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Re-enable Geyser for Bedrock Edition support
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4 changed files with 98 additions and 4777 deletions
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@ -13,42 +13,74 @@ bedrock:
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address: 0.0.0.0
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address: 0.0.0.0
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# The port that will listen for connections
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# The port that will listen for connections
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port: 19132
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port: 19132
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# Some hosting services change your Java port everytime you start the server and require the same port to be used for Bedrock.
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# This option makes the Bedrock port the same as the Java port every time you start the server.
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# This option is for the plugin version only.
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clone-remote-port: false
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# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. Irrelevant if "passthrough-motd" is set to true
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# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. Irrelevant if "passthrough-motd" is set to true
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# If either of these are empty, the respective string will default to "Geyser"
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motd1: "§7§lKaboom > §rFree OP - Anarchy"
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motd1: "§7§lKaboom > §rFree OP - Anarchy"
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motd2: "§7§lKaboom > §rFree OP - Anarchy"
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motd2: "§7§lKaboom > §rFree OP - Anarchy"
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# The Server Name that will be sent to Minecraft: Bedrock Edition clients. This is visible in both the pause menu and the settings menu.
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server-name: "Kaboom"
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# Whether to enable PROXY protocol or not for clients. You DO NOT WANT this feature unless you run UDP reverse proxy
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# in front of your Geyser instance.
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enable-proxy-protocol: false
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# A list of allowed PROXY protocol speaking proxy IP addresses/subnets. Only effective when "enable-proxy-protocol" is enabled, and
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# should really only be used when you are not able to use a proper firewall (usually true with shared hosting providers etc.).
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# Keeping this list empty means there is no IP address whitelist.
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# Both IP addresses and subnets are supported.
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#proxy-protocol-whitelisted-ips: [ "127.0.0.1", "172.18.0.0/16" ]
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remote:
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remote:
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# The IP address of the remote (Java Edition) server
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# The IP address of the remote (Java Edition) server
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address: 127.0.0.1
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# If it is "auto", for standalone version the remote address will be set to 127.0.0.1,
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# for plugin versions, Geyser will attempt to find the best address to connect to.
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address: auto
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# The port of the remote (Java Edition) server
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# The port of the remote (Java Edition) server
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# For plugin versions, if address has been set to "auto", the port will also follow the server's listening port.
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port: 25565
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port: 25565
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# Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
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# Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
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auth-type: offline
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auth-type: offline
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# Allow for password-based authentication methods through Geyser. Only useful in online mode.
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# If this is false, users must authenticate to Microsoft using a code provided by Geyser on their desktop.
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allow-password-authentication: true
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# Whether to enable PROXY protocol or not while connecting to the server.
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# This is useful only when:
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# 1) Your server supports PROXY protocol (it probably doesn't)
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# 2) You run Velocity or BungeeCord with the option enabled in the proxy's main config.
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# IF YOU DON'T KNOW WHAT THIS IS, DON'T TOUCH IT!
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use-proxy-protocol: false
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# Floodgate uses encryption to ensure use from authorised sources.
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# Floodgate uses encryption to ensure use from authorised sources.
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# This should point to the public key generated by Floodgate (Bungee or CraftBukkit)
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# This should point to the public key generated by Floodgate (Bungee or CraftBukkit)
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# You can ignore this when not using Floodgate.
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# You can ignore this when not using Floodgate.
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floodgate-key-file: public-key.pem
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floodgate-key-file: public-key.pem
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## the Xbox/MCPE username is the key for the Java server auth-info
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# The Xbox/Minecraft Bedrock username is the key for the Java server auth-info.
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## this allows automatic configuration/login to the remote Java server
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# This allows automatic configuration/login to the remote Java server.
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## if you are brave/stupid enough to put your Mojang account info into
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# If you are brave enough to put your Mojang account info into a config file.
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## a config file
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# Uncomment the lines below to enable this feature.
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#userAuths:
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#userAuths:
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# bluerkelp2: # MCPE/Xbox username
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# BedrockAccountUsername: # Your Minecraft: Bedrock Edition username
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# email: not_really_my_email_address_mr_minecrafter53267@gmail.com # Mojang account email address
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# email: javaccountemail@example.com # Your Minecraft: Java Edition email
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# password: "this isn't really my password"
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# password: javaccountpassword123 # Your Minecraft: Java Edition password
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# microsoft-account: true # Whether the account is a Mojang or Microsoft account.
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#
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#
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# herpderp40300499303040503030300500293858393589:
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# bluerkelp2:
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# email: herpderp@derpherp.com
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# email: not_really_my_email_address_mr_minecrafter53267@gmail.com
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# password: dooooo
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# password: "this isn't really my password"
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# microsoft-account: false
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# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
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# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
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# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
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# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
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command-suggestions: true
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command-suggestions: true
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# The following two options enable "ping passthrough" - the MOTD and/or player count gets retrieved from the Java server.
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# The following three options enable "ping passthrough" - the MOTD, player count and/or protocol name gets retrieved from the Java server.
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# Relay the MOTD from the remote server to Bedrock players.
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# Relay the MOTD from the remote server to Bedrock players.
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passthrough-motd: false
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passthrough-motd: false
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# Relay the protocol name (e.g. BungeeCord [X.X], Paper 1.X) - only really useful when using a custom protocol name!
