Remove LibsDisguises and ProtocolLib plugins

Dealing with the issues caused by these plugins isn't worth it in the long run.
This commit is contained in:
mathiascode 2021-01-07 10:14:52 +02:00
parent 52550e2363
commit 7b9dc9e724
11 changed files with 0 additions and 5238 deletions

View file

@ -32,18 +32,6 @@ aliases:
- []
essentials:essversion:
- []
ld:
- []
libsdisg:
- []
libsdisguises:
- []
libsdisguises:ld:
- []
libsdisguises:libsdisg:
- []
libsdisguises:libsdisguises:
- []
icanhasbukkit:
- version $1-
@ -51,10 +39,6 @@ aliases:
- minecraft:ban $1-
clear:
- minecraft:clear $1-
minecraft:datapack:
- []
datapack:
- []
enchant:
- minecraft:enchant $1-
gamemode:

View file

@ -24,7 +24,6 @@ op:
essentials.vanish.see: false
geyser.command.reload: false
geyser.command.stop: false
libsdisguises.reload: false
playerparticles.reload: false
# Due to WorldEdit permission shenanigans, we have to grant

Binary file not shown.

View file

@ -1,367 +0,0 @@
# To use translations in Lib's Disguises, you must have the purchased plugin
# Found in the disguise options for AreaEffectCloud and uses a Color
"setColor": "setColor"
# Found in the disguise options for AreaEffectCloud and uses a boolean
"setIgnoreRadius": "setIgnoreRadius"
# Found in the disguise options for AreaEffectCloud and uses a WrappedParticle
"setParticle": "setParticle"
# Found in the disguise options for AreaEffectCloud and uses a float
"setRadius": "setRadius"
# Found in the disguise options for Entity and uses a boolean
"setAddEntityAnimations": "setAddEntityAnimations"
# Found in the disguise options for Entity and uses multiple ItemStacks
"setArmor": "setArmor"
# Found in the disguise options for Entity and uses a boolean
"setBurning": "setBurning"
# Found in the disguise options for Entity and uses a String
"setCustomName": "setCustomName"
# Found in the disguise options for Entity and uses a boolean
"setCustomNameVisible": "setCustomNameVisible"
# Found in the disguise options for Entity and uses a boolean
"setFlyingWithElytra": "setFlyingWithElytra"
# Found in the disguise options for Entity and uses a boolean
"setGlowing": "setGlowing"
# Found in the disguise options for Entity and uses a boolean
"setInvisible": "setInvisible"
# Found in the disguise options for Entity and uses a ItemStack
"setItemInMainHand": "setItemInMainHand"
# Found in the disguise options for Entity and uses a ItemStack
"setItemInOffHand": "setItemInOffHand"
# Found in the disguise options for Entity and uses a boolean
"setNoGravity": "setNoGravity"
# Found in the disguise options for Entity and uses a boolean
"setRightClicking": "setRightClicking"
# Found in the disguise options for Entity and uses a boolean
"setSneaking": "setSneaking"
# Found in the disguise options for Entity and uses a boolean
"setSprinting": "setSprinting"
# Found in the disguise options for Entity and uses a boolean
"setSelfDisguiseVisible": "setSelfDisguiseVisible"
# Found in the disguise options for Entity and uses a boolean
"setHideHeldItemFromSelf": "setHideHeldItemFromSelf"
# Found in the disguise options for Entity and uses a boolean
"setHideArmorFromSelf": "setHideArmorFromSelf"
# Found in the disguise options for Entity and uses a boolean
"setHearSelfDisguise": "setHearSelfDisguise"
# Found in the disguise options for Entity and uses a boolean
"setHidePlayer": "setHidePlayer"
# Found in the disguise options for Entity and uses a long
"setExpires": "setExpires"
# Found in the disguise options for ArmorStand and uses a EulerAngle
"setBody": "setBody"
# Found in the disguise options for ArmorStand and uses a EulerAngle
"setHead": "setHead"
# Found in the disguise options for ArmorStand and uses a EulerAngle
"setLeftArm": "setLeftArm"
# Found in the disguise options for ArmorStand and uses a EulerAngle
"setLeftLeg": "setLeftLeg"
# Found in the disguise options for ArmorStand and uses a boolean
"setMarker": "setMarker"
# Found in the disguise options for ArmorStand and uses a boolean
"setNoBasePlate": "setNoBasePlate"
# Found in the disguise options for ArmorStand and uses a EulerAngle
"setRightArm": "setRightArm"
# Found in the disguise options for ArmorStand and uses a EulerAngle
"setRightLeg": "setRightLeg"
# Found in the disguise options for ArmorStand and uses a boolean
"setShowArms": "setShowArms"
# Found in the disguise options for ArmorStand and uses a boolean
"setSmall": "setSmall"
# Found in the disguise options for Living Entity and uses a int
"setArrowsSticking": "setArrowsSticking"
# Found in the disguise options for Living Entity and uses a float
"setHealth": "setHealth"
# Found in the disguise options for Living Entity and uses a double
"setMaxHealth": "setMaxHealth"
# Found in the disguise options for Living Entity and uses a Color
"setParticlesColor": "setParticlesColor"
# Found in the disguise options for Living Entity and uses a boolean
"setPotionParticlesAmbient": "setPotionParticlesAmbient"
# Found in the disguise options for Arrow and uses a boolean
"setCritical": "setCritical"
# Found in the disguise options for Insentient and uses a boolean
"setAI": "setAI"
# Found in the disguise options for Bat and uses a boolean
"setHanging": "setHanging"
# Found in the disguise options for Insentient and uses a MainHand
"setMainHand": "setMainHand"
# Found in the disguise options for Blaze and uses a boolean
"setBlazing": "setBlazing"
# Found in the disguise options for Boat and uses a int
"setBoatShake": "setBoatShake"
# Found in the disguise options for Boat and uses a TreeSpecies
"setBoatType": "setBoatType"
# Found in the disguise options for Boat and uses a float
"setDamage": "setDamage"
# Found in the disguise options for Boat and uses a boolean
"setLeftPaddling": "setLeftPaddling"
# Found in the disguise options for Boat and uses a boolean
"setRightPaddling": "setRightPaddling"
# Found in the disguise options for Spider and uses a boolean
"setClimbing": "setClimbing"
# Found in the disguise options for Ageable and uses a boolean
"setBaby": "setBaby"
# Found in the disguise options for Creeper and uses a boolean
"setIgnited": "setIgnited"
# Found in the disguise options for Creeper and uses a boolean
"setPowered": "setPowered"
# Found in the disguise options for ChestedHorse and uses a boolean
"setCarryingChest": "setCarryingChest"
# Found in the disguise options for Horse and uses a boolean
"setEating": "setEating"
# Found in the disguise options for Horse and uses a boolean
"setGrazing": "setGrazing"
# Found in the disguise options for Horse and uses a boolean
"setRearing": "setRearing"
# Found in the disguise options for Horse and uses a boolean
"setReproduced": "setReproduced"
# Found in the disguise options for Horse and uses a boolean
"setSaddled": "setSaddled"
# Found in the disguise options for Horse and uses a boolean
"setTamed": "setTamed"
# Found in the disguise options for Zombie and uses a boolean
"setConverting": "setConverting"
# Found in the disguise options for Item and uses a ItemStack
"setItemStack": "setItemStack"
# Found in the disguise options for Guardian and uses a boolean
"setRetractingSpikes": "setRetractingSpikes"
# Found in the disguise options for Guardian and uses a int
"setTarget": "setTarget"
# Found in the disguise options for EnderCrystal and uses a BlockPosition
"setBeamTarget": "setBeamTarget"
# Found in the disguise options for EnderCrystal and uses a boolean
"setShowBottom": "setShowBottom"
# Found in the disguise options for EnderDragon and uses a int
"setPhase": "setPhase"
# Found in the disguise options for Enderman and uses a boolean
"setAggressive": "setAggressive"
# Found in the disguise options for Raider and uses a boolean
"setCastingSpell": "setCastingSpell"
# Found in the disguise options for FallingBlock and uses a ItemStack
"setBlock": "setBlock"
# Found in the disguise options for FallingBlock and uses a boolean
"setGridLocked": "setGridLocked"
# Found in the disguise options for Firework and uses a int
"setAttachedEntity": "setAttachedEntity"
# Found in the disguise options for Firework and uses a ItemStack
"setFirework": "setFirework"
# Found in the disguise options for FishingHook and uses a int
"setHooked": "setHooked"
# Found in the disguise options for Horse and uses a ItemStack
"setHorseArmor": "setHorseArmor"
# Found in the disguise options for Horse and uses a Style
"setStyle": "setStyle"
# Found in the disguise options for ItemFrame and uses a ItemStack
"setItem": "setItem"
# Found in the disguise options for ItemFrame and uses a int
"setRotation": "setRotation"
# Found in the disguise options for Llama and uses a DyeColor
"setCarpet": "setCarpet"
# Found in the disguise options for Llama and uses a int
"setStrength": "setStrength"
# Found in the disguise options for Slime and uses a int
"setSize": "setSize"
# Found in the disguise options for Minecart and uses a ItemStack
"setBlockInCart": "setBlockInCart"
# Found in the disguise options for Minecart and uses a int
"setBlockOffset": "setBlockOffset"
# Found in the disguise options for Minecart and uses a boolean
"setViewBlockInCart": "setViewBlockInCart"
# Found in the disguise options for MinecartFurnace and uses a boolean
"setFueled": "setFueled"
# Found in the disguise options for Ocelot and uses a boolean
"setSitting": "setSitting"
# Found in the disguise options for Painting and uses a Art
"setArt": "setArt"
# Found in the disguise options for Parrot and uses a Variant
"setVariant": "setVariant"
# Found in the disguise options for Player and uses a boolean
"setCapeEnabled": "setCapeEnabled"
# Found in the disguise options for Player and uses a boolean
"setDisplayedInTab": "setDisplayedInTab"
# Found in the disguise options for Player and uses a boolean
"setHatEnabled": "setHatEnabled"
# Found in the disguise options for Player and uses a boolean
"setJacketEnabled": "setJacketEnabled"
# Found in the disguise options for Player and uses a boolean
"setLeftPantsEnabled": "setLeftPantsEnabled"
# Found in the disguise options for Player and uses a boolean
"setLeftSleeveEnabled": "setLeftSleeveEnabled"
# Found in the disguise options for Player and uses a boolean
"setRightPantsEnabled": "setRightPantsEnabled"
# Found in the disguise options for Player and uses a boolean
"setRightSleeveEnabled": "setRightSleeveEnabled"
# Found in the disguise options for Player and uses a String
"setSkin": "setSkin"
# Found in the disguise options for PlayerDisguise and uses a boolean
"setNameVisible": "setNameVisible"
# Found in the disguise options for PlayerDisguise and uses a boolean
"setDynamicName": "setDynamicName"
# Found in the disguise options for PolarBear and uses a boolean
"setStanding": "setStanding"
# Found in the disguise options for PufferFish and uses a int
"setPuffState": "setPuffState"
# Found in the disguise options for Rabbit and uses a RabbitType
"setType": "setType"
# Found in the disguise options for Sheep and uses a boolean
"setSheared": "setSheared"
# Found in the disguise options for Shulker and uses a BlockPosition
"setAttachmentPosition": "setAttachmentPosition"
# Found in the disguise options for Shulker and uses a BlockFace
"setFacingDirection": "setFacingDirection"
# Found in the disguise options for Shulker and uses a int
"setShieldHeight": "setShieldHeight"
# Found in the disguise options for Snowman and uses a boolean
"setDerp": "setDerp"
# Found in the disguise options for SplashPotion and uses a int
"setPotionId": "setPotionId"
# Found in the disguise options for SplashPotion and uses a ItemStack
"setSplashPotion": "setSplashPotion"
# Found in the disguise options for TropicalFish and uses a DyeColor
"setBodyColor": "setBodyColor"
# Found in the disguise options for TropicalFish and uses a Pattern
"setPattern": "setPattern"
# Found in the disguise options for TropicalFish and uses a DyeColor
"setPatternColor": "setPatternColor"
# Found in the disguise options for Turtle and uses a boolean
"setEgg": "setEgg"
# Found in the disguise options for Vex and uses a boolean
"setAngry": "setAngry"
# Found in the disguise options for Villager and uses a Profession
"setProfession": "setProfession"
# Found in the disguise options for Wither and uses a int
"setInvulnerability": "setInvulnerability"
# Found in the disguise options for WitherSkull and uses a boolean
"setBlue": "setBlue"
# Found in the disguise options for Wolf and uses a boolean
"setBegging": "setBegging"
# Found in the disguise options for Wolf and uses a DyeColor
"setCollarColor": "setCollarColor"
# Found in the disguise options for ZombieVillager and uses a boolean
"setShaking": "setShaking"
# Used as a shortcut for setBaby when disguising an entity
"baby": "baby"
# Used as a shortcut for setBaby(false) when disguising an entity
"adult": "adult"

