chore: update configs for Essentials

sorry for the diff spam
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amyavi 2024-12-21 18:36:59 -03:00
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3 changed files with 263 additions and 278 deletions

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@ -4,6 +4,9 @@
# +------------------------------------------------------+ #
############################################################
# This is the config file for EssentialsX.
# This config was generated for version 2.21.0-dev+151-f2af952.
# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that:
# - No tabs are present: YAML only allows spaces
@ -11,11 +14,7 @@
# - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe)
# - Text with symbols is enclosed in single or double quotation marks
# If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat
# Version 2.16.1.209
# KITS ARE NOW IN THE kits.yml FILE
# If you need help, you can join the EssentialsX community: https://essentialsx.net/community.html
############################################################
# +------------------------------------------------------+ #
@ -23,17 +22,23 @@
# +------------------------------------------------------+ #
############################################################
update-check: false
# A color code between 0-9 or a-f. Set to 'none' to disable.
# In 1.16+ you can use hex color codes here as well. (For example, #613e1d is brown).
ops-name-color: 'c'
# The character(s) to prefix all nicknames, so that you know they are not true usernames.
# Users with essentials.nick.hideprefix will not be prefixed with the character(s)
nickname-prefix: ''
# The maximum length allowed in nicknames. The nickname prefix is included in this.
# The maximum length allowed in nicknames. The nickname prefix is not included in this.
max-nick-length: 99999
# A list of phrases that cannot be used in nicknames. You can include regular expressions here.
# Users with essentials.nick.blacklist.bypass will be able to bypass this filter.
nick-blacklist:
#- Notch
#- '^Dinnerbone'
# When this option is enabled, nickname length checking will exclude color codes in player names.
# ie: "&6Notch" has 7 characters (2 are part of a color code), a length of 5 is used when this option is set to true
ignore-colors-in-max-nick-length: true
@ -45,6 +50,9 @@ hide-displayname-in-vanish: true
# Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true
# This option will cause Essentials to show players' displaynames instead of usernames when tab completing Essentials commands.
change-tab-complete-name: false
# When this option is enabled, the (tab) player list will be updated with the displayname.
# The value of change-displayname (above) has to be true.
#change-playerlist: true
@ -74,6 +82,15 @@ teleport-safety: true
# teleport-safety and this option need to be set to true to force teleportation to dangerous locations.
force-disable-teleport-safety: true
# If a player is teleporting to an unsafe location in creative, adventure, or god mode; they will not be teleported to a
# safe location. If you'd like players to be teleported to a safe location all of the time, set this option to true.
force-safe-teleport-location: false
# If a player has any passengers, the teleport will fail. Should their passengers be dismounted before they are teleported?
# If this is set to true, Essentials will dismount the player's passengers before teleporting.
# If this is set to false, attempted teleports will be canceled with a warning.
teleport-passenger-dismount: true
# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 0
@ -90,6 +107,9 @@ teleport-to-center: true
# The delay, in seconds, required between /heal or /feed attempts.
heal-cooldown: 0
# Do you want to remove potion effects when healing a player?
remove-effects-on-heal: true
# Near Radius
# The default radius with /near
# Used to use chat radius but we are going to make it separate.
@ -141,7 +161,7 @@ notify-player-of-mail-cooldown: 60
#
# If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias.
# To force essentials to take 'god' alias 'god' to 'egod'.
# See http://wiki.bukkit.org/Commands.yml#aliases for more information.
# See https://bukkit.fandom.com/wiki/Commands.yml#aliases for more information.
overridden-commands:
# - god
@ -149,11 +169,15 @@ overridden-commands:
# Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts.
