Geyser: enable MOTD and player count passthrough

It doesn't seem like Bedrock edition displays the MOTD for third-party
servers anyway, and joining the server works fine with the player count
passthrough.
This commit is contained in:
kaboombot 2025-07-20 21:29:46 +03:00
parent 8f649bab41
commit c92cf9ad83

View file

@ -23,8 +23,8 @@ bedrock:
clone-remote-port: false
# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
# If either of these are empty, the respective string will default to "Geyser"
motd1: "§fFree OP - Anarchy"
motd2: "§8§lWelcome to Kaboom!"
motd1: ""
motd2: ""
# The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
server-name: "Kaboom"
# How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but
@ -90,9 +90,9 @@ command-suggestions: false
# The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
# Relay the MOTD from the remote server to Bedrock players.
passthrough-motd: false
passthrough-motd: true
# Relay the player count and max players from the remote server to Bedrock players.
passthrough-player-counts: false
passthrough-player-counts: true
# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
# This option does nothing on standalone.
legacy-ping-passthrough: false