View file

@ -1,544 +0,0 @@
# To use translations in Lib's Disguises, you must have the purchased plugin
# Name for the AREA_EFFECT_CLOUD disguise
"Area Effect Cloud": "Area Effect Cloud"
# Name for the ARMOR_STAND disguise
"Armor Stand": "Armor Stand"
# Name for the ARROW disguise
"Arrow": "Arrow"
# Name for the BAT disguise
"Bat": "Bat"
# Name for the BEE disguise
"Bee": "Bee"
# Name for the BLAZE disguise
"Blaze": "Blaze"
# Name for the BOAT disguise
"Boat": "Boat"
# Name for the CAT disguise
"Cat": "Cat"
# Name for the CAVE_SPIDER disguise
"Cave Spider": "Cave Spider"
# Name for the CHICKEN disguise
"Chicken": "Chicken"
# Name for the COD disguise
"Cod": "Cod"
# Name for the COW disguise
"Cow": "Cow"
# Name for the CREEPER disguise
"Creeper": "Creeper"
# Name for the DOLPHIN disguise
"Dolphin": "Dolphin"
# Name for the DONKEY disguise
"Donkey": "Donkey"
# Name for the DRAGON_FIREBALL disguise
"Dragon Fireball": "Dragon Fireball"
# Name for the DROWNED disguise
"Drowned": "Drowned"
# Name for the DROPPED_ITEM disguise
"Dropped Item": "Dropped Item"
# Name for the EGG disguise
"Egg": "Egg"
# Name for the ELDER_GUARDIAN disguise
"Elder Guardian": "Elder Guardian"
# Name for the ENDER_CRYSTAL disguise
"Ender Crystal": "Ender Crystal"
# Name for the ENDER_DRAGON disguise
"Ender Dragon": "Ender Dragon"
# Name for the ENDER_PEARL disguise
"Ender Pearl": "Ender Pearl"
# Name for the ENDER_SIGNAL disguise
"Ender Signal": "Ender Signal"
# Name for the ENDERMAN disguise
"Enderman": "Enderman"
# Name for the ENDERMITE disguise
"Endermite": "Endermite"
# Name for the EVOKER disguise
"Evoker": "Evoker"
# Name for the EVOKER_FANGS disguise
"Evoker Fangs": "Evoker Fangs"
# Name for the EXPERIENCE_ORB disguise
"Experience Orb": "Experience Orb"
# Name for the FALLING_BLOCK disguise
"Falling Block": "Falling Block"
# Name for the FIREBALL disguise
"Fireball": "Fireball"
# Name for the FIREWORK disguise
"Firework": "Firework"
# Name for the FISHING_HOOK disguise
"Fishing Hook": "Fishing Hook"
# Name for the FOX disguise
"Fox": "Fox"
# Name for the GHAST disguise
"Ghast": "Ghast"
# Name for the GIANT disguise
"Giant": "Giant"
# Name for the GUARDIAN disguise
"Guardian": "Guardian"
# Name for the HORSE disguise
"Horse": "Horse"
# Name for the HUSK disguise
"Husk": "Husk"
# Name for the ILLUSIONER disguise
"Illusioner": "Illusioner"
# Name for the IRON_GOLEM disguise
"Iron Golem": "Iron Golem"
# Name for the ITEM_FRAME disguise
"Item Frame": "Item Frame"
# Name for the LLAMA disguise
"Llama": "Llama"
# Name for the LLAMA_SPIT disguise
"Llama Spit": "Llama Spit"
# Name for the LEASH_HITCH disguise
"Leash Hitch": "Leash Hitch"
# Name for the MAGMA_CUBE disguise
"Magma Cube": "Magma Cube"
# Name for the MINECART disguise
"Minecart": "Minecart"
# Name for the MINECART_CHEST disguise
"Minecart Chest": "Minecart Chest"
# Name for the MINECART_COMMAND disguise
"Minecart Command": "Minecart Command"
# Name for the MINECART_FURNACE disguise
"Minecart Furnace": "Minecart Furnace"
# Name for the MINECART_HOPPER disguise
"Minecart Hopper": "Minecart Hopper"
# Name for the MINECART_MOB_SPAWNER disguise
"Minecart Mob Spawner": "Minecart Mob Spawner"
# Name for the MINECART_TNT disguise
"Minecart Tnt": "Minecart Tnt"
# Name for the MULE disguise
"Mule": "Mule"
# Name for the MUSHROOM_COW disguise
"Mushroom Cow": "Mushroom Cow"
# Name for the OCELOT disguise
"Ocelot": "Ocelot"
# Name for the PAINTING disguise
"Painting": "Painting"
# Name for the PANDA disguise
"Panda": "Panda"
# Name for the PARROT disguise
"Parrot": "Parrot"
# Name for the PHANTOM disguise
"Phantom": "Phantom"
# Name for the PIG disguise
"Pig": "Pig"
# Name for the PIG_ZOMBIE disguise
"Pig Zombie": "Pig Zombie"
# Name for the PILLAGER disguise
"Pillager": "Pillager"
# Name for the PLAYER disguise
"Player": "Player"
# Name for the POLAR_BEAR disguise
"Polar Bear": "Polar Bear"
# Name for the PRIMED_TNT disguise
"Primed Tnt": "Primed Tnt"
# Name for the PUFFERFISH disguise
"Pufferfish": "Pufferfish"
# Name for the RABBIT disguise
"Rabbit": "Rabbit"
# Name for the RAVAGER disguise
"Ravager": "Ravager"
# Name for the SALMON disguise
"Salmon": "Salmon"
# Name for the SHEEP disguise
"Sheep": "Sheep"
# Name for the SHULKER disguise
"Shulker": "Shulker"
# Name for the SHULKER_BULLET disguise
"Shulker Bullet": "Shulker Bullet"
# Name for the SILVERFISH disguise
"Silverfish": "Silverfish"
# Name for the SKELETON disguise
"Skeleton": "Skeleton"
# Name for the SKELETON_HORSE disguise
"Skeleton Horse": "Skeleton Horse"
# Name for the SLIME disguise
"Slime": "Slime"
# Name for the SMALL_FIREBALL disguise
"Small Fireball": "Small Fireball"
# Name for the SNOWBALL disguise
"Snowball": "Snowball"
# Name for the SNOWMAN disguise
"Snowman": "Snowman"
# Name for the SPECTRAL_ARROW disguise
"Spectral Arrow": "Spectral Arrow"
# Name for the SPIDER disguise
"Spider": "Spider"
# Name for the SPLASH_POTION disguise
"Splash Potion": "Splash Potion"
# Name for the SQUID disguise
"Squid": "Squid"
# Name for the STRAY disguise
"Stray": "Stray"
# Name for the THROWN_EXP_BOTTLE disguise
"Thrown Exp Bottle": "Thrown Exp Bottle"
# Name for the TIPPED_ARROW disguise
"Tipped Arrow": "Tipped Arrow"
# Name for the TRIDENT disguise
"Trident": "Trident"
# Name for the TRADER_LLAMA disguise
"Trader Llama": "Trader Llama"
# Name for the TROPICAL_FISH disguise
"Tropical Fish": "Tropical Fish"
# Name for the TURTLE disguise
"Turtle": "Turtle"
# Name for the ZOMBIE_HORSE disguise
"Zombie Horse": "Zombie Horse"
# Name for the UNKNOWN disguise
"Unknown": "Unknown"
# Name for the VEX disguise
"Vex": "Vex"
# Name for the VILLAGER disguise
"Villager": "Villager"
# Name for the VINDICATOR disguise
"Vindicator": "Vindicator"
# Name for the WANDERING_TRADER disguise
"Wandering Trader": "Wandering Trader"
# Name for the WITCH disguise
"Witch": "Witch"
# Name for the WITHER disguise
"Wither": "Wither"
# Name for the WITHER_SKELETON disguise
"Wither Skeleton": "Wither Skeleton"
# Name for the WITHER_SKULL disguise
"Wither Skull": "Wither Skull"
# Name for the WOLF disguise
"Wolf": "Wolf"
# Name for the ZOMBIE disguise
"Zombie": "Zombie"
# Name for the ZOMBIE_VILLAGER disguise
"Zombie Villager": "Zombie Villager"
# Name for the AbstractHorse EntityType, this is used in radius commands
"AbstractHorse": "AbstractHorse"
# Name for the Ageable EntityType, this is used in radius commands
"Ageable": "Ageable"
# Name for the Ambient EntityType, this is used in radius commands
"Ambient": "Ambient"
# Name for the Animals EntityType, this is used in radius commands
"Animals": "Animals"
# Name for the AreaEffectCloud EntityType, this is used in radius commands
"AreaEffectCloud": "AreaEffectCloud"
# Name for the ArmorStand EntityType, this is used in radius commands
"ArmorStand": "ArmorStand"
# Name for the Boss EntityType, this is used in radius commands
"Boss": "Boss"
# Name for the CaveSpider EntityType, this is used in radius commands
"CaveSpider": "CaveSpider"
