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Geyser: enable MOTD and player count passthrough
It doesn't seem like Bedrock edition displays the MOTD for third-party servers anyway, and joining the server works fine with the player count passthrough.
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1 changed files with 4 additions and 4 deletions
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@ -23,8 +23,8 @@ bedrock:
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clone-remote-port: false
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# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. This is irrelevant if "passthrough-motd" is set to true
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# If either of these are empty, the respective string will default to "Geyser"
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motd1: "§fFree OP - Anarchy"
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motd2: "§8§lWelcome to Kaboom!"
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motd1: ""
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motd2: ""
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# The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
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server-name: "Kaboom"
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# How much to compress network traffic to the Bedrock client. The higher the number, the more CPU usage used, but
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@ -90,9 +90,9 @@ command-suggestions: false
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# The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
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# Relay the MOTD from the remote server to Bedrock players.
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passthrough-motd: false
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passthrough-motd: true
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# Relay the player count and max players from the remote server to Bedrock players.
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passthrough-player-counts: false
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passthrough-player-counts: true
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# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
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# This option does nothing on standalone.
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legacy-ping-passthrough: false
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