# You should not have to disable commands used in other plugins, they will automatically get priority.
# See http://wiki.bukkit.org/Commands.yml#aliases to map commands to other plugins.
# See https://bukkit.fandom.com/wiki/Commands.yml#aliases to map commands to other plugins.
disabled-commands:
# - nick
# - clear
# Whether or not Essentials should show detailed command usages.
# If set to false, Essentials will collapse all usages in to one single usage message.
verbose-command-usages: true
# These commands will be shown to players with socialSpy enabled.
# You can add commands from other plugins you may want to track or
# remove commands that are used for something you dont want to spy on.
@ -185,6 +209,26 @@ socialspy-commands:
# If so, they will be differentiated from those sent by normal players.
socialspy-listen-muted-players: true
# Whether social spy should spy on private messages or just the commands from the list above.
# If false, social spy will only monitor commands from the list above.
socialspy-messages: true
# Whether social spy should use formatted display names which may include color.
# If false, social spy will use only the actual player names.
socialspy-uses-displaynames: true
# The following settings listen for when a player changes worlds.
# If you use another plugin to control speed and flight, you should change these to false.
# When a player changes world, should EssentialsX reset their flight?
# This will disable flight if the player does not have essentials.fly.
world-change-fly-reset: true
# When a player changes world, should we reset their speed according to their permissions?
# This resets the player's speed to the default if they don't have essentials.speed.
# If the player doesn't have essentials.speed.bypass, this resets their speed to the maximum specified above.
world-change-speed-reset: true
# Mute Commands
# These commands will be disabled when a player is muted.
# Use '*' to disable every command.
@ -207,12 +251,24 @@ use-bukkit-permissions: false
# removed from the /kit list when a player can no longer use it
skip-used-one-time-kits-from-kit-list: false
# When enabled, armor from kits will automatically be equipped as long as the player's armor slots are empty.
kit-auto-equip: false
# Determines the functionality of the /createkit command.
# If this is true, /createkit will give the user a link with the kit code.
# If this is false, /createkit will add the kit to the kits.yml config file directly.
#
# Default is false.
pastebin-createkit: false
# Determines if /createkit will generate kits using NBT item serialization.
# If this is true, /createkit will store items as NBT; otherwise, it will use Essentials' human-readable item format.
# By using NBT serialization, /createkit can store items with complex metadata such as shulker boxes and weapons with custom attributes.
# WARNING: This option only works on 1.15.2+ Paper servers, and it will bypass any custom serializers from other plugins such as Magic.
# WARNING: When creating kits via /createkit with this option enabled, you will not be able to downgrade your server with these kit items.
# This option only affects /createkit - you can still create kits by hand in `kits.yml` using Essentials' human-readable item format.
# Default is false.
use-nbt-serialization-in-createkit: false
# Essentials Sign Control
# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
# To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
@ -226,7 +282,6 @@ enabledSigns:
- sell
- trade
- free
- disposal
- warp
- kit
- mail
@ -238,6 +293,14 @@ enabledSigns:
- repair
- time
- weather
- anvil
- cartography
- disposal
- grindstone
- loom
- smithing
- workbench
- randomteleport
# How many times per second can Essentials signs be interacted with per player.
# Values should be between 1-20, 20 being virtually no lag protection.
@ -258,12 +321,18 @@ allow-old-id-signs: false
unprotected-sign-names:
#- kit
# Backup runs a batch/bash command while saving is disabled.
# Backup runs a custom batch/bash command at a specified interval.
# The server will save the world before executing the backup command, and disable
# saving during the backup to prevent world corruption or other conflicts.
# Backups can also be triggered manually with /backup.
backup:
# Interval in minutes.
interval: 30
# If true, the backup task will run even if there are no players online.
always-run: false
# Unless you add a valid backup command or script here, this feature will be useless.
# Use 'save-all' to simply force regular world saving without backup.
# The example command below utilizes rdiff-backup: https://rdiff-backup.net/
#command: 'rdiff-backup World1 backups/World1'
# Set this true to enable permission per warp.
@ -283,6 +352,9 @@ list:
# Uncomment the line below to simply list all players with no grouping
Players: '*'