# Name for the ChestedHorse EntityType, this is used in radius commands
"ChestedHorse": "ChestedHorse"
# Name for the ComplexEntityPart EntityType, this is used in radius commands
"ComplexEntityPart": "ComplexEntityPart"
# Name for the ComplexLivingEntity EntityType, this is used in radius commands
"ComplexLivingEntity": "ComplexLivingEntity"
# Name for the Creature EntityType, this is used in radius commands
"Creature": "Creature"
# Name for the Damageable EntityType, this is used in radius commands
"Damageable": "Damageable"
# Name for the DragonFireball EntityType, this is used in radius commands
"DragonFireball": "DragonFireball"
# Name for the ElderGuardian EntityType, this is used in radius commands
"ElderGuardian": "ElderGuardian"
# Name for the EnderCrystal EntityType, this is used in radius commands
"EnderCrystal": "EnderCrystal"
# Name for the EnderDragon EntityType, this is used in radius commands
"EnderDragon": "EnderDragon"
# Name for the EnderDragonPart EntityType, this is used in radius commands
"EnderDragonPart": "EnderDragonPart"
# Name for the EnderPearl EntityType, this is used in radius commands
"EnderPearl": "EnderPearl"
# Name for the EnderSignal EntityType, this is used in radius commands
"EnderSignal": "EnderSignal"
# Name for the EvokerFangs EntityType, this is used in radius commands
"EvokerFangs": "EvokerFangs"
# Name for the ExperienceOrb EntityType, this is used in radius commands
"ExperienceOrb": "ExperienceOrb"
# Name for the Explosive EntityType, this is used in radius commands
"Explosive": "Explosive"
# Name for the FallingBlock EntityType, this is used in radius commands
"FallingBlock": "FallingBlock"
# Name for the Fish EntityType, this is used in radius commands
"Fish": "Fish"
# Name for the FishHook EntityType, this is used in radius commands
"FishHook": "FishHook"
# Name for the Flying EntityType, this is used in radius commands
"Flying": "Flying"
# Name for the Golem EntityType, this is used in radius commands
"Golem": "Golem"
# Name for the Hanging EntityType, this is used in radius commands
"Hanging": "Hanging"
# Name for the HumanEntity EntityType, this is used in radius commands
"HumanEntity": "HumanEntity"
# Name for the Illager EntityType, this is used in radius commands
"Illager": "Illager"
# Name for the IronGolem EntityType, this is used in radius commands
"IronGolem": "IronGolem"
# Name for the Item EntityType, this is used in radius commands
"Item": "Item"
# Name for the ItemFrame EntityType, this is used in radius commands
"ItemFrame": "ItemFrame"
# Name for the LargeFireball EntityType, this is used in radius commands
"LargeFireball": "LargeFireball"
# Name for the LeashHitch EntityType, this is used in radius commands
"LeashHitch": "LeashHitch"
# Name for the LightningStrike EntityType, this is used in radius commands
"LightningStrike": "LightningStrike"
# Name for the LingeringPotion EntityType, this is used in radius commands
"LingeringPotion": "LingeringPotion"
# Name for the LivingEntity EntityType, this is used in radius commands
"LivingEntity": "LivingEntity"
# Name for the LlamaSpit EntityType, this is used in radius commands
"LlamaSpit": "LlamaSpit"
# Name for the MagmaCube EntityType, this is used in radius commands
"MagmaCube": "MagmaCube"
# Name for the CommandMinecart EntityType, this is used in radius commands
"CommandMinecart": "CommandMinecart"
# Name for the ExplosiveMinecart EntityType, this is used in radius commands
"ExplosiveMinecart": "ExplosiveMinecart"
# Name for the HopperMinecart EntityType, this is used in radius commands
"HopperMinecart": "HopperMinecart"
# Name for the PoweredMinecart EntityType, this is used in radius commands
"PoweredMinecart": "PoweredMinecart"
# Name for the RideableMinecart EntityType, this is used in radius commands
"RideableMinecart": "RideableMinecart"
# Name for the SpawnerMinecart EntityType, this is used in radius commands
"SpawnerMinecart": "SpawnerMinecart"
# Name for the StorageMinecart EntityType, this is used in radius commands
"StorageMinecart": "StorageMinecart"
# Name for the Mob EntityType, this is used in radius commands
"Mob": "Mob"
# Name for the Monster EntityType, this is used in radius commands
"Monster": "Monster"
# Name for the MushroomCow EntityType, this is used in radius commands
"MushroomCow": "MushroomCow"
# Name for the NPC EntityType, this is used in radius commands
"NPC": "NPC"
# Name for the PigZombie EntityType, this is used in radius commands
"PigZombie": "PigZombie"
# Name for the PolarBear EntityType, this is used in radius commands
"PolarBear": "PolarBear"
# Name for the Projectile EntityType, this is used in radius commands
"Projectile": "Projectile"
# Name for the PufferFish EntityType, this is used in radius commands
"PufferFish": "PufferFish"
# Name for the ShulkerBullet EntityType, this is used in radius commands
"ShulkerBullet": "ShulkerBullet"
# Name for the SkeletonHorse EntityType, this is used in radius commands
"SkeletonHorse": "SkeletonHorse"
# Name for the SmallFireball EntityType, this is used in radius commands
"SmallFireball": "SmallFireball"
# Name for the SpectralArrow EntityType, this is used in radius commands
"SpectralArrow": "SpectralArrow"
# Name for the Spellcaster EntityType, this is used in radius commands
"Spellcaster": "Spellcaster"
# Name for the SplashPotion EntityType, this is used in radius commands
"SplashPotion": "SplashPotion"
# Name for the Tameable EntityType, this is used in radius commands
"Tameable": "Tameable"
# Name for the ThrownExpBottle EntityType, this is used in radius commands
"ThrownExpBottle": "ThrownExpBottle"
# Name for the ThrownPotion EntityType, this is used in radius commands
"ThrownPotion": "ThrownPotion"
# Name for the TippedArrow EntityType, this is used in radius commands
"TippedArrow": "TippedArrow"
# Name for the TNTPrimed EntityType, this is used in radius commands
"TNTPrimed": "TNTPrimed"
# Name for the TropicalFish EntityType, this is used in radius commands
"TropicalFish": "TropicalFish"
# Name for the Vehicle EntityType, this is used in radius commands
"Vehicle": "Vehicle"
# Name for the WaterMob EntityType, this is used in radius commands
"WaterMob": "WaterMob"
# Name for the Weather EntityType, this is used in radius commands
"Weather": "Weather"
# Name for the WitherSkeleton EntityType, this is used in radius commands
"WitherSkeleton": "WitherSkeleton"
# Name for the WitherSkull EntityType, this is used in radius commands
"WitherSkull": "WitherSkull"
# Name for the ZombieHorse EntityType, this is used in radius commands
"ZombieHorse": "ZombieHorse"
# Name for the ZombieVillager EntityType, this is used in radius commands
"ZombieVillager": "ZombieVillager"
# Used for the disgiuse radius command to list all entitytypes
"EntityType": "EntityType"
# Used for the disgiuse modify radius command to list all disguisetypes
"DisgiseType": "DisgiseType"

