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Update plugins, prepare for 1.16.1
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15 changed files with 4917 additions and 34 deletions
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# --------------------------------
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# Geyser Configuration File
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bedrock:
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address: 0.0.0.0
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port: 19132
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motd1: §7§lKaboom > §rFree OP - Anarchy
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motd2: §7§lKaboom > §rFree OP - Anarchy
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remote:
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address: 127.0.0.1
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port: 25565
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auth-type: offline
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floodgate-key-file: public-key.pem
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ping-passthrough: false
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max-players: 10000
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debug-mode: false
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general-thread-pool: 32
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allow-third-party-capes: true
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default-locale: en_us
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metrics:
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enabled: false
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uuid:
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110
plugins/Geyser-Spigot/config.yml
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plugins/Geyser-Spigot/config.yml
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# --------------------------------
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# Geyser Configuration File
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#
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# A bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition.
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#
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# GitHub: https://github.com/GeyserMC/Geyser
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# Discord: https://discord.geysermc.org/
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# --------------------------------
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bedrock:
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# The IP address that will listen for connections.
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# There is no reason to change this unless you want to limit what IPs can connect to your server.
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address: 0.0.0.0
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# The port that will listen for connections
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port: 19132
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# The MOTD that will be broadcasted to Minecraft: Bedrock Edition clients. Irrelevant if "passthrough-motd" is set to true
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motd1: "§7§lKaboom > §rFree OP - Anarchy"
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motd2: "§7§lKaboom > §rFree OP - Anarchy"
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remote:
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# The IP address of the remote (Java Edition) server
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address: 127.0.0.1
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# The port of the remote (Java Edition) server
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port: 25565
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# Authentication type. Can be offline, online, or floodgate (see https://github.com/GeyserMC/Geyser/wiki/Floodgate).
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auth-type: offline
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# Floodgate uses encryption to ensure use from authorised sources.
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# This should point to the public key generated by Floodgate (Bungee or CraftBukkit)
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# You can ignore this when not using Floodgate.
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floodgate-key-file: public-key.pem
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## the Xbox/MCPE username is the key for the Java server auth-info
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## this allows automatic configuration/login to the remote Java server
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## if you are brave/stupid enough to put your Mojang account info into
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## a config file
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#userAuths:
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# bluerkelp2: # MCPE/Xbox username
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# email: not_really_my_email_address_mr_minecrafter53267@gmail.com # Mojang account email address
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# password: "this isn't really my password"
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#
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# herpderp40300499303040503030300500293858393589:
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# email: herpderp@derpherp.com
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# password: dooooo
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# Bedrock clients can freeze when opening up the command prompt for the first time if given a lot of commands.
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# Disabling this will prevent command suggestions from being sent and solve freezing for Bedrock clients.
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command-suggestions: true
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# The following two options enable "ping passthrough" - the MOTD and/or player count gets retrieved from the Java server.
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# Relay the MOTD from the remote server to Bedrock players.
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passthrough-motd: false
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# Relay the player count and max players from the remote server to Bedrock players.
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passthrough-player-counts: false
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# Enable LEGACY ping passthrough. There is no need to enable this unless your MOTD or player count does not appear properly.
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# This option does nothing on standalone.
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legacy-ping-passthrough: false
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# How often to ping the remote server, in seconds. Only relevant for standalone or legacy ping passthrough.
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# Increase if you are getting BrokenPipe errors.
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ping-passthrough-interval: 3
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# Maximum amount of players that can connect
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max-players: 10000
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# If debug messages should be sent through console
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debug-mode: false
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# Thread pool size
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general-thread-pool: 32
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# Allow third party capes to be visible. Currently allowing:
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# OptiFine capes, LabyMod capes, 5Zig capes and MinecraftCapes
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allow-third-party-capes: true
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# Allow third party deadmau5 ears to be visible. Currently allowing:
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# MinecraftCapes
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allow-third-party-ears: true
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# Allow a fake cooldown indicator to be sent. Bedrock players do not see a cooldown as they still use 1.8 combat
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show-cooldown: true
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# The default locale if we dont have the one the client requested. Uncomment to not use the default system language.
