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Upgrade Paper to 1.18.2
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9 changed files with 63 additions and 31 deletions
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@ -32,7 +32,7 @@ aliases:
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- []
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essentials:essversion:
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- []
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paper:
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- []
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paper:paper:
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@ -1,9 +1,9 @@
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# These first 6 aren't configurable
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issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
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wiki: "https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/wiki"
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date: "Wed Oct 13 00:00:00 GMT 2021"
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build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.17/253"
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commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f255be76"
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wiki: "https://intellectualsites.github.io/fastasyncworldedit-documentation/"
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date: "Fri May 06 00:00:00 EEST 2022"
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build: "https://ci.athion.net/job/FastAsyncWorldEdit/151"
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commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/fdb7c154"
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platform: "Bukkit"
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# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
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# To be allowed to WorldEdit in a region, users need the appropriate
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@ -17,14 +17,11 @@ max-memory-percent: 60
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# Enable or disable core components
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enabled-components:
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commands: true
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update-notifications: false
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# Disable the FAWE-PlotSquared hook to take over most intense P2 queueing
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# Specific aspects can be turned on and off further below
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# Only disables/enables the hook with v4. For v6, see PlotSquared settings.yml
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plotsquared-v4-hook: true
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# Show additional information in console. It helps us at IntellectualSites to find out more about an issue.
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# Leave it off if you don't need it, it can spam your console.
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debug: false
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# Whether or not FAWE should notify you on startup about new versions available.
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update-notifications: false
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clipboard:
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# Store the clipboard on disk instead of memory
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@ -36,9 +33,12 @@ clipboard:
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# - 0 = No compression
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# - 1 = Fast compression
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# - 2-17 = Slower compression
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# - levels over 6 require ZSTD 1.4.8+ to be installed to the system
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compression-level: 0
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# Number of days to keep history on disk before deleting it
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delete-after-days: 1
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# If a player's clipboard should be deleted upon logout
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delete-on-logout: false
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lighting:
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# If packet sending should be delayed until relight is finished
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@ -76,15 +76,9 @@ web:
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# - Supports clipboard uploads, downloads and saves
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url: "https://schem.intellectualsites.com/fawe/"
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plotsquared-integration:
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# Only disables/enables the components with PlotSquared v4.
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# For v6, see PlotSquared settings.yml
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clear: true
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copy-and-swap: true
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extent:
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# Don't bug console when these plugins slow down WorldEdit operations
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# - You'll see a message in console if you need to change this option
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# - You'll see a message in console or ingame if you need to change this option
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allowed-plugins: []
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# Should debug messages be sent when third party extents are used?
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debug: false
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@ -104,19 +98,15 @@ experimental:
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dynamic-chunk-rendering: -1
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# Allows brushes to be persistent (default: true)
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persistent-brushes: true
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# Disable using native libraries
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disable-natives: false
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# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
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# Might cause client-side FPS lagg in some situations
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# Might cause client-side FPS lag in some situations
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keep-entities-in-blocks: false
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# Other experimental features
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other: false
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# Allow blocks placed by WorldEdit to tick. This could cause the big lags.
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# Allow fluids placed by FAWE to tick (flow). This could cause the big lags.
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# This has no effect on existing blocks one way or the other.
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allow-tick-placed: false
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# Force re-ticking of existing blocks not edited by FAWE.
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# This will increase time taken slightly.
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allow-tick-existing: false
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# Changes due to fluid flow will not be tracked by history, thus may have unintended consequences
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allow-tick-fluids: false
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# Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only)
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# Set to -1 to disable
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per-player-file-size-limit: -1
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@ -126,8 +116,6 @@ experimental:
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# This relates to how FAWE places chunks
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queue:
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# This should equal the number of processors you have
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parallel-threads: 2
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progress:
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# Display constant titles about the progress of a user's edit
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# - false = disabled
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@ -138,11 +126,14 @@ queue:
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interval: 1
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# Delay sending progress in milliseconds (so quick edits don't spam)
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delay: 5000
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# This should equal the number of processors you have
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parallel-threads: 2
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# When doing edits that effect more than this many chunks:
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# - FAWE will start placing before all calculations are finished
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# - A larger value will use slightly less CPU time
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# - A smaller value will reduce memory usage
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# - A value too small may break some operations (deform?)