View file

@ -1,611 +0,0 @@
# To use translations in Lib's Disguises, you must have the purchased plugin
# %s is where text is inserted, look up printf format codes if you're interested
# Reference: BLOWN_DISGUISE
"&cYour disguise was blown!": "&cYour disguise was blown!"
# Reference: EXPIRED_DISGUISE
"&cYour disguise has expired!": "&cYour disguise has expired!"
# Reference: CAN_USE_DISGS
"&2You can use the disguises: %s": "&2You can use the disguises: %s"
# Reference: CANNOT_FIND_PLAYER
"&cCannot find the player/uuid '%s'": "&cCannot find the player/uuid '%s'"
# Reference: CANNOT_FIND_PLAYER_NAME
"&cCannot find the player '%s'": "&cCannot find the player '%s'"
# Reference: CANNOT_FIND_PLAYER_UUID
"&cCannot find the uuid '%s'": "&cCannot find the uuid '%s'"
# Reference: CLICK_TIMER
"&cRight click a entity in the next %s seconds to grab the disguise reference!": "&cRight click a entity in the next %s seconds to grab the disguise reference!"
# Reference: CLONE_HELP1
"&2Right click a entity to get a disguise reference you can pass to other disguise commands!": "&2Right click a entity to get a disguise reference you can pass to other disguise commands!"
# Reference: CLONE_HELP2
"&2Security note: Any references you create will be available to all players able to use disguise references.": "&2Security note: Any references you create will be available to all players able to use disguise references."
# Reference: CLONE_HELP3
"&2/disguiseclone IgnoreEquipment&2(&aOptional&2)": "&2/disguiseclone IgnoreEquipment&2(&aOptional&2)"
# Reference: CUSTOM_DISGUISE_SAVED
"&6Custom disguise has been saved as '%s'!": "&6Custom disguise has been saved as '%s'!"
# Reference: D_HELP1
"&2Disguise another player!": "&2Disguise another player!"
# Reference: D_HELP3
"&2/disguiseplayer <PlayerName> player <Name>": "&2/disguiseplayer <PlayerName> player <Name>"
# Reference: D_HELP4
"&2/disguiseplayer <PlayerName> <DisguiseType> <Baby>": "&2/disguiseplayer <PlayerName> <DisguiseType> <Baby>"
# Reference: D_HELP5
"&2/disguiseplayer <PlayerName> <Dropped_Item/Falling_Block> <Id> <Durability>": "&2/disguiseplayer <PlayerName> <Dropped_Item/Falling_Block> <Id> <Durability>"
# Reference: D_PARSE_NOPERM
"&cYou do not have permission to use the option %s": "&cYou do not have permission to use the option %s"
# Reference: DHELP_CANTFIND
"&cCannot find the disguise %s": "&cCannot find the disguise %s"
# Reference: DHELP_HELP1
"&c/disguisehelp <DisguiseType> &a- View the options you can set on a disguise. Add 'show' to reveal the options you don't have permission to use": "&c/disguisehelp <DisguiseType> &a- View the options you can set on a disguise. Add 'show' to reveal the options you don't have permission to use"
# Reference: DHELP_HELP2
"&c/disguisehelp <DisguiseOption> &a- View information about the disguise options such as 'RabbitType'": "&c/disguisehelp <DisguiseOption> &a- View information about the disguise options such as 'RabbitType'"
# Reference: DHELP_HELP3
"&c/disguisehelp &2%s&a - %s": "&c/disguisehelp &2%s&a - %s"
# Reference: DHELP_HELP4
"&c%s: &a%s": "&c%s: &a%s"
# Reference: DHELP_HELP4_SEPERATOR
"&c, &a": "&c, &a"
# Reference: DHELP_HELP6
"&c%s: &2%s &a%s": "&c%s: &2%s &a%s"
# Reference: DHELP_OPTIONS
"%s options: %s": "%s options: %s"
# Reference: DISABLED_LIVING_TO_MISC
"&cCan't disguise a living entity as a misc disguise. This has been disabled in the config!": "&cCan't disguise a living entity as a misc disguise. This has been disabled in the config!"
# Reference: DISG_ENT_CLICK
"&cRight click an entity in the next %s seconds to disguise it as a %s!": "&cRight click an entity in the next %s seconds to disguise it as a %s!"
# Reference: DISG_ENT_HELP1
"&2Choose a disguise then right click an entity to disguise it!": "&2Choose a disguise then right click an entity to disguise it!"
# Reference: DISG_ENT_HELP3
"&2/disguiseentity player <Name>": "&2/disguiseentity player <Name>"
# Reference: DISG_ENT_HELP4
"&2/disguiseentity <DisguiseType> <Baby>": "&2/disguiseentity <DisguiseType> <Baby>"
# Reference: DISG_ENT_HELP5
"&2/disguiseentity <Dropped_Item/Falling_Block> <Id> <Durability>": "&2/disguiseentity <Dropped_Item/Falling_Block> <Id> <Durability>"
# Reference: DISG_HELP1
"&2Choose a disguise to become the disguise!": "&2Choose a disguise to become the disguise!"
# Reference: DISG_HELP2
"&2/disguise player <Name>": "&2/disguise player <Name>"
# Reference: DISG_HELP3
"&2/disguise <DisguiseType> <Baby>": "&2/disguise <DisguiseType> <Baby>"
# Reference: DISG_HELP4
"&2/disguise <Dropped_Item/Falling_Block> <Id> <Durability>": "&2/disguise <Dropped_Item/Falling_Block> <Id> <Durability>"
# Reference: DISG_PLAYER_AS_DISG
"&cSuccessfully disguised %s as a %s!": "&cSuccessfully disguised %s as a %s!"
# Reference: DISG_PLAYER_AS_DISG_FAIL
"&cFailed to disguise %s as a %s!": "&cFailed to disguise %s as a %s!"
# Reference: DISGUISED
"&cNow disguised as a %s": "&cNow disguised as a %s"
# Reference: DISRADIUS
"&cSuccessfully disguised %s entities!": "&cSuccessfully disguised %s entities!"
# Reference: DISRADIUS_FAIL
"&cCouldn't find any entities to disguise!": "&cCouldn't find any entities to disguise!"
# Reference: DMODENT_HELP1
"&2Choose the options for a disguise then right click a entity to modify it!": "&2Choose the options for a disguise then right click a entity to modify it!"
# Reference: DMODIFY_HELP1
"&2Modify your own disguise as you wear it!": "&2Modify your own disguise as you wear it!"
# Reference: DMODIFY_HELP2
"&2/disguisemodify setBaby true setSprinting true": "&2/disguisemodify setBaby true setSprinting true"
# Reference: DMODIFY_HELP3
"&2You can modify the disguises: %s": "&2You can modify the disguises: %s"
# Reference: DMODIFY_MODIFIED
"&cYour disguise has been modified!": "&cYour disguise has been modified!"
# Reference: DMODIFY_NO_PERM
"&cNo permission to modify your disguise!": "&cNo permission to modify your disguise!"
# Reference: DMODIFYENT_CLICK
"&cRight click a disguised entity in the next %s seconds to modify their disguise!": "&cRight click a disguised entity in the next %s seconds to modify their disguise!"
# Reference: DMODPLAYER_HELP1
"&2Modify the disguise of another player!": "&2Modify the disguise of another player!"
# Reference: DMODPLAYER_MODIFIED
"&cModified the disguise of %s!": "&cModified the disguise of %s!"
# Reference: DMODPLAYER_NODISGUISE
"&cThe player '%s' is not disguised": "&cThe player '%s' is not disguised"
# Reference: DMODPLAYER_NOPERM
"&cYou do not have permission to modify this disguise": "&cYou do not have permission to modify this disguise"
# Reference: DMODRADIUS
"&cSuccessfully modified the disguises of %s entities!": "&cSuccessfully modified the disguises of %s entities!"
# Reference: DMODRADIUS_HELP1
"&2Modify the disguises in a radius! Caps at %s blocks!": "&2Modify the disguises in a radius! Caps at %s blocks!"
# Reference: DHELP_SHOW
"Show": "Show"
# Reference: DHELP_NO_OPTIONS
"&cNo options with permission to use": "&cNo options with permission to use"
# Reference: DCLONE_EQUIP
"ignoreEquip": "ignoreEquip"
# Reference: DCLONE_SNEAKSPRINT
"doSneakSprint": "doSneakSprint"
# Reference: DCLONE_SNEAK
"doSneak": "doSneak"
# Reference: DCLONE_SPRINT
"doSprint": "doSprint"
# Reference: DMODRADIUS_HELP2
"&2/disguisemodifyradius <&aDisguiseType&2(&aOptional&2)&2> <&aRadius&2> <&aDisguise Options&2>": "&2/disguisemodifyradius <&aDisguiseType&2(&aOptional&2)&2> <&aRadius&2> <&aDisguise Options&2>"
# Reference: DMODRADIUS_HELP3
"&2See the DisguiseType's usable by &a/disguisemodifyradius DisguiseType": "&2See the DisguiseType's usable by &a/disguisemodifyradius DisguiseType"
# Reference: DMODRADIUS_NEEDOPTIONS
"&cYou need to supply the disguise options as well as the radius": "&cYou need to supply the disguise options as well as the radius"
# Reference: DMODRADIUS_NEEDOPTIONS_ENTITY
"&cYou need to supply the disguise options as well as the radius and EntityType": "&cYou need to supply the disguise options as well as the radius and EntityType"
# Reference: DMODRADIUS_NOENTS
"&cCouldn't find any disguised entities!": "&cCouldn't find any disguised entities!"
# Reference: DMODRADIUS_NOPERM
"&cNo permission to modify %s disguises!": "&cNo permission to modify %s disguises!"
# Reference: DMODRADIUS_UNRECOGNIZED
"&cUnrecognised DisguiseType %s": "&cUnrecognised DisguiseType %s"
# Reference: DMODRADIUS_USABLE
"&2DisguiseTypes usable are: %s&2.": "&2DisguiseTypes usable are: %s&2."
# Reference: DPLAYER_SUPPLY
"&cYou need to supply a disguise as well as the player/uuid": "&cYou need to supply a disguise as well as the player/uuid"
# Reference: DRADIUS_ENTITIES
"&2EntityTypes usable are: %s": "&2EntityTypes usable are: %s"
# Reference: DRADIUS_HELP1
"&2Disguise all entities in a radius! Caps at %s blocks!": "&2Disguise all entities in a radius! Caps at %s blocks!"
# Reference: DRADIUS_HELP3
"&2/disguiseradius <&aEntityType&2(&aOptional&2)&2> <&aRadius&2> player <&aName&2>": "&2/disguiseradius <&aEntityType&2(&aOptional&2)&2> <&aRadius&2> player <&aName&2>"
# Reference: DRADIUS_HELP4
"&2/disguiseradius <&aEntityType&2(&aOptional&2)&2> <&aRadius&2> <&aDisguiseType&2> <&aBaby&2(&aOptional&2)&2>": "&2/disguiseradius <&aEntityType&2(&aOptional&2)&2> <&aRadius&2> <&aDisguiseType&2> <&aBaby&2(&aOptional&2)&2>"