# Displays real names in /list next to players who are using a nickname.
real-names-on-list: false
# More output to the console.
debug: false
@ -290,9 +362,23 @@ debug: false
# If you don't set this, the default locale of the server will be used.
# For example, to set language to English, set locale to en, to use the file "messages_en.properties".
# Don't forget to remove the # in front of the line.
# For more information, visit http://wiki.ess3.net/wiki/Locale
# For more information, visit https://essentialsx.net/wiki/Locale.html
#locale: en
# Should EssentialsX use player's language instead of the server's when sending messages?
# This is useful if you want to use a different language for your server than for your players.
# For example, if you have your server set to English and a player who speaks French, you can set this to true
# and EssentialsX will send messages in French to the player and messages in the console as English.
# If a player's language is not known, the server's language (or one defined above) will be used.
per-player-locale: false
# Change the default primary and secondary colours used in EssentialsX messages.
# Some messages may use custom colours, which will need to be edited in the appropriate message files.
# For more information on customising messages, see https://essentialsx.net/wiki/Locale.html
message-colors:
primary: '#ffaa00'
secondary: '#ff5555'
# Turn off god mode when people leave the server.
remove-god-on-disconnect: false
@ -327,32 +413,91 @@ cancel-afk-on-interact: true
# Disable this to reduce server lag.
cancel-afk-on-move: false
# Should we automatically remove afk status when a player sends a chat message?
cancel-afk-on-chat: true
# Should AFK players be ignored when other players are trying to sleep?
# When this setting is false, players won't be able to skip the night if some players are AFK.
# Users with the permission node essentials.sleepingignored will always be ignored.
sleep-ignores-afk-players: true
# Should vanished players be ignored when other players are trying to sleep?
# When this setting is false, player's won't be able to skip the night if vanished players are not sleeping.
# Users with the permission node essentials.sleepingignored will always be ignored.
sleep-ignores-vanished-player: true
# Set the player's list name when they are AFK. This is none by default which specifies that Essentials
# should not interfere with the AFK player's list name.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
afk-list-name: "none"
# When a player enters or exits AFK mode, should the AFK notification be broadcast
# to the entire server, or just to the player?
# When this setting is false, only the player will be notified upon changing their AFK state.
broadcast-afk-message: true
# You can disable the death messages of Minecraft here.
death-messages: true
# How should essentials handle players with the essentials.keepinv permission who have items with
# curse of vanishing when they die?
# You can set this to "keep" (to keep the item), "drop" (to drop the item), or "delete" (to delete the item).
# Defaults to "keep"
vanishing-items-policy: keep
# How should essentials handle players with the essentials.keepinv permission who have items with
# curse of binding when they die?
# You can set this to "keep" (to keep the item), "drop" (to drop the item), or "delete" (to delete the item).
# Defaults to "keep"
binding-items-policy: keep
# When players die, should they receive the coordinates they died at?
send-info-after-death: false
# Should players with permissions be able to join and part silently?
# You can control this with essentials.silentjoin and essentials.silentquit permissions if it is enabled.
# In addition, people with essentials.silentjoin.vanish will be vanished on join.
allow-silent-join-quit: false
# You can set a custom join message here, set to "none" to disable.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
custom-join-message: "none"
# You can set custom join and quit messages here. Set this to "none" to use the default Minecraft message,
# or set this to "" to hide the message entirely.
# You can set a custom quit message here, set to "none" to disable.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
# Available placeholders:
# {PLAYER} - The player's displayname.
# {USERNAME} - The player's username.
# {PREFIX} - The player's prefix.
# {SUFFIX} - The player's suffix.
# {ONLINE} - The number of players online.
# {UNIQUE} - The number of unique players to join the server.
# {UPTIME} - The amount of time the server has been online.
custom-join-message: "none"
custom-quit-message: "none"