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# default-locale: en_us
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# Configures if chunk caching should be enabled or not. This keeps an individual
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# record of each block the client loads in. While this feature does allow for a few
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# things such as block break animations to show up in creative mode and among others,
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# it is HIGHLY recommended you disable this on a production environment as it can eat
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# up a lot of RAM. However, when using the Spigot version of Geyser, support for features
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# or implementations this allows is automatically enabled without the additional caching as
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# Geyser has direct access to the server itself.
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cache-chunks: false
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# Bedrock prevents building and displaying blocks above Y127 in the Nether -
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# enabling this config option works around that by changing the Nether dimension ID
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# to the End ID. The main downside to this is that the sky will resemble that of
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# the end sky in the nether, but ultimately it's the only way for this feature to work.
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above-bedrock-nether-building: false
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# bStats is a stat tracker that is entirely anonymous and tracks only basic information
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# about Geyser, such as how many people are online, how many servers are using Geyser,
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# what OS is being used, etc. You can learn more about bStats here: https://bstats.org/.
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# https://bstats.org/plugin/server-implementation/GeyserMC
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metrics:
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# If metrics should be enabled
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enabled: false
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# UUID of server, don't change!
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uuid:
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# DO NOT TOUCH!
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config-version: 3
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4756
plugins/Geyser-Spigot/locales/en_us.json
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4756
plugins/Geyser-Spigot/locales/en_us.json
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# FALSE = No one can see this without permissions to allow it
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# FALSE = No one can see this without permissions to allow it
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# OP = Only operators can see this
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# OP = Only operators can see this
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# NOT_OP = Only non operators can see this
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# NOT_OP = Only non operators can see this
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SeeCommands: TRUE
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SeeCommands: true
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# Some disguises have randomized options on disguise, such as a fox type or a villager breed.
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# This may be problematic for some server owners, so you can disable it below
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RandomDisguiseOptions: true
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# You can also get this information through /libsdisguises config
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# You can also get this information through /libsdisguises config
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# Should the plugin output missing config options instead of just counting them
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# Should the plugin output missing config options instead of just counting them
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VerboseConfig: false
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VerboseConfig: false
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# Should the plugin output changed config options? Will also list unknown extra options
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# Should the plugin output changed config options? Will also list unknown extra options
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ChangedConfig: false
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ChangedConfig: false
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# Should the config automatically update itself each time there's a config entry missing?
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# The old config will have any custom comments or invalid config entries wiped.
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UpdateConfig: false
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# Disables commands with the exception of /libsdisguises. Useful if you don't want the plugin to be used by anything
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# Disables commands with the exception of /libsdisguises. Useful if you don't want the plugin to be used by anything
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# but a plugin
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# but a plugin
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Players: false
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Players: false
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Entities: false
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Entities: false
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# Do names go beyond the 16 char limit for player disguises?
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# There are four options you can use
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ExtendedNames: false
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# VANILLA - Names are limited to 16 chars but can't be changed without resending disguise
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# Do names resolve into scoreboard teams so changing the player name is flawless?
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# TEAMS - Names are limited to 32 chars but can be changed willy nilly
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# This will only work properly for names 28 chars or less in length.
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# EXTENDED - Names are limited to 48 chars but can't be changed without resending disguise
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# Notch [DragonSlayer lvl: 28]
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# ARMORSTANDS - Names are limited to 256 chars, uses a mix of armorstands and teams to do this. Slightly hacky.
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# It's recommended to leave this on unless you need it off
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# Downside of armorstand names is that there's a chance of it becoming desynced from the player disguise
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ScoreboardNames: true
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# And names will always display even if the entity is invisible using potion effects
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PlayerNames: TEAMS
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# If doing ARMORSTANDS in the above option, should CustomNames be overridden to use armorstands too?
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# This allows multiline names
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OverrideCustomNames: true
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# How many ticks before tab packet is sent to remove from tablist. This shouldn't need to be touched
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TablistRemoveDelay: 3
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# Does the player keep their disguise after they die?
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# Does the player keep their disguise after they die?