# Reference: DRADIUS_HELP5
"&2/disguiseradius <&aEntityType&2(&aOptional&2)&2> <&aRadius&2> <&aDropped_Item/Falling_Block&2> <&aId&2> <&aDurability&2(&aOptional&2)&2>": "&2/disguiseradius <&aEntityType&2(&aOptional&2)&2> <&aRadius&2> <&aDropped_Item/Falling_Block&2> <&aId&2> <&aDurability&2(&aOptional&2)&2>"
# Reference: DRADIUS_HELP6
"&2See the EntityType's usable by &a/disguiseradius EntityTypes": "&2See the EntityType's usable by &a/disguiseradius EntityTypes"
# Reference: DRADIUS_MISCDISG
"&cFailed to disguise %s entities because the option to disguise a living entity as a non-living has been disabled in the config": "&cFailed to disguise %s entities because the option to disguise a living entity as a non-living has been disabled in the config"
# Reference: DRADIUS_NEEDOPTIONS
"&cYou need to supply a disguise as well as the radius": "&cYou need to supply a disguise as well as the radius"
# Reference: DRADIUS_NEEDOPTIONS_ENTITY
"&cYou need to supply a disguise as well as the radius and EntityType": "&cYou need to supply a disguise as well as the radius and EntityType"
# Reference: FAILED_DISGIUSE
"&cFailed to disguise as a %s": "&cFailed to disguise as a %s"
# Reference: GRABBED_SKIN
"&6Grabbed skin and saved as %s!": "&6Grabbed skin and saved as %s!"
# Reference: PLEASE_WAIT
"&7Please wait...": "&7Please wait..."
# Reference: INVALID_CLONE
"&4Unknown option '%s' - Valid options are 'IgnoreEquipment' 'DoSneakSprint' 'DoSneak' 'DoSprint'": "&4Unknown option '%s' - Valid options are 'IgnoreEquipment' 'DoSneakSprint' 'DoSneak' 'DoSprint'"
# Reference: LIBS_COMMAND_WRONG_ARG
"&c[LibsDisguises] Did you mean 'reload', 'scoreboard', 'permtest', 'json' or 'metainfo'?": "&c[LibsDisguises] Did you mean 'reload', 'scoreboard', 'permtest', 'json' or 'metainfo'?"
# Reference: LIMITED_RADIUS
"&cLimited radius to %s! Don't want to make too much lag right?": "&cLimited radius to %s! Don't want to make too much lag right?"
# Reference: LISTEN_ENTITY_ENTITY_DISG_ENTITY
"&cDisguised %s as a %s!": "&cDisguised %s as a %s!"
# Reference: LISTEN_ENTITY_ENTITY_DISG_PLAYER
"&cDisguised %s as the player %s!": "&cDisguised %s as the player %s!"
# Reference: LISTEN_ENTITY_ENTITY_DISG_PLAYER_FAIL
"&cFailed to disguise %s as the player %s!": "&cFailed to disguise %s as the player %s!"
# Reference: LISTEN_ENTITY_PLAYER_DISG_ENTITY
"&cDisguised the player %s as a %s!": "&cDisguised the player %s as a %s!"
# Reference: LISTEN_ENTITY_PLAYER_DISG_ENTITY_FAIL
"&cFailed to disguise the player %s as a %s!": "&cFailed to disguise the player %s as a %s!"
# Reference: LISTEN_ENTITY_PLAYER_DISG_PLAYER
"&cDisguised the player %s as the player %s!": "&cDisguised the player %s as the player %s!"
# Reference: LISTEN_ENTITY_PLAYER_DISG_PLAYER_FAIL
"&cFailed to disguise the player %s as the player %s!": "&cFailed to disguise the player %s as the player %s!"
# Reference: LISTEN_UNDISG_ENT
"&cUndisguised the %s": "&cUndisguised the %s"
# Reference: LISTEN_UNDISG_ENT_FAIL
"&c%s isn't disguised!": "&c%s isn't disguised!"
# Reference: LISTEN_UNDISG_PLAYER
"&cUndisguised %s": "&cUndisguised %s"
# Reference: LISTEN_UNDISG_PLAYER_FAIL
"&cThe %s isn't disguised!": "&cThe %s isn't disguised!"
# Reference: LISTENER_MODIFIED_DISG
"&cModified the disguise!": "&cModified the disguise!"
# Reference: MADE_REF
"&cConstructed a %s disguise! Your reference is %s": "&cConstructed a %s disguise! Your reference is %s"
# Reference: MADE_REF_EXAMPLE
"&cExample usage: /disguise %s": "&cExample usage: /disguise %s"
# Reference: NO_CONSOLE
"&cYou may not use this command from the console!": "&cYou may not use this command from the console!"
# Reference: NO_PERM
"&cYou are forbidden to use this command.": "&cYou are forbidden to use this command."
# Reference: NO_PERM_DISGUISE
"&cYou do not have permission for that disguise!": "&cYou do not have permission for that disguise!"
# Reference: NO_PERMS_USE_OPTIONS
"&cIgnored %s options you do not have permission to use. Add 'show' to view unusable options.": "&cIgnored %s options you do not have permission to use. Add 'show' to view unusable options."
# Reference: OWNED_BY
"&6Plugin registered to '%%__USER__%%'!": "&6Plugin registered to '%%__USER__%%'!"
# Reference: NOT_DISGUISED
"&cYou are not disguised!": "&cYou are not disguised!"
# Reference: TARGET_NOT_DISGUISED
"&cThat entity is not disguised!": "&cThat entity is not disguised!"
# Reference: NOT_NUMBER
"&cError! %s is not a number": "&cError! %s is not a number"
# Reference: PARSE_CANT_DISG_UNKNOWN
"&cError! You cannot disguise as &aUnknown!": "&cError! You cannot disguise as &aUnknown!"
# Reference: PARSE_CANT_LOAD
"&cError! This disguise couldn't be loaded!": "&cError! This disguise couldn't be loaded!"
# Reference: PARSE_DISG_NO_EXIST
"&cError! The disguise &a%s&c doesn't exist!": "&cError! The disguise &a%s&c doesn't exist!"
# Reference: PARSE_EXPECTED_RECEIVED
"&cExpected &a%s&c, received &a%s&c instead for &a%s": "&cExpected &a%s&c, received &a%s&c instead for &a%s"
# Reference: PARSE_PARTICLE_BLOCK
"&cExpected &a%s:Material&c, received &a%s&c instead": "&cExpected &a%s:Material&c, received &a%s&c instead"
# Reference: PARSE_PARTICLE_ITEM
"&cExpected &a%s:Material,Amount?,Glow?&c, received &a%s&c instead": "&cExpected &a%s:Material,Amount?,Glow?&c, received &a%s&c instead"
# Reference: PARSE_PARTICLE_REDSTONE
"&cExpected &a%s:Color,Size.0?&c, received &a%s&c instead": "&cExpected &a%s:Color,Size.0?&c, received &a%s&c instead"
# Reference: PARSE_NO_ARGS
"No arguments defined": "No arguments defined"
# Reference: PARSE_NO_OPTION_VALUE
"&cNo value was given for the option %s": "&cNo value was given for the option %s"
# Reference: PARSE_NO_PERM_NAME
"&cError! You don't have permission to use that name!": "&cError! You don't have permission to use that name!"
# Reference: PARSE_NO_PERM_PARAM
"&cError! You do not have permission to use the parameter %s on the %s disguise!": "&cError! You do not have permission to use the parameter %s on the %s disguise!"
# Reference: PARSE_NO_PERM_REF
"&cYou do not have permission to use disguise references!": "&cYou do not have permission to use disguise references!"
# Reference: PARSE_NO_REF
"&cCannot find a disguise under the reference %s": "&cCannot find a disguise under the reference %s"
# Reference: PARSE_OPTION_NA
"&cCannot find the option '%s'": "&cCannot find the option '%s'"
# Reference: PARSE_SUPPLY_PLAYER
"&cError! You need to give a player name!": "&cError! You need to give a player name!"
# Reference: PARSE_TOO_MANY_ARGS
"&cError! %s doesn't know what to do with %s!": "&cError! %s doesn't know what to do with %s!"
# Reference: PARSE_INVALID_TIME
"&cError! %s is not a valid time! Use s,m,h,d or secs,mins,hours,days": "&cError! %s is not a valid time! Use s,m,h,d or secs,mins,hours,days"
# Reference: PARSE_INVALID_TIME_SEQUENCE
"&cError! %s is not a valid time! Do amount then time, eg. 4min10sec": "&cError! %s is not a valid time! Do amount then time, eg. 4min10sec"
# Reference: PARSE_USE_SECOND_NUM
"&cError! Only the disguises %s and %s uses a second number!": "&cError! Only the disguises %s and %s uses a second number!"
# Reference: REF_TOO_MANY
"&cFailed to store the reference, too many cloned disguises. Please raise the maximum cloned disguises, or lower the time they last": "&cFailed to store the reference, too many cloned disguises. Please raise the maximum cloned disguises, or lower the time they last"
# Reference: RELOADED_CONFIG
"&a[LibsDisguises] Reloaded config.": "&a[LibsDisguises] Reloaded config."
# Reference: UND_ENTITY
"&cRight click a disguised entity to undisguise them!": "&cRight click a disguised entity to undisguise them!"
# Reference: UNDISG
"&cYou are no longer disguised": "&cYou are no longer disguised"
# Reference: UNDISG_PLAYER
"&c%s is no longer disguised": "&c%s is no longer disguised"
# Reference: UNDISG_PLAYER_FAIL
"&c%s not disguised!": "&c%s not disguised!"
# Reference: UNDISG_PLAYER_HELP
"&c/undisguiseplayer <Name>": "&c/undisguiseplayer <Name>"
# Reference: UNDISRADIUS
"&cSuccessfully undisguised %s entities!": "&cSuccessfully undisguised %s entities!"
# Reference: UPDATE_READY
"&c[LibsDisguises] &4There is a update ready to be downloaded! You are using &cv%s&4, the new version is &cv%s&4!": "&c[LibsDisguises] &4There is a update ready to be downloaded! You are using &cv%s&4, the new version is &cv%s&4!"
# Reference: UPDATE_READY_SNAPSHOT
"&c[LibsDisguises] &4There is a new build of Lib's Disguises! You are using &c#%s&4, the latest build is &c#%s&4!&c\nhttps://ci.md-5.net/job/LibsDisguises/lastSuccessfulBuild/": "&c[LibsDisguises] &4There is a new build of Lib's Disguises! You are using &c#%s&4, the latest build is &c#%s&4!&c\nhttps://ci.md-5.net/job/LibsDisguises/lastSuccessfulBuild/"
# Reference: VIEW_SELF_ON
"&aToggled viewing own disguise on!": "&aToggled viewing own disguise on!"
# Reference: VIEW_SELF_OFF
"&aToggled viewing own disguise off!": "&aToggled viewing own disguise off!"
# Reference: CLICK_TO_COPY
"&aClick to Copy:": "&aClick to Copy:"
# Reference: SKIN_DATA
"&aSkin Data: &e%s": "&aSkin Data: &e%s"
# Reference: CLICK_TO_COPY_DATA
"&eData": "&eData"
# Reference: CLICK_TO_COPY_WITH_SKIN
"&aVersion with skin data:": "&aVersion with skin data:"
