Upgrade Paper to 1.18.2

This commit is contained in:
kaboom 2022-04-08 21:51:32 +03:00
parent 9a7c7e4243
commit 0dd5da0c00
9 changed files with 63 additions and 31 deletions

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@ -32,7 +32,7 @@ aliases:
- []
essentials:essversion:
- []
paper:
- []
paper:paper:

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@ -1,9 +1,9 @@
# These first 6 aren't configurable
issues: "https://github.com/IntellectualSites/FastAsyncWorldEdit/issues"
wiki: "https://github.com/IntellectualSites/FastAsyncWorldEdit-Documentation/wiki"
date: "Wed Oct 13 00:00:00 GMT 2021"
build: "https://ci.athion.net/job/FastAsyncWorldEdit-1.17/253"
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/f255be76"
wiki: "https://intellectualsites.github.io/fastasyncworldedit-documentation/"
date: "Fri May 06 00:00:00 EEST 2022"
build: "https://ci.athion.net/job/FastAsyncWorldEdit/151"
commit: "https://github.com/IntellectualSites/FastAsyncWorldEdit/commit/fdb7c154"
platform: "Bukkit"
# Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
# To be allowed to WorldEdit in a region, users need the appropriate
@ -17,14 +17,11 @@ max-memory-percent: 60
# Enable or disable core components
enabled-components:
commands: true
update-notifications: false
# Disable the FAWE-PlotSquared hook to take over most intense P2 queueing
# Specific aspects can be turned on and off further below
# Only disables/enables the hook with v4. For v6, see PlotSquared settings.yml
plotsquared-v4-hook: true
# Show additional information in console. It helps us at IntellectualSites to find out more about an issue.
# Leave it off if you don't need it, it can spam your console.
debug: false
# Whether or not FAWE should notify you on startup about new versions available.
update-notifications: false
clipboard:
# Store the clipboard on disk instead of memory
@ -36,9 +33,12 @@ clipboard:
# - 0 = No compression
# - 1 = Fast compression
# - 2-17 = Slower compression
# - levels over 6 require ZSTD 1.4.8+ to be installed to the system
compression-level: 0
# Number of days to keep history on disk before deleting it
delete-after-days: 1
# If a player's clipboard should be deleted upon logout
delete-on-logout: false
lighting:
# If packet sending should be delayed until relight is finished
@ -76,15 +76,9 @@ web:
# - Supports clipboard uploads, downloads and saves
url: "https://schem.intellectualsites.com/fawe/"
plotsquared-integration:
# Only disables/enables the components with PlotSquared v4.
# For v6, see PlotSquared settings.yml
clear: true
copy-and-swap: true
extent:
# Don't bug console when these plugins slow down WorldEdit operations
# - You'll see a message in console if you need to change this option
# - You'll see a message in console or ingame if you need to change this option
allowed-plugins: []
# Should debug messages be sent when third party extents are used?
debug: false
@ -104,19 +98,15 @@ experimental:
dynamic-chunk-rendering: -1
# Allows brushes to be persistent (default: true)
persistent-brushes: true
# Disable using native libraries
disable-natives: false
# [SAFE] Keep entities that are positioned in non-air blocks when editing an area
# Might cause client-side FPS lagg in some situations
# Might cause client-side FPS lag in some situations
keep-entities-in-blocks: false
# Other experimental features
other: false
# Allow blocks placed by WorldEdit to tick. This could cause the big lags.
# Allow fluids placed by FAWE to tick (flow). This could cause the big lags.
# This has no effect on existing blocks one way or the other.
allow-tick-placed: false
# Force re-ticking of existing blocks not edited by FAWE.
# This will increase time taken slightly.
allow-tick-existing: false
# Changes due to fluid flow will not be tracked by history, thus may have unintended consequences
allow-tick-fluids: false
# Sets a maximum limit (in kb) for the size of a player's schematics directory (per-player mode only)
# Set to -1 to disable
per-player-file-size-limit: -1
@ -126,8 +116,6 @@ experimental:
# This relates to how FAWE places chunks
queue:
# This should equal the number of processors you have
parallel-threads: 2
progress:
# Display constant titles about the progress of a user's edit
# - false = disabled
@ -138,11 +126,14 @@ queue:
interval: 1
# Delay sending progress in milliseconds (so quick edits don't spam)
delay: 5000
# This should equal the number of processors you have
parallel-threads: 2
# When doing edits that effect more than this many chunks:
# - FAWE will start placing before all calculations are finished
# - A larger value will use slightly less CPU time
# - A smaller value will reduce memory usage
# - A value too small may break some operations (deform?)
# - Values smaller than the configurated parallel threads are not accepted
target-size: 64
# Force FAWE to start placing chunks regardless of whether an edit is finished processing
# - A larger value will use slightly less CPU time
@ -159,7 +150,7 @@ queue:
# - Low values may result in FAWE waiting on requests to the main thread
# - Higher values use more memory and isn't noticeably faster
# - A good (relatively) safe way to set this is
# - Use 32 x GB of RAM / number of players expected to be using WE at the same time
# - Use 128 x GB of RAM / number of players expected to be using WE at the same time
# - Paper and derivatives only. (requires delay-chunk-unloads-by to be set).
preload-chunk-count: 16
# If pooling is enabled (reduces GC, higher memory usage)
@ -169,7 +160,8 @@ queue:
# - E.g. A plugin creates an EditSession but never does anything with it
# - This only applies to plugins improperly using WorldEdit's legacy API
discard-after-ms: 60000
# When using fastmode also do not bother to fix existing ticking blocks
# When using fastmode do not bother to tick existing/placed blocks/fluids
# Only works in versions up to 1.17.1
no-tick-fastmode: true
history:
@ -203,6 +195,7 @@ history:
# 8 = 1 x high, 1 x medium, 2 x fast
# 9 = 1 x high, 1 x medium, 3 x fast (best compression)
# NOTE: If using disk, do some compression (3+) as smaller files save faster
# - levels over 6 require ZSTD 1.4.8+ to be installed to the system
compression-level: 0
# The buffer size for compression:
# - Larger = better ratio but uses more upfront memory
@ -257,6 +250,25 @@ region-restrictions-options:
# - MEMBER = Players added to a region
# - OWNER = Players who own the region
mode: "MEMBER"
# Allow region blacklists.
# - Currently only implemented for WorldGuard
# - see region-restrictions-options.worldguard-region-blacklist
allow-blacklists: false
# List of plugin mask managers that should be exclusive. Exclusive managers