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KeepDisguises:
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KeepDisguises:
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# Shall I notify those with the correct permission when there's a LibsDisguises update?
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# Shall I notify those with the correct permission when there's a LibsDisguises update?
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NotifyUpdate: false
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NotifyUpdate: false
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# Should the plugin automatically update?
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# Whats the permission to get the notification?
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AutoUpdate: false
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Permission: 'libsdisguises.update'
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# Where should the plugin check for updates?
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# Where should the plugin check for updates?
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# SAME_BUILDS - Will check snapshots if you're not using a release build
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# SAME_BUILDS - Will check snapshots if you're not using a release build
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# Best used when viewing yourself in 3rd person
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# Best used when viewing yourself in 3rd person
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ViewSelfDisguises: true
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ViewSelfDisguises: true
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# Some disguises are rather big and tall and block your vision
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# By default those disguises are enabled despite misgivings, such as zombies, players, etc.
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# The baby versions however, should be short enough that it's a non-issue
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TallSelfDisguises: true
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# Shall I disguise the sounds?
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# Shall I disguise the sounds?
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# This turns your damage sound into a MOOOO
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# This turns your damage sound into a MOOOO
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DisguiseSounds: true
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DisguiseSounds: true
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# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/BarStyle.html
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# https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/BarStyle.html
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BossBarStyle: SOLID
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BossBarStyle: SOLID
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# By the default the plugin saves the users of the /viewdisguisebar and /viewselfdisguises to a file
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# So that it persists after restart
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SaveUserPreferences: true
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# Shall I send the velocity packets? I REALLY recommend you don't disable.
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# Shall I send the velocity packets? I REALLY recommend you don't disable.
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# This is the only thing allowing the mobs to fly without glitching out.
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# This is the only thing allowing the mobs to fly without glitching out.
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SendVelocity: true
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SendVelocity: true
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Riding: true
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Riding: true
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# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
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# When disguised as a wither skull, it sends a look packet every tick so that the wither skull is facing the right way.
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WitherSkull: true
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WitherSkull: true
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# This is only used when using a modded disguises thingy, check disguises.yml for more info
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# This is used as a hack to bypass bungeecord issues
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LoginPayload: true
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# Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
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# Added to support a Chinese Minecraft Server which uses their own skin server unless the UUID is not version 4.
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# Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
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# Changing this from 4 to say, 3. Means their server will fetch skins from Mojang instead.
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plugins/ViaRewind/config.yml
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plugins/ViaRewind/config.yml
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# Specifies how 1.8.x clients should see the cooldown indicator
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# You can choose between TITLE, ACTION_BAR, BOSS_BAR and DISABLED
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# ONLY DISABLE IF YOU HAVE 1.9 COOLDOWN DISABLED ON YOUR SERVER
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# 1.8 PLAYERS MAY ASK WHY PVP IS NOT WORKING OTHERWISE
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cooldown-indicator: TITLE
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# Replaces Adventure mode with Survival mode for 1.7.x clients
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# Enable this option if your server is using the 'CanDestroy'
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# or 'CanPlaceOn' flags on items
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replace-adventure: false
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# Whether 1.9 particles should be replaced by similar ones in
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# 1.8 and lower
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replace-particles: true
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whitelist: The server is temporarily down for maintenance. Please try again later!
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whitelist: The server is temporarily down for maintenance. Please try again later!
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unknown-command: Unknown command. Type "/help" for help.
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unknown-command: Unknown command. Type "/help" for help.
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server-full: The server is temporarily down for maintenance. Please try again later!
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server-full: The server is temporarily down for maintenance. Please try again later!
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outdated-client: Your client is outdated. Please join with Minecraft version 1.15.2!
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outdated-client: Your client is outdated. Please join with Minecraft version 1.16.1!
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outdated-server: The server is outdated. Please join with Minecraft version 1.15.2!
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outdated-server: The server is outdated. Please join with Minecraft version 1.16.1!
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restart: The server is restarting. Please wait...
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restart: The server is restarting. Please wait...
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settings:
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settings:
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timeout-time: 60
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timeout-time: 60
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