# You can set a custom join message for users who join with a new username here.
# This message will only be used if a user has joined before and have since changed their username.
# This will be displayed INSTEAD OF custom-join-message, so if you intend to keep them similar, make sure they match.
# Set this to "none" to use the the "custom-join-message" above for every join.
# Available placeholders:
# {PLAYER} - The player's displayname.
# {USERNAME} - The player's username.
# {OLDUSERNAME} - The player's old username.
# {PREFIX} - The player's prefix.
# {SUFFIX} - The player's suffix.
# {ONLINE} - The number of players online.
# {UNIQUE} - The number of unique players to join the server.
# {UPTIME} - The amount of time the server has been online.
custom-new-username-message: "none"
# Should Essentials override the vanilla "Server Full" message with its own from the language file?
# Set to false to keep the vanilla message.
use-custom-server-full-message: true
# You can disable join and quit messages when the player count reaches a certain limit.
# When the player count is below this number, join/quit messages will always be shown.
# Set this to -1 to always show join and quit messages regardless of player count.
hide-join-quit-messages-above: -1
# Add worlds to this list, if you want to automatically disable god mode there.
no-god-in-worlds:
# - world_nether
@ -382,6 +527,9 @@ repair-enchanted: true
# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
unsafe-enchantments: true
# The maximum range from the player that the /tree and /bigtree commands can spawn trees.
tree-command-range-limit: 300
#Do you want Essentials to keep track of previous location for /back in the teleport listener?
#If you set this to true any plugin that uses teleport will have the previous location registered.
register-back-in-listener: true
@ -398,11 +546,16 @@ max-walk-speed: 0.8
#Set the maximum amount of mail that can be sent within a minute.
mails-per-minute: 1000
# Set the maximum time /mute can be used for in seconds.
# Set to -1 to disable, and essentials.mute.unlimited can be used to override.
max-mute-time: -1
# Set the maximum time /tempban can be used for in seconds.
# Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
max-tempban-time: -1
# Changes /reply functionality. If true, /r goes to the person you messaged last, otherwise the first person that messaged you.
# Changes the default /reply functionality. This can be changed on a per-player basis using /rtoggle.
# If true, /r goes to the person you messaged last, otherwise the first person that messaged you.
# If false, /r goes to the last person that messaged you.
last-message-reply-recipient: true
@ -412,7 +565,12 @@ last-message-reply-recipient: true
# Default is 180 (3 minutes)
last-message-reply-recipient-timeout: 180
# Toggles whether or not clicking mobs with a milk bucket turns them into a baby.
# Changes the default /reply functionality.
# If true, /reply will not check if the person you're replying to has vanished.
# If false, players will not be able to /reply to players who they can no longer see due to vanish.
last-message-reply-vanished: false
# Toggles whether or not left clicking mobs with a milk bucket turns them into a baby.
milk-bucket-easter-egg: true
# Toggles whether or not the fly status message should be sent to players on join
@ -449,8 +607,13 @@ npcs-in-balance-ranking: false
# This is useful when a sign sells or buys one item at a time and the player wants to sell a bunch at once.
allow-bulk-buy-sell: true
# Allow selling of items with custom names with the /sell command.
# This may be useful to prevent players accidentally selling named items.
allow-selling-named-items: false
# Delay for the MOTD display for players on join, in milliseconds.
# This has no effect if the MOTD command or permission are disabled.
# This can also be set to -1 to completely disable the join MOTD all together.
delay-motd: 0
# A list of commands that should have their complementary confirm commands enabled by default.
@ -459,13 +622,24 @@ default-enabled-confirm-commands:
