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# _________ __ __________ __ __ __ _________
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# \______ \ | _____ ___ __ __________\______ \_____ ________/ |_|__| ____ | | ____ ______ \______ \
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# | ___/ | \__ \< | |/ __ \_ __ \ ___/\__ \\_ __ \ __\ |/ ___\| | _/ __ \ / ___/ / /
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# | | | |__/ __ \\___ \ ___/| | \/ | / __ \| | \/| | | \ \___| |_\ ___/ \___ \ / /
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# |____| |____(____ / ____|\___ >__| |____| (____ /__| |__| |__|\___ >____/\___ >____ > /____/
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# \/\/ \/ \/ \/ \/ \/
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# Check for new versions of the plugin
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# Default: true
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check-updates: false
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# If metrics should be sent to bStats
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# I would appreciate it if you left this enabled, it helps me get statistics on how the plugin is used
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# Default: true
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send-metrics: false
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# The locale to use in the /locale folder
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# Default: en_US
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locale: en_US
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# If you're using other plugins to execute commands you may wish to turn off messages
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# Default: true
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message-enabled: true
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# Whether or not to use the message-prefix field when displaying messages
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# Default: true
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use-message-prefix: true
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# If the command /pp gui is enabled
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# Disable this if you have your own custom GUI through another plugin
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# Default: true
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gui-enabled: true
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# If the GUI should require the permission playerparticles.gui to open
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# Default: false
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gui-require-permission: false
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# If the GUI should require the player to have permission for at least
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# one effect and one style to be able to open the GUI
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# Default: true
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gui-require-effects-and-styles: true
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# If true, only the preset groups will be available in the GUI
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# Permissions to open the GUI will change to only open if the user has any preset groups available
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# Default: false
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gui-presets-only: false
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# If true, the GUI will close after selecting a group (either saved or preset)
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# Default: true
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gui-close-after-group-selected: true
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# If clicking a GUI button should make a noise
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# Default: true
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gui-button-sound: true
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# If true, styles will not display while the player is moving
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# They will instead have the effect displayed at their feet
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# Note: Not all styles abide by this rule, but most will
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# Default: false
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toggle-on-move: false
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# The time (in ticks) a player has to be standing still before they are considered to be stopped
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# This setting has no effect if toggle-on-move is set to false
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# The value must be a positive whole number
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# Default: 9
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toggle-on-move-delay: 9
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# If true, particles will be completely disabled while the player is in combat
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# Note: You can change what styles follow this setting in their individual setting files
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# Default: false
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toggle-on-combat: false
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# The time (in seconds) a player has to not be damaged/attacked to be considered out of combat
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# This setting has no effect if toggle-on-combat is set to false
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# The value must be a positive whole number
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# Default: 15
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toggle-on-combat-delay: 15
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# A list of worlds that the plugin is disabled in
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disabled-worlds:
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- disabled_world_name
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# The maximum number of particles a player can apply at once
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# The GUI will only display up to 21, don't set this any higher than that
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# Default: 3
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max-particles: 3
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# The maximum number of groups a player can have saved
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# The GUI will only display up to 21, don't set this any higher than that
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# Default: 10
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max-groups: 10
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# Max fixed effects per player
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# Default: 5
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max-fixed-effects: 5
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# Max fixed effect creation distance
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# Determines how far away a player may create a fixed effect from themselves
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# This measurement is in blocks
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# Set to 0 for infinite distance
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# Default: 32
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max-fixed-effect-creation-distance: 32
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# How many ticks to wait before spawning more particles
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# Increasing this value may cause less lag (if there was any), but will decrease prettiness
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# Only use whole numbers greater than or equal to 1
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# Going over 3 will likely look terrible
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# Default: 1
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ticks-per-particle: 1
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# From how many blocks away should a player be able to see the particles from another player?
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# Default: 48
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particle-render-range-player: 48
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# From how many blocks away should a player be able to see the particles from a fixed effect?
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# Default: 192
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particle-render-range-fixed-effect: 192
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# How many out of 360 hue ticks to move per game tick
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# Higher values make the rainbow cycle faster
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# Note: Must be a positive whole number
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# Default: 2
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rainbow-cycle-speed: 2
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# How large should dust particles appear?
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# Note: Can include decimals
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# Only works in 1.13+
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# Default: 1.0
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dust-size: 1.0
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# Settings for if you want to use MySQL for data management
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mysql-settings:
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# Enable MySQL
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# If false, SQLite will be used instead
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# Default: false
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enabled: false
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# MySQL Database Hostname
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# Default:
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hostname: ''
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# MySQL Database Port
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# Default: 3306
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port: 3306
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# MySQL Database Name
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# Default:
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database-name: ''
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# MySQL Database User Name
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# Default:
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user-name: ''
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# MySQL Database User Password
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# Default:
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user-password: ''
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# The prefix of the tables in the database
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# Do not change this after tables have already been created or you will have data loss
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# Default: playerparticles_
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table-prefix: playerparticles_
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# If the database connection should use SSL
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# You should enable this if your database supports SSL
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# Default: false
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use-ssl: false
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# The size of the connection pool to the database
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# Not recommended to go below 2 or above 5
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# Default: 5
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connection-pool-size: 5
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# This configuration option allows you to change the GUI
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# icons to whatever block/item you want. If you want to change an effect
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# or style icon, use their respective config files.
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# Notes: If any of the block/item names are invalid the icon in the GUI
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# will be the barrier icon to show that it failed to load.
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# You MUST use the Spigot-given name for it to work. You can see
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# all the Spigot-given names at the link below:
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# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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# If multiple icons are listed, they are used for older MC versions
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gui-icon:
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misc:
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particles:
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- BLAZE_POWDER
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groups:
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- CHEST
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preset_groups:
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- ENDER_CHEST
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back:
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- ARROW
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next_page:
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- PAPER
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previous_page:
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- PAPER
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create:
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- WRITABLE_BOOK
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- BOOK_AND_QUILL
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edit_effect:
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- FIREWORK_ROCKET
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- FIREWORK
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edit_style:
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- NETHER_STAR
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edit_data:
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- BOOK
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reset:
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- BARRIER
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# That's everything! You reached the end of the configuration.
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# Enjoy the plugin!
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BIN
server.jar
BIN
server.jar
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