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# This will also show up on sites like MCSrvStatus. <mcsrvstat.us>
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passthrough-protocol-name: false
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# Relay the player count and max players from the remote server to Bedrock players.
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# Relay the player count and max players from the remote server to Bedrock players.
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passthrough-player-counts: false
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passthrough-player-counts: false
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# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
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# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
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@ -58,7 +90,11 @@ legacy-ping-passthrough: false
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# Increase if you are getting BrokenPipe errors.
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# Increase if you are getting BrokenPipe errors.
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ping-passthrough-interval: 3
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ping-passthrough-interval: 3
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# Maximum amount of players that can connect
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# Whether to forward player ping to the server. While enabling this will allow Bedrock players to have more accurate
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# ping, it may also cause players to time out more easily.
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forward-player-ping: false
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# Maximum amount of players that can connect. This is only visual at this time and does not actually limit player count.
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max-players: 10000
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max-players: 10000
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# If debug messages should be sent through console
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# If debug messages should be sent through console
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@ -78,24 +114,46 @@ allow-third-party-ears: true
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# Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat
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# Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat
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show-cooldown: true
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show-cooldown: true
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# Controls if coordinates are shown to players.
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show-coordinates: true
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# The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
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# The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
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# default-locale: en_us
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# default-locale: en_us
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# Configures if chunk caching should be enabled or not. This keeps an individual
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# Configures if chunk caching should be enabled or not. This keeps an individual
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# record of each block the client loads in. While this feature does allow for a few
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# record of each block the client loads in. This feature does allow for a few things
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# things such as block break animations to show up in creative mode and among others,
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# such as more accurate movement that causes less problems with anticheat (meaning
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# it is HIGHLY recommended you disable this on a production environment as it can eat
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# you're less likely to be banned) and allows block break animations to show up in
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# up a lot of RAM. However, when using the Spigot version of Geyser, support for features
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# creative mode (and other features). Although this increases RAM usage, it likely
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# or implementations this allows is automatically enabled without the additional caching as
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# won't have much of an effect for the vast majority of people. However, if you're
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# Geyser has direct access to the server itself.
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# running out of RAM or are in a RAM-sensitive environment, you may want to disable
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# this. When using the Spigot version of Geyser, support for features or
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# implementations this allows is automatically enabled without the additional caching
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# as Geyser has direct access to the server itself.
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cache-chunks: false
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cache-chunks: false
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# Specify how many days images will be cached to disk to save downloading them from the internet.
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# A value of 0 is disabled. (Default: 0)
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cache-images: 0
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# Allows custom skulls to be displayed. Keeping them enabled may cause a performance decrease on older/weaker devices.
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allow-custom-skulls: true
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# Bedrock prevents building and displaying blocks above Y127 in the Nether -
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# Bedrock prevents building and displaying blocks above Y127 in the Nether -
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# enabling this config option works around that by changing the Nether dimension ID
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# enabling this config option works around that by changing the Nether dimension ID
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# to the End ID. The main downside to this is that the sky will resemble that of
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# to the End ID. The main downside to this is that the sky will resemble that of
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# the end sky in the nether, but ultimately it's the only way for this feature to work.
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# the end sky in the nether, but ultimately it's the only way for this feature to work.
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above-bedrock-nether-building: false
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above-bedrock-nether-building: false
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# Force clients to load all resource packs if there are any.
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# If set to false, it allows the user to connect to the server even if they don't
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# want to download the resource packs.
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force-resource-packs: true
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# Allows Xbox achievements to be unlocked.
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# THIS DISABLES ALL COMMANDS FROM SUCCESSFULLY RUNNING FOR BEDROCK IN-GAME, as otherwise Bedrock thinks you are cheating.
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xbox-achievements-enabled: false
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# bStats is a stat tracker that is entirely anonymous and tracks only basic information
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# bStats is a stat tracker that is entirely anonymous and tracks only basic information
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# about Geyser, such as how many people are online, how many servers are using Geyser,
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# about Geyser, such as how many people are online, how many servers are using Geyser,
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# what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
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# what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
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@ -106,5 +164,24 @@ metrics:
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# UUID of server, don't change!
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# UUID of server, don't change!
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uuid:
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uuid:
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# DO NOT TOUCH!
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# ADVANCED OPTIONS - DO NOT TOUCH UNLESS YOU KNOW WHAT YOU ARE DOING!
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config-version: 3
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# Geyser updates the Scoreboard after every Scoreboard packet, but when Geyser tries to handle
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# a lot of scoreboard packets per second can cause serious lag.
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# This option allows you to specify after how many Scoreboard packets per seconds
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# the Scoreboard updates will be limited to four updates per second.
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scoreboard-packet-threshold: 20
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# Allow connections from ProxyPass and Waterdog.
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# See https://www.spigotmc.org/wiki/firewall-guide/ for assistance - use UDP instead of TCP.
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enable-proxy-connections: false
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# The internet supports a maximum MTU of 1492 but could cause issues with packet fragmentation.
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# 1400 is the default.
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# mtu: 1400
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# Whether to use direct server methods to retrieve information such as block states.
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# Turning this off for Spigot will stop NMS from being used but will have a performance impact.
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use-adapters: true
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config-version: 4
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