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12 changed files with 39 additions and 7 deletions
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@ -96,7 +96,7 @@ world-settings:
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disable-ice-and-snow: false
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keep-spawn-loaded-range: 10
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keep-spawn-loaded: false
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auto-save-interval: 20
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auto-save-interval: 100
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armor-stands-do-collision-entity-lookups: true
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nether-ceiling-void-damage-height: 0
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water-over-lava-flow-speed: 5
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@ -40,6 +40,8 @@ op:
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worldedit.clipboard.paste: true
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worldedit.schematic.formats: true
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worldedit.schematic.load: true
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worldedit.schematic.load.asset: true
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worldedit.schematic.load.web: true
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worldedit.schematic.list: true
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worldedit.schematic.remap: true
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worldedit.schematic.save: true
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BIN
plugins/EventsLogger-0.1.0-min.jar.old
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plugins/EventsLogger-0.1.0-min.jar.old
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plugins/EventsLogger/config.yml
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30
plugins/EventsLogger/config.yml
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@ -0,0 +1,30 @@
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EventsLogger:
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enabled: true
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hierarchy: true
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log:
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- Event
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- PlayerStatisticIncrementEvent:100
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- PlayerMoveEvent:20
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- -VehicleEvent
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- -EntityAirChangeEvent
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- -ItemSpawnEvent
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- -BlockEvent
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PacketsLogger:
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enabled: false
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log:
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- Handshake
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- Status
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- Login
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- Play
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- Play.Client.POSITION:20
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- -Play.Client.LOOK
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- -Play.Server.MAP_CHUNK
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- -Play.Server.UPDATE_TIME
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- -Play.Server.ENTITY_HEAD_ROTATION
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- -Play.Server.ENTITY_VELOCITY
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- -Play.Server.ENTITY_TELEPORT
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- -Play.Server.ENTITY_METADATA
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- -Play.Server.ENTITY_LOOK
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- -Play.Server.ENTITY_STATUS
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- -Play.Server.REL_ENTITY_MOVE
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- -Play.Server.REL_ENTITY_MOVE_LOOK
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@ -45,7 +45,7 @@ lighting:
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# - 2 = All (Slowly relight every blocks)
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mode: 1
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# If existing lighting should be removed before relighting
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remove-first: true
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remove-first: false
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# Generic tick limiter (not necessarily WorldEdit related, but useful to stop abuse)
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tick-limiter:
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@ -133,12 +133,12 @@ queue:
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# - A larger value will use slightly less CPU time
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# - A smaller value will reduce memory usage
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# - A value too small may break some operations (deform?)
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target-size: 64
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target-size: 0
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# Force FAWE to start placing chunks regardless of whether an edit is finished processing
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# - A larger value will use slightly less CPU time
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# - A smaller value will reduce memory usage
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# - A value too small may break some operations (deform?)
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max-wait-ms: 1000
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max-wait-ms: 0
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# Increase or decrease queue intensity (ms) [-50,50]:
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# 0 = balance of performance / stability
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# -10 = Allocate 10ms less for chunk placement
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@ -148,7 +148,7 @@ queue:
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# Loading the right amount of chunks beforehand can speed up operations
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# - Low values may result in FAWE waiting on requests to the main thread
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# - Higher values use more memory and isn't noticeably faster
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preload-chunks: 1
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preload-chunks: 32
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# Discard edits which have been idle for a certain amount of time (ms)
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# - E.g. A plugin creates an EditSession but never does anything with it
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# - This only applies to plugins improperly using WorldEdit's legacy API
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@ -23,7 +23,7 @@ settings:
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timeout-time: 60
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restart-on-crash: true
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restart-script: script/stop.sh
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netty-threads: 32
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netty-threads: 4
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debug: false
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attribute:
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maxHealth:
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@ -56,7 +56,7 @@ advancements:
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disabled:
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- '*'
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stats:
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disable-saving: false
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disable-saving: true
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forced-stats: {}
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world-settings:
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default:
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