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# - Values smaller than the configurated parallel threads are not accepted
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target-size: 64
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# Force FAWE to start placing chunks regardless of whether an edit is finished processing
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# - A larger value will use slightly less CPU time
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@ -159,7 +150,7 @@ queue:
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# - Low values may result in FAWE waiting on requests to the main thread
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# - Higher values use more memory and isn't noticeably faster
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# - A good (relatively) safe way to set this is
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# - Use 32 x GB of RAM / number of players expected to be using WE at the same time
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# - Use 128 x GB of RAM / number of players expected to be using WE at the same time
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# - Paper and derivatives only. (requires delay-chunk-unloads-by to be set).
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preload-chunk-count: 16
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# If pooling is enabled (reduces GC, higher memory usage)
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@ -169,7 +160,8 @@ queue:
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# - E.g. A plugin creates an EditSession but never does anything with it
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# - This only applies to plugins improperly using WorldEdit's legacy API
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discard-after-ms: 60000
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# When using fastmode also do not bother to fix existing ticking blocks
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# When using fastmode do not bother to tick existing/placed blocks/fluids
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# Only works in versions up to 1.17.1
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no-tick-fastmode: true
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history:
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@ -203,6 +195,7 @@ history:
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# 8 = 1 x high, 1 x medium, 2 x fast
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# 9 = 1 x high, 1 x medium, 3 x fast (best compression)
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# NOTE: If using disk, do some compression (3+) as smaller files save faster
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# - levels over 6 require ZSTD 1.4.8+ to be installed to the system
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compression-level: 0
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# The buffer size for compression:
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# - Larger = better ratio but uses more upfront memory
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@ -257,6 +250,25 @@ region-restrictions-options:
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# - MEMBER = Players added to a region
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# - OWNER = Players who own the region
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mode: "MEMBER"
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# Allow region blacklists.
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# - Currently only implemented for WorldGuard
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# - see region-restrictions-options.worldguard-region-blacklist
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allow-blacklists: false
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# List of plugin mask managers that should be exclusive. Exclusive managers are not
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# checked for edit restrictions if another manager already allowed an edit, and further
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# managers are not checked if an exclusive manager allows an edit.
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# - May be useful to add PlotSquared if using both P2 and WorldGuard on a server
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# - Some custom-implementations in other plugins may override this setting
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exclusive-managers:
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- "ExamplePlugin"
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# If a worldguard-protected world should be considered as a region blacklist.
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# - This will create a blacklist of regions where an edit cannot operate.
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# - Useful for a "freebuild" worlds with few protected areas.
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# - May cause performance loss with large numbers of protected areas.
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# - Requires region-restrictions-options.allow-blacklists be true.
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# - Will still search for current allowed regions to limit the edit to.
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# - Any blacklist regions are likely to override any internal allowed regions.
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worldguard-region-blacklist: false
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# The "default" limit group affects those without a specific limit permission.
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# To grant someone different limits, copy the default limits group
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# and give it a different name (e.g. newbie). Then give the user the limit
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@ -281,7 +293,7 @@ limits:
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max-blockstates: 1337
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# Maximum size of the player's history in Megabytes:
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# - History on disk or memory will be deleted
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max-history-mb: -1
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max-history-mb: 100
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# Maximum time in milliseconds //calc can execute
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max-expression-ms: 50
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# Cinematic block placement:
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# If undo and redo commands should be restricted to allowed regions
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# - Prevents scenarios where players can delete/reset a region, and then continue to undo/redo on it
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restrict-history-to-regions: true
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# List of blocks to strip nbt from
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# List of nbt tags to strip from blocks, e.g. Items
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strip-nbt: []
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# If the disallowed blocks listed in worldedit-config.yml should be disallowed in all edits,
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# not just where blocks patterns are used.
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# - Can prevent blocks being pasted from clipboards, etc.
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# - If fast-placement is disabled, this may cause edits to be slower.
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universal-disallowed-blocks: true
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# List of blocks to deny use of. Can be either an entire block type or a block with a specific property value.
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# Where block properties are specified, any blockstate with the property will be disallowed (i.g. all directions
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# of a waterlogged fence). For blocking/remapping of all occurence of a property like waterlogged, see
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# remap-properties below.
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# Example block property blocking:
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# - "minecraft:conduit[waterlogged=true]"
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# - "minecraft:piston[extended=false,facing=west]"
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# - "minecraft:wheat[age=7]"
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disallowed-blocks:
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# List of block properties that should be remapped if used in an edit. Entries should take the form
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# "property_name[value1_old:value1_new,value2_old:value2_new]". For example:
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# - "waterlogged[true:false]"
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# - "age[7:4,6:4,5:4]"
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# - "extended[true:false]"
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remap-properties: []
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server.jar
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