: true
SpawnBats: true
WalkingModeRadius:
X: 1000
Z: 1000
BuildInterval: 72000
BuildTemples: true
BuildTempleOnChunkPercentage: 5
UseArtifacts:
Bow: true
Sword: true
Apple: true
HerobrineHP: 300
AttackCreative: true
AttackOP: true
SecuredArea:
Build: true
Attack: true
Haunt: true
Signs: true
Books: true
UseHeads: true
UseAncientSword: true
UseNPC:
Guardian: false
Warrior: false
Demon: false
ItemInHand: '0'
Explosions: true
Burn: true
Curse: true
Limit:
Books: 5
Signs: 5
Heads: 5
UseIgnorePermission: false
Name: Herobrine
HerobrineWorldName: world_herobrine
HerobrineUUID: f84c6a79-0a4e-45e0-879b-cd49ebd4c4e2
UseHauntSound: true
ShowInTabList: false
CheckForUpdates: false

Binary file not shown.

View File

@ -1,245 +0,0 @@
Permissions:
# By default "libsdisguises.disguise.cow" will allow all options for cow disguise unless another permission has
# defined otherwise.
# If given "libsdisguises.disguise.animals.setburning" then "libsdisguises.disguise.cow" they will still be able to
# use other options like "setbaby". This was provided for backwards compatibility.
# By turning this from 'false' to 'true' the plugin will no longer give them the options unless the player was
# explicitly granted it. Even if by wildcard. The above example means they can only use "setburning"
# To summarize, "libsdisguises.disguise.cow" will no longer let them do any options on the cow disguise unless it
# was added to their permissions
# You can read more about permissions here: https://www.spigotmc.org/wiki/lib-s-disguises-setting-up-permissions/
# The permission used to check OPs who may not have permissions defined, is "libsdisguises.*.*.*" which you can
# negate with your permissions plugin
ExplicitDisguises: false
# Disables commands with the exception of /libsdisguises. Useful if you don't want the plugin to be used by anything
# but a plugin
DisableCommands: false
# The disguise plugin stores all GameProfiles inside a folder called "GameProfiles" as a local cache
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache in case they changed their skin
UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: true
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
# I have to disable pushing or you will be pushed around by your own self disguise
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# More options in case you want to disable a specific setting of the scoreboard
Scoreboard:
# Should it modify the scoreboard to turn collisions off?
Collisions: true
# Should it modify the scoreboard teams to disable seeing friendly invisibles?
DisableFriendlyInvisibles: true
# Should the scoreboard warn you if it detects a potential conflict?
# If self disguises are disabled, or the scoreboard is using IGNORE_SCOREBOARD then this does nothing.
WarnConflict: true
# Shall I notify those with the correct permission when there's a LibsDisguises update?
NotifyUpdate: false
# Whats the permission to get the notification?
Permission: 'libsdisguises.update'
# Where should the plugin check for updates?
# SAME_BUILDS - Will check snapshots if you're not using a release build
# RELEASES - Only check for actual releases
# SNAPSHOTS - Only check for new snapshots
UpdatesBranch: SAME_BUILDS
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entity's animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifies the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# Clients will not see any difference in the hitboxes they are attacking, this is a server-sided calculation!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks
# the player is larger than they really are.
# That makes the player unable to approach this building because the server thinks they are trying to glitch inside
# blocks.
# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: true
# This works only for players, disguised monsters and the like will not be undisguised
# Should the player's disguises be removed if they attacks something?
# Blown Disguise message can be changed in translations
# Message can be hidden with an empty translation
BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if they're attacked by something?
BlowDisguisesWhenAttacked: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This controls if a entity's max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when they are full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# On player disguise, a fake player is added to tablist so the skin can load properly.
# If the viewer sees the player disguise but there's no tablist name, they won't see a skin.
# 2 seconds is normally long enough to load the skin properly, but sometimes the server needs longer
# This is in ticks, there are 20 ticks in every second. 40 ticks = 2 seconds. 200 ticks = 10 seconds.
# This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
PlayerDisguisesTablistExpires: 40
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false
# Disguises have a 'setExpires' option which removes the disguise after a set amount of time
# By default, this is set to false which means it expires 9 minutes afterwards, even if they logged off.
# If true, it means they will experience the full 9 minutes, even if they log on for just a minute per day
# Expired message can be hidden with an empty translation message
DynamicExpiry: false
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# Disabling this means that you can't use the setSleeping option on a player disguise. Also you will crash anyone watching when you try to sleep in a bed if disguised as a non-player
# This also sends a chunk packet at key positions
Bed: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true
# Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
# Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
UUIDVersion: 4

Binary file not shown.

View File

@ -1,10 +0,0 @@
global:
auto updater:
notify: false
download: false
delay: 2147483647
metrics: false
background compiler: true
debug: false
detailed error: false
script engine: rhino