#- pay
#- clearinventory
# Whether or not to teleport a player back to their previous position after they have been freed from jail.
teleport-back-when-freed-from-jail: true
# Where should Essentials teleport players when they are freed from jail?
# You can set to "back" to have them teleported to where they were before they were jailed, "spawn" to have them
# teleport to spawn, or "off" to not have them teleport.
teleport-when-freed: back
# Whether or not jail time should only be counted while the user is online.
# If true, a jailed player's time will only decrement when they are online.
jail-online-time: false
# Set the timeout, in seconds for players to accept a tpa before the request is cancelled.
# Set to 0 for no timeout.
tpa-accept-cancellation: 120
# The maximum number of simultaneous tpa requests that can be pending for any player.
# Once past this threshold, old requests will instantly time out.
# Defaults to 5.
tpa-max-requests: 5
# Allow players to set hats by clicking on their helmet slot.
allow-direct-hat: true
@ -474,6 +648,11 @@ allow-direct-hat: true
# This doesn't affect running the command from the console, where a world is always required.
allow-world-in-broadcastworld: true
# Consider water blocks as "safe," therefore allowing players to teleport
# using commands such as /home or /spawn to a location that is occupied
# by water blocks
is-water-safe: false
# Should the usermap try to sanitise usernames before saving them?
# You should only change this to false if you use Minecraft China.
safe-usermap-names: true
@ -482,17 +661,30 @@ safe-usermap-names: true
# Example: CommandBlock at <x>,<y>,<z> issued server command: /<command>
log-command-block-commands: false
# Set the maximum speed for projectiles spawned with /fireball.
max-projectile-speed: 8
# Set the maximum amount of lore lines a user can set with the /itemlore command.
# Users with the essentials.itemlore.bypass permission will be able to bypass this limit.
max-itemlore-lines: 10
# Should EssentialsX check for updates?
# If set to true, EssentialsX will show notifications when a new version is available.
# This uses the public GitHub API and no identifying information is sent or stored.
update-check: false
############################################################
# +------------------------------------------------------+ #
# | EssentialsHome | #
# | Homes | #
# +------------------------------------------------------+ #
############################################################
# Allows people to set their bed at daytime.
update-bed-at-daytime: false
# Allows people to set their bed during the day.
# This setting has no effect in Minecraft 1.15+, as Minecraft will always allow the player to set their bed location during the day.
update-bed-at-daytime: true
# Set to true to enable per-world permissions for using homes to teleport between worlds.
# This applies to the /home only.
# This applies to the /home command only.
# Give someone permission to teleport to a world with essentials.worlds.<worldname>
world-home-permissions: false
@ -516,23 +708,26 @@ sethome-multiple:
# change the compass' direction to point towards their first home.
compass-towards-home-perm: false
# Set the maximum speed for projectiles spawned with /fireball.
max-projectile-speed: 8
# If no home is set, would you like to send the player to spawn?
# If set to false, players will not be teleported when they run /home without setting a home first.
spawn-if-no-home: true
# Should players be asked to provide confirmation for homes which they attempt to overwrite?
confirm-home-overwrite: false
############################################################
# +------------------------------------------------------+ #
# | EssentialsEco | #
# | Economy | #
# +------------------------------------------------------+ #
############################################################
# For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy
# You can control the values of items that are sold to the server by using the /setworth command.
# Defines the balance with which new players begin. Defaults to 0.
starting-balance: 0
# worth-# defines the value of an item when it is sold to the server via /sell.
# These are now defined in worth.yml
# Defines the cost to use the given commands PER USE.
# Some commands like /repair have sub-costs, check the wiki for more information.
command-costs:
@ -546,6 +741,10 @@ command-costs:
# such as accented letters, you MUST save the file as UTF-8, not ANSI.
currency-symbol: '$'
# Enable this to make the currency symbol appear at the end of the amount rather than at the start.
# For example, the euro symbol typically appears after the current amount.
currency-symbol-suffix: false
# Set the maximum amount of money a player can have.
# The amount is always limited to 10 trillion because of the limitations of a java double.
max-money: 10000000000000
@ -557,9 +756,27 @@ min-money: -10000
# Enable this to log all interactions with trade/buy/sell signs and sell command.
economy-log-enabled: false
# Enable this to also log all transactions from other plugins through Vault.
# This can cause the economy log to fill up quickly so should only be enabled for testing purposes!
economy-log-update-enabled: false
# Minimum acceptable amount to be used in /pay.
minimum-pay-amount: 0.001
# Enable this to block users who try to /pay another user which ignore them.
pay-excludes-ignore-list: false
# Whether or not users with a balance less than or equal to $0 should be shown in balance-top.
# Setting to false will not show people with balances <= 0 in balance-top.
# NOTE: After reloading the config, you must also run '/baltop force' for this to appear
show-zero-baltop: true
# Requirements which must be met by the player to get their name shown in the balance top list.
# Playtime is in seconds.
baltop-requirements:
minimum-balance: 0
minimum-playtime: 0
# The format of currency, excluding symbols. See currency-symbol-format-locale for symbol configuration.
#
# "#,##0.00" is how the majority of countries display currency.
@ -573,9 +790,18 @@ minimum-pay-amount: 0.001
# For 1'234,50 use fr-ch
#currency-symbol-format-locale: en-US
# Allow players to receive multipliers for items sold with /sell or the sell sign.
# You can set the default multiplier using the 'default' rank below.
# To grant different multipliers to different people, you need to define a 'multiplier-rank' below.
# Create the 'multiplier-rank' below, and give the matching permission: essentials.sell.multiplier.<multiplier-rank>
sell-multipliers:
default: 1.0
double: 2.0
triple: 3.0
############################################################
# +------------------------------------------------------+ #
# | EssentialsHelp | #
# | Help | #
# +------------------------------------------------------+ #
############################################################
@ -588,247 +814,4 @@ non-ess-in-help: true
# You can use negative permissions to remove access to just a single plugins help if the following is enabled.
hide-permissionless-help: true
############################################################
# +------------------------------------------------------+ #
# | EssentialsChat | #
# +------------------------------------------------------+ #
############################################################
# This section requires the EssentialsChat.jar to work.
chat:
# If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
# Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
# Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
# Users with essentials.chat.question can override this by prefixing text with a question mark (?)
# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
radius: 0
# Chat formatting can be done in two ways, you can either define a standard format for all chat.
# Or you can give a group specific chat format, to give some extra variation.
# For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
# For EssentialsX changes, take a look at the EssentialsX wiki: https://github.com/EssentialsX/Essentials/wiki
format: '<{DISPLAYNAME}> {MESSAGE}'
#format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'
#format: '&7{PREFIX}&r {DISPLAYNAME}&r &7{SUFFIX}&r: {MESSAGE}'
group-formats:
# Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'
# Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'
# If you are using group formats make sure to remove the '#' to allow the setting to be read.
############################################################
# +------------------------------------------------------+ #
# | EssentialsProtect | #
# +------------------------------------------------------+ #
############################################################
# This section requires the EssentialsProtect.jar to work.
protect:
# General physics/behavior modifications.
prevent:
lava-flow: false
water-flow: false
water-bucket-flow: false
fire-spread: true
lava-fire-spread: true
flint-fire: false
lightning-fire-spread: true
portal-creation: false
tnt-explosion: false
tnt-playerdamage: false
tnt-minecart-explosion: false
tnt-minecart-playerdamage: false
fireball-explosion: false
fireball-fire: false
fireball-playerdamage: false
witherskull-explosion: false
witherskull-playerdamage: false
wither-spawnexplosion: false
wither-blockreplace: false
creeper-explosion: false
creeper-playerdamage: false
creeper-blockdamage: false
enderdragon-blockdamage: true
enderman-pickup: false
villager-death: false
# Monsters won't follow players.
# permission essentials.protect.entitytarget.bypass disables this.
entitytarget: false
# Prevent the spawning of creatures.
spawn:
creeper: false
skeleton: false
spider: false
giant: false
zombie: false
slime: false
ghast: false
pig_zombie: false
enderman: false
cave_spider: false
silverfish: false
blaze: false
magma_cube: false
ender_dragon: false
pig: false
sheep: false
cow: false
chicken: false
squid: false
wolf: false
mushroom_cow: false
snowman: false
ocelot: false
iron_golem: false
villager: false
wither: false
bat: false
witch: false
horse: false
# Maximum height the creeper should explode. -1 allows them to explode everywhere.
# Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
creeper:
max-height: -1
# Disable various default physics and behaviors.
disable:
# Should fall damage be disabled?
fall: false
# Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
# They will be unable to attack users without that same permission node.
pvp: false
# Should drowning damage be disabled?
# (Split into two behaviors; generally, you want both set to the same value.)
drown: false
suffocate: false
# Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;)
lavadmg: false
# Should arrow damage be disabled?
projectiles: false
# This will disable damage from touching cacti.
contactdmg: false
# Burn, baby, burn! Should fire damage be disabled?
firedmg: false
# Should the damage after hit by a lightning be disabled?
lightning: false
# Should Wither damage be disabled?
wither: false
# Disable weather options?
weather:
storm: false
thunder: false
lightning: false
############################################################
# +------------------------------------------------------+ #
# | EssentialsAntiBuild | #
# +------------------------------------------------------+ #
############################################################
# This section requires the EssentialsAntiBuild.jar to work.
# Disable various default physics and behaviors
# For more information, visit http://wiki.ess3.net/wiki/AntiBuild
# Should people with build: false in permissions be allowed to build?
# Set true to disable building for those people.
# Setting to false means EssentialsAntiBuild will never prevent you from building.
build: true
# Should people with build: false in permissions be allowed to use items?
# Set true to disable using for those people.
# Setting to false means EssentialsAntiBuild will never prevent you from using items.
use: true
# Should we tell people they are not allowed to build?
warn-on-build-disallow: true
# For which block types would you like to be alerted?
# You can find a list of items at https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html.
alert:
on-placement: LAVA,TNT,LAVA_BUCKET
on-use: LAVA_BUCKET
on-break:
blacklist:
# Which blocks should people be prevented from placing?
placement: LAVA,TNT,LAVA_BUCKET
# Which items should people be prevented from using?
usage: LAVA_BUCKET
# Which blocks should people be prevented from breaking?
break:
# Which blocks should not be pushed by pistons?
piston:
# Which blocks should not be dispensed by dispensers
dispenser:
############################################################
# +------------------------------------------------------+ #
# | Essentials Spawn / New Players | #
# +------------------------------------------------------+ #
############################################################
# This section requires essentialsspawn.jar to work.
newbies:
# Should we announce to the server when someone logs in for the first time?
# If so, use this format, replacing {DISPLAYNAME} with the player name.
# If not, set to ''
#announce-format: ''
announce-format: '&dWelcome {DISPLAYNAME}&d to the server!'
# When we spawn for the first time, which spawnpoint do we use?
# Set to "none" if you want to use the spawn point of the world.
spawnpoint: newbies
# Do we want to give users anything on first join? Set to '' to disable
# This kit will be given regardless of cost and permissions, and will not trigger the kit delay.
#kit: ''
kit: tools
# What priority should we use for handling respawns?
# Set this to none, if you want vanilla respawning behaviour.
# Set this to lowest, if you want Multiverse to handle the respawning.
# Set this to high, if you want EssentialsSpawn to handle the respawning.
# Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
respawn-listener-priority: high
# What priority should we use for handling spawning on joining the server?
# See respawn-listener-priority for possible values.
# Note: changing this may impact or break spawn-on-join functionality.
spawn-join-listener-priority: high
# When users die, should they respawn at their first home or bed, instead of the spawnpoint?
respawn-at-home: false
# Teleport all joining players to the spawnpoint
spawn-on-join: false
# The following value of `guests` states that all players in group `guests` will be teleported to spawn when joining.
#spawn-on-join: guests
# The following list value states that all players in group `guests` and `admin` are to be teleported to spawn when joining.
#spawn-on-join:
#- guests
#- admin
# End of file <-- No seriously, you're done with configuration.

View file

@ -1,5 +1,6 @@
# Configuration for the random teleport command.
# Some settings may be defaulted, and can be changed via the /settpr command in-game.
# Use the /settpr command in-game to set random teleport locations.
min-range: 0.0
excluded-biomes:
- cold_ocean

View file

@ -17,3 +17,4 @@ updateUsersMailList: true
updatePurgeBrokenNpcAccounts: true
newUidCacheBuilt: true
updateLegacyToAdventure: true
updateRandomTeleport: true