# Reference: CLICK_TO_COPY_WITH_SKIN_NO_COPY
"&aVersion with skin data: &e%s": "&aVersion with skin data: &e%s"
# Reference: COPY_DISGUISE_NO_COPY
"&aData: &e%s": "&aData: &e%s"
# Reference: CLICK_TO_COPY_HOVER
"&6Click to Copy": "&6Click to Copy"
# Reference: CLICK_COPY
"&e&l%s": "&e&l%s"
# Reference: SKIN_API_IN_USE
"&cmineskin.org is currently in use, please try again": "&cmineskin.org is currently in use, please try again"
# Reference: SKIN_API_TIMER
"&cmineskin.org can be used again in %s seconds": "&cmineskin.org can be used again in %s seconds"
# Reference: SKIN_API_FAIL
"&cUnexpected error while accessing mineskin.org, please try again": "&cUnexpected error while accessing mineskin.org, please try again"
# Reference: SKIN_API_BAD_URL
"&cInvalid url provided! Please ensure it is a .png file download!": "&cInvalid url provided! Please ensure it is a .png file download!"
# Reference: SKIN_API_FAILED_URL
"&cInvalid url provided! mineskin.org failed to grab it!": "&cInvalid url provided! mineskin.org failed to grab it!"
# Reference: SKIN_API_FAIL_CODE
"&cError %s! %s": "&cError %s! %s"
# Reference: SKIN_API_403
"mineskin.org denied access to that url": "mineskin.org denied access to that url"
# Reference: SKIN_API_404
"mineskin.org unable to find an image at that url": "mineskin.org unable to find an image at that url"
# Reference: SKIN_API_IMAGE_TIMEOUT
"&cError! mineskin.org took too long to connect! Is your image valid?": "&cError! mineskin.org took too long to connect! Is your image valid?"
# Reference: SKIN_API_TIMEOUT_ERROR
"&cError! Took too long to connect to mineskin.org!": "&cError! Took too long to connect to mineskin.org!"
# Reference: SKIN_API_TIMEOUT
"&cTook too long to connect to mineskin.org!": "&cTook too long to connect to mineskin.org!"
# Reference: SKIN_API_IMAGE_HAS_ERROR
"Your image has the error: %s": "Your image has the error: %s"
# Reference: SKIN_API_USING_URL
"&7Url provided, now attempting to connect to mineskin.org": "&7Url provided, now attempting to connect to mineskin.org"
# Reference: SKIN_API_BAD_FILE_NAME
"&cInvalid file name provided! File not found!": "&cInvalid file name provided! File not found!"
# Reference: SKIN_API_BAD_FILE
"&cInvalid file provided! Please ensure it is a valid .png skin!": "&cInvalid file provided! Please ensure it is a valid .png skin!"
# Reference: SKIN_API_USING_FILE
"&7File provided and found, now attempting to upload to mineskin.org": "&7File provided and found, now attempting to upload to mineskin.org"
# Reference: SKIN_API_INVALID_NAME
"&cInvalid name/file/uuid provided!": "&cInvalid name/file/uuid provided!"
# Reference: SKIN_API_USING_UUID
"&7UUID successfully parsed, now attempting to connect to mineskin.org": "&7UUID successfully parsed, now attempting to connect to mineskin.org"
# Reference: SKIN_API_USING_NAME
"&7Determined to be player name, now attempting to validate and connect to mineskin.org": "&7Determined to be player name, now attempting to validate and connect to mineskin.org"
# Reference: SAVE_DISG_HELP_1
"&aThe <DisguiseName> is what the disguise will be called in Lib's Disguises": "&aThe <DisguiseName> is what the disguise will be called in Lib's Disguises"
# Reference: SAVE_DISG_HELP_2
"&a/savedisguise <DisguiseName> - If you don't provide arguments, it'll try make a disguise from your current disguise. This will not work if you are not disguised!": "&a/savedisguise <DisguiseName> - If you don't provide arguments, it'll try make a disguise from your current disguise. This will not work if you are not disguised!"
# Reference: SAVE_DISG_HELP_3
"&a/savedisguise <DisguiseName> <Arguments>": "&a/savedisguise <DisguiseName> <Arguments>"
# Reference: SAVE_DISG_HELP_4
"&aYour arguments need to be as if you're using /disguise. So '/disguise player Notch setsneaking' - Means '/savedisguise Notch player Notch setsneaking'": "&aYour arguments need to be as if you're using /disguise. So '/disguise player Notch setsneaking' - Means '/savedisguise Notch player Notch setsneaking'"
# Reference: SAVE_DISG_HELP_5
"&aRemember! You can upload your own skins, then reference those skins!": "&aRemember! You can upload your own skins, then reference those skins!"
# Reference: GRAB_DISG_HELP_1
"&aYou can choose a name to save the skins under, the names will be usable as if it was an actual player skin": "&aYou can choose a name to save the skins under, the names will be usable as if it was an actual player skin"
# Reference: GRAB_DISG_HELP_2
"&2/grabskin https://somesite.com/myskin.png <Optional Name>": "&2/grabskin https://somesite.com/myskin.png <Optional Name>"
# Reference: GRAB_DISG_HELP_3
"&2/grabskin myskin.png <Optional Name> - Skins must be in the folder!": "&2/grabskin myskin.png <Optional Name> - Skins must be in the folder!"
# Reference: GRAB_DISG_HELP_4
"&2/grabskin <Player name or UUID> <Optional Name>": "&2/grabskin <Player name or UUID> <Optional Name>"
# Reference: GRAB_DISG_HELP_5
"&aYou will be sent the skin data, but you can also use the saved names in disguises": "&aYou will be sent the skin data, but you can also use the saved names in disguises"
# Reference: CUSTOM_DISGUISE_NAME_CONFLICT
"&cCannot create the custom disguise '%s' as there is a name conflict!": "&cCannot create the custom disguise '%s' as there is a name conflict!"
# Reference: ERROR_LOADING_CUSTOM_DISGUISE
"&cError while loading custom disguise '%s'%s": "&cError while loading custom disguise '%s'%s"
# Reference: SKIN_API_INTERNAL_ERROR
"&cInternal error in the skin API, perhaps bad data?": "&cInternal error in the skin API, perhaps bad data?"
# Reference: META_INFO
"&aName: %s, Watcher: %s, Index: %s, Type: %s, Default: %s": "&aName: %s, Watcher: %s, Index: %s, Type: %s, Default: %s"
# Reference: META_NOT_FOUND
"&cNo meta exists under that name!": "&cNo meta exists under that name!"
# Reference: META_VALUES
"&9Metas: &3": "&9Metas: &3"
# Reference: META_VALUES_NO_CLICK
"&9Metas, use as param for more info: &3": "&9Metas, use as param for more info: &3"
# Reference: META_VALUE_SEPERATOR
"&b, &3": "&b, &3"
# Reference: META_CLICK_SHOW
"&6Click to show %s": "&6Click to show %s"
# Reference: LIBS_PERM_CHECK_INFO_1
"&bNow checking for the permission 'libsdisguises.disguise.pig'": "&bNow checking for the permission 'libsdisguises.disguise.pig'"
# Reference: LIBS_PERM_CHECK_INFO_2
"&bIf you did not give this permission, please set it. You can supply a player name to test another player.": "&bIf you did not give this permission, please set it. You can supply a player name to test another player."
# Reference: NORMAL_PERM_CHECK_SUCCESS
"&6Normal permission check, success.": "&6Normal permission check, success."
# Reference: NORMAL_PERM_CHECK_FAIL
"&cNormal permission check, fail.": "&cNormal permission check, fail."
# Reference: LIBS_PERM_CHECK_SUCCESS
"&6Lib's Disguises permission check, success. Pig disguise should be usable!": "&6Lib's Disguises permission check, success. Pig disguise should be usable!"
# Reference: LIBS_PERM_CHECK_FAIL
"&6Lib's Disguises permission check, fail. Your permission plugin isn't compliant!": "&6Lib's Disguises permission check, fail. Your permission plugin isn't compliant!"
# Reference: CANT_ATTACK_DISGUISED
"&cCannot fight while disguised!": "&cCannot fight while disguised!"
# Reference: CANT_ATTACK_DISGUISED_RECENTLY
"&cYou were disguised recently! Can't attack yet!": "&cYou were disguised recently! Can't attack yet!"
# Reference: SWITCH_WORLD_DISGUISE_REMOVED
"&cDisguise removed as you've switched worlds!": "&cDisguise removed as you've switched worlds!"
# Reference: ACTION_BAR_MESSAGE
"&6Currently disguised as %s": "&6Currently disguised as %s"
# Reference: ITEM_SERIALIZED
"&6Json Serialized, click to copy: ": "&6Json Serialized, click to copy: "
# Reference: ITEM_SERIALIZED_MC
"&6MC Serialized, click to copy: ": "&6MC Serialized, click to copy: "
# Reference: ITEM_SERIALIZED_MC_LD
"&6MC Serialized for LD, click to copy: ": "&6MC Serialized for LD, click to copy: "
# Reference: ITEM_SIMPLE_STRING
"&6Simple, click to copy: ": "&6Simple, click to copy: "
# Reference: ITEM_SERIALIZED_NO_COPY
"&6Json Serialized: &e%s": "&6Json Serialized: &e%s"
# Reference: ITEM_SERIALIZED_MC_NO_COPY
"&6MC Serialized: &e%s": "&6MC Serialized: &e%s"
# Reference: ITEM_SERIALIZED_MC_LD_NO_COPY
"&6MC Serialized for LD: &e%s": "&6MC Serialized for LD: &e%s"
# Reference: ITEM_SIMPLE_STRING_NO_COPY
"&6Simple: &e%s": "&6Simple: &e%s"
# Reference: LIBS_SCOREBOARD_NO_TEAM
"&cNot on a scoreboard team!": "&cNot on a scoreboard team!"
# Reference: LIBS_SCOREBOARD_NO_TEAM_PUSH
"&cScoreboard team has pushing enabled!": "&cScoreboard team has pushing enabled!"
# Reference: LIBS_SCOREBOARD_SUCCESS
"&6On a team and pushing is disabled! If you're still having issues and you are disguised right now, then you have a plugin modifying scoreboard through packets": "&6On a team and pushing is disabled! If you're still having issues and you are disguised right now, then you have a plugin modifying scoreboard through packets"
# Reference: LIBS_SCOREBOARD_DISABLED
"The scoreboard modification has been disabled in config, will continue the debug incase this is intended.": "The scoreboard modification has been disabled in config, will continue the debug incase this is intended."

View file

@ -1,332 +0,0 @@
Permissions:
# By default "libsdisguises.disguise.cow" will allow all options for cow disguise unless another permission has
# defined otherwise.
# If given "libsdisguises.disguise.animals.setburning" then "libsdisguises.disguise.cow" they will still be able to
# use other options like "setbaby". This was provided for backwards compatibility.
# By turning this from 'false' to 'true' the plugin will no longer give them the options unless the player was
# explicitly granted it. Even if by wildcard. The above example means they can only use "setburning"
# To summarize, "libsdisguises.disguise.cow" will no longer let them do any options on the cow disguise unless it
# was added to their permissions
# You can read more about permissions here: https://www.spigotmc.org/wiki/lib-s-disguises-setting-up-permissions/
# The permission used to check OPs who may not have permissions defined, is "libsdisguises.*.*.*" which you can
# negate with your permissions plugin
ExplicitDisguises: false
# What should the default permissions be for seeing commands?
# This is a config option because I can't verify if they should be able to see commands normally due to my
# permissions system. My system is complex, but its a ton of control.
# This isn't an issue normally, but I recently received complaints from someone who doesn't believe in permissions...
# Some of you may also wish to hide these commands!
# The permissions for commands are a simple 'libsdisguises.seecmd.command' where 'command' can be
# 'disguise', 'undisguise' etc. A simple 'libsdisguises.seecmd' permission may also work for children
# If you change this while the server is running, players may need to rejoin for it to take effect
# Remember that command blocks need 'TRUE' or 'OP' to use the commands.
# TRUE = Everyone can see this, the default. Can be negated with permissions
# FALSE = No one can see this without permissions to allow it
# OP = Only operators can see this
# NOT_OP = Only non operators can see this
SeeCommands: true
# Some disguises have randomized options on disguise, such as a fox type or a villager breed.
# This may be problematic for some server owners, so you can disable it below
RandomDisguiseOptions: true
# You can also get this information through /libsdisguises config
# Should the plugin output missing config options instead of just counting them
VerboseConfig: false
# Should the plugin output changed config options? Will also list unknown extra options
ChangedConfig: false
# Should the config automatically update itself each time there's a config entry missing?
# The old config will have any custom comments or invalid config entries wiped.
UpdateConfig: false
# Disables commands with the exception of /libsdisguises. Useful if you don't want the plugin to be used by anything
# but a plugin
# Useful if you didn't purchase the plugin.
DisableCommands: false
# The disguise plugin stores all GameProfiles inside a folder called "GameProfiles" as a local cache
# This means that the plugin doesn't need to constantly call Mojang just to find a skin for an offline player
# However some people may prefer to disable this.
# Even if you disable this, if there was disguises in the cache already then it will use them
SaveGameProfiles: true
# This option is useless if you don't enable SaveGameProfiles!
# If a player has been disguised before and their skin saved into the cache
# When they join the server will automatically update the cache in case they changed their skin
UpdateGameProfiles: true
# THIS IS A PREMIUM ONLY FEATURE. TO USE IT, PURCHASE THE PLUGIN.
# Saves disguises so that they persist after server shutdown, chunks unload, player logouts and so on.
# As such, this completely replaces the KeepDisguises aspect which has been removed except for the player death.
# Players - Are player disguises saved
# Entities - Are entities disguises saved (This is everything that's not a player)
# If you are using the dev builds, place your premium version of Lib's Disguises.jar inside the LibsDisguises folder
# This will enable premium only features for the dev builds.
# The saved disguises are saved in a json file format inside the plugin folder, there will be no other formats
SaveDisguises:
Players: false
Entities: false
# There are four options you can use
# VANILLA - Names are limited to 16 chars but can't be changed without resending disguise
# TEAMS - Names are limited to 32 chars but can be changed willy nilly
# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
# And names will always display even if the entity is invisible using potion effects
PlayerNames: TEAMS
# If doing ARMORSTANDS in the above option, should CustomNames be overridden to use armorstands too?
# This allows multiline names
OverrideCustomNames: true
# How many ticks before tab packet is sent to remove from tablist. This shouldn't need to be touched
TablistRemoveDelay: 3
# Does the player keep their disguise after they die?
KeepDisguises:
PlayerDeath: true
# Should the plugin use translations? Note that a player must see the message before it will appear in translations.yml
Translations: false
# How should the plugin handle self disguises scoreboards? It disables pushing in whichever team they're assigned.
# If you want them to be able to push again when they undisguise, set this to CREATE_SCOREBOARD
# I have to disable pushing or you will be pushed around by your own self disguise
# MODIFY_SCOREBOARD - Modifies the player's current team if possible, otherwise assigns them to a new scoreboard team.
# IGNORE_SCOREBOARD - Doesn't touch scoreboards at all, effectively means that if you didn't disable pushing in their scoreboard team; They will still be pushed around
# CREATE_SCOREBOARD - Creates a new team which copies the attributes of their previous scoreboard team which they are then assigned to. This means they keep nametag color and other options.
SelfDisguisesScoreboard: MODIFY_SCOREBOARD
# More options in case you want to disable a specific setting of the scoreboard
Scoreboard:
# Should it modify the scoreboard to turn collisions off?
Collisions: true
# Should it modify the scoreboard teams to disable seeing friendly invisibles?
DisableFriendlyInvisibles: true
# Should the scoreboard warn you if it detects a potential conflict?
# If self disguises are disabled, or the scoreboard is using IGNORE_SCOREBOARD then this does nothing.
WarnConflict: true
# Shall I notify those with the correct permission when there's a LibsDisguises update?
NotifyUpdate: false
# Should the plugin automatically update?
AutoUpdate: false
# Where should the plugin check for updates?
# SAME_BUILDS - Will check snapshots if you're not using a release build
# RELEASES - Only check for actual releases
# SNAPSHOTS - Only check for new snapshots
UpdatesBranch: SAME_BUILDS
# Whats the max size allowed for command disguiseradius
DisguiseRadiusMax: 50
# Whats the max size allowed for command undisguiseradius
UndisguiseRadiusMax: 50
# Shall the players view their disguises?
# Best used when viewing yourself in 3rd person
ViewSelfDisguises: true
# Some disguises are rather big and tall and block your vision
# By default those disguises are enabled despite misgivings, such as zombies, players, etc.
# The baby versions however, should be short enough that it's a non-issue
TallSelfDisguises: true
# Shall I disguise the sounds?
# This turns your damage sound into a MOOOO
DisguiseSounds: true
# Shall the disguised hear their disguise sounds or their damage sounds.
# I disable this as it can be a little confusing when not used with self disguises
HearSelfDisguise: true
# When disguised, should a message be displayed to the player? If so, where?
# The message can be customized in translations
# BOSS_BAR is not supported in 1.12!
# NONE, BOSS_BAR, ACTION_BAR
NotifyBar: ACTION_BAR
# If using boss bar, these two options come into play
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/BarColor.html
BossBarColor: GREEN
# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/BarStyle.html
BossBarStyle: SOLID
# By the default the plugin saves the users of the /viewdisguisebar and /viewselfdisguises to a file
# So that it persists after restart
SaveUserPreferences: true
# Shall I send the velocity packets? I REALLY recommend you don't disable.
# This is the only thing allowing the mobs to fly without glitching out.
SendVelocity: true
# For self disguises, they need to have the armor and the held item removed
# Else they see floating armor, floating held items.
# This turns the items invisible in the disguised players inventory. It does not actually remove them!
# Be warned that in creative this can actually delete the item from the inventory due to a weird bug
RemoveArmor: true
RemoveHeldItem: false
# If you set a disguise to burning, it will no longer be able to be shown as sneaking or invisible.
# Set this to true if you want the disguise to get the animations of the disguised entity. Such as invisible, on fire, sprinting, sneaking, blocking
# This is only valid if you set a animation on the disguise itself. Because the entity's animations are applied otherwise.
AddEntityAnimations: true
# When a sheep or wolf is right clicked with dye. The client automatically assumes it was successful and displays the sheep's wool or the wolfs collar as dyed.
# This is a option that either prevents that happening, or it changes their color officially in the plugin so that everyone sees it changed.
# Its currently set to false which means that the color is not changed and will refresh itself to the player.
# Please note that this will not remove the dye from their hands. This also does not check if the disguised entity is actually a sheep/wolf and wants a say in its color.
DyeableSheep: false
DyeableWolf: false
DyeableCat: false
# Can a player interact with a llama with carpet to set or change their carpet color?
CarpetableLlama: true
# Can a player interact with a non-saddled horse of any type, to give it a saddle?
# This does not change what you can ride or control!
SaddleableHorse: true
# This is only called into action when the disguise is constructed using the commands.
# And when the disguise supports that. This will not be used at all for plugins constructing the disguises for instance.
# Such as prophunt. Its also false because its kind of a retarded feature.
# This is pretty simple. It shows the players displayname (Name as it appears in chat) above their head.
# This also overrides any custom name they have set in their disguise options.
# This does not take effect on player disguises
# Permission to disable is libsdisguises.disablename
ShowNamesAboveDisguises: false
# This supports the above option.
# If this is true, then the name shown above the head appears regardless of if you are looking at the disguise directly or not.
NameAboveHeadAlwaysVisible: true
# This modifies the bounding box, This is stuff like can a arrow hit them.
# If you turn this to true, arrows will act like they hit the disguise in the right place!
# Clients will not see any difference in the hitboxes they are attacking, this is a server-sided calculation!
# So someone disguised as a enderdragon will easily get shot down by arrows!
# This WILL conflict with NoCheatPlus. Other plugins may also get problems.
# This shouldn't really be enabled for players as it also interferes with their movement because the server thinks
# the player is larger than they really are.
# That makes the player unable to approach this building because the server thinks they are trying to glitch inside
# blocks.
# This feature is highly experimental and is guaranteed to cause problems for players who are disguised
ModifyBoundingBox: false
# This prevents disguised players from being targeted by monsters.
# This doesn't prevent their targeting you if already targeting when disguised
# They will just ignore you unless provoked.
MonstersIgnoreDisguises: true
# This works only for players, disguised monsters and the like will not be undisguised
# Should the player's disguises be removed if they attacks something?
# Blown Disguise message can be changed in translations
# Message can be hidden with an empty translation
BlowDisguisesWhenAttacking: false
# Should the player's disguises be removed if they're attacked by something?
BlowDisguisesWhenAttacked: false
# Should PvP be disabled when disguised?
DisablePvP: false
# Should PvE be disabled when disguised? (Eg, fighting zombie)
DisablePvE: false
# How long after disguise wears off, should pvp be allowed again? Requires above to be true
# Default value 5 seconds
PvPTimer: 5
# This works with 'DisablePvP' that if attacked by another entity, they have 'PvPTimer' amount of time
# to attack back. Timer is reset with every successful attack
RetaliationCombat: false
#Stop shulker disguises from moving, they're weird. This option only effects PLAYERS that are disguised, other entities disguised as shulkers will NOT be effected!
StopShulkerDisguisesFromMoving: true
# A option to choose how many seconds a DisguiseEntity command is valid for people to right click a entity to disguise it before expiring
DisguiseEntityExpire: 10
# Another option to choose the same thing for DisguiseClone command
DisguiseCloneExpire: 10
# Max disguises to store at a time with the DisguiseClone command
DisguiseCloneSize: 3
# This controls if a entity's max health is determined by the entity, or by the disguise.
# Wither is 200, a player is 20. With this enabled, a player disguised as a wither will have the boss bar health accurate to the players health.
# Else it will be 1/20 of the boss bar when they are full health.
# Setting this in LivingWatcher overrides both values.
MaxHealthDeterminedByEntity: true
# This here is a option to turn off misc disguises.
# This means you can not have a living entity disguise as a non-living entity.
# This disables the Attributes packet, Non-living entities can still disguise as other non-living
# This means that the above option will not work as it uses the attribute packet.
MiscDisguisesForLiving: true
# Turn this to true to have players undisguised when switching worlds
UndisguiseOnWorldChange: false
# Contact Mojang's servers? Disabling this option will disable player skin disguises!
ContactMojangServers: true
# Hide players in tab when disguised? This means a disguised player cannot be seen when you press tab! This can be toggled on/off per disguise
HideDisguisedPlayersFromTab: false
# Always show player disguises in tab? The names will continue to appear in tab until the disguise is removed.
ShowPlayerDisguisesInTab: false
# On player disguise, a fake player is added to tablist so the skin can load properly.
# This option is ignored if 'ShowPlayerDisguisesInTab' is enabled.
# 2 ticks should easily be enough.
PlayerDisguisesTablistExpires: 2
# Don't like players able to set themselves invisible when using the disguise commands? Toggle this to true and no one can use setInvisible! Plugins can still use this however.
DisableInvisibility: false
# Disguises have a 'setExpires' option which removes the disguise after a set amount of time
# By default, this is set to false which means it expires 9 minutes afterwards, even if they logged off.
# If true, it means they will experience the full 9 minutes, even if they log on for just a minute per day
# Expired message can be hidden with an empty translation message
DynamicExpiry: false
# Some players have issues with conflicting plugins where disguised entities will show the wrong armor
# This should be left alone unless you're trying to solve this issue. Such as MM and stone blocks.
# When true, the plugin will hide player disguises armor to prevent a minor visual bug for half a second
PlayerHideArmor: true
# This will help performance, especially with CPU
# Due to safety reasons, self disguises can never have their packets disabled.
PacketsEnabled:
# This disables the animation packet. If a disguised entity sends a animation packet and they are using a non-living disguise. People will crash.
# Disabling this also means that if a player disguised as a non-player leaves a bug. People will crash
Animation: true
# This disguises the collect packet. If a living entity disguised as a non-living entity picks up a item. People will crash. This fixes it
# This also fixes people crashing if a item disguised as a sleeping player is picked up - Only true if Bed is enabled as well
Collect: true
# This disables a fix for when a disguised entity wearing armor dies, if the disguise can wear armor. It drops unpickupable items to anyone watching.
EntityStatus: true
# Entity equipment is the packets that are sent to ensure that a disguise has or doesn't have armor, and their held item.
# Disabling this means that any disguises which can wear armor or hold items will show the armor/held item that the disguised is wearing.
Equipment: true
# This doesn't actually disable the packet. It would introduce problems. Instead it does the next best thing and caches the data.
# This means that entity metadata will not change, and will only be sent in the spawn packet.
# This is good if performance is extremely in need.
# This is bad to disable unless you are ONLY going to use the disguises for decorations.
# To be honest. This is basically "Disable entity animations". That option is called 'AddEntityAnimations' in the config but unlike that, this is always in effect.
# Animations set by use of the api or through the disguise command are still in effect.
Metadata: true
# Movement packets are the biggest cpu hit. These are majorly used to ensure that the disguises facing direction isn't bugged up.
# If you are using the Item_Frame disguise, when a packet is sent (Roughly every 2min) the disguise will bug up until they move.
Movement: true
# Disable this if you don't mind crashing everytime you see someone riding something disguised as a non-living entity
Riding: true
# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
WitherSkull: true
# This is only used when using a modded disguises thingy, check disguises.yml for more info
# This is used as a hack to bypass bungeecord issues
LoginPayload: true
# Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
# Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
UUIDVersion: 4

View file

@ -1,27 +0,0 @@
# Here you can create your own disguises and disguise into them using the normal disguise commands
# To create them is super simple, you're using it just like you would in a command. The only tricky thing is that it must be valid yaml. TIP: Enclose the strings in '
# Please note that this is parsed exactly like a command, no spaces in your playername.
# The following disguises will work if you remove the '#' at the beginning of the line, this creates a disguise which you can use by /disguise libraryaddict. So simple
# To get the skin signiture, you can find it on mojang's servers. Such as https://sessionserver.mojang.com/session/minecraft/profile/<uuid>?unsigned=false
# Just remember to remove the slashes from the UUID, remember the UUID is the unique code given to a player, just google for a tool to see someone's UUID
# Example: https://sessionserver.mojang.com/session/minecraft/profile/a149f81bf7844f8987c554afdd4db533?unsigned=false
# You can also use placeholders in the disguises to create disguises that have the command users skin
# %user-name% - Replaces %user-name% with the command user's name.
# %user-skin% - Replaces %user-skin% with the command user's skin for use with player disguises.
# %target-name% - Finds first viable name from: Player name, entity custom nametag, then entity type (Pig, Horse, Cow)
# %target-skin% - If target is a player, replaces %target-skin% with their skin for use with player disguises
# If target is not a player, will silently fail
# The below disguise would give a disguised sheep the nametag; Me: libraryaddict, Them: Sheep
# Example: 'cow setCustomName "Me: %user-name%, Them: %target-name%"'
#
# This would give the disguised target a player disguise of their own name, but using the skin of the command user
# Example2: 'player %target-name% setSkin %user-skin%'
Disguises:
# Warrior: 'zombie setArmor DIAMOND_BOOTS,DIAMOND_LEGGINGS,DIAMOND_CHESTPLATE,DIAMOND_HELMET'
# Topsy: 'player Dinnerbone setSkin %target-skin%'

Binary file not shown.

View file

@ -1,30 +0,0 @@
global:
# Settings for the automatic version updater
auto updater:
notify: false
download: false
# Number of seconds to wait until a new update is downloaded
delay: 2147483647
metrics: false
# Automatically compile structure modifiers
background compiler: false
# Disable version checking for the given Minecraft version. Backup your world first!
ignore version check:
# Override the starting injecting method
injection method:
# Whether or not to enable the filter command
debug: false
# Whether or not to print a stack trace for every warning
detailed error: false
# The engine used by the filter command
script engine: rhino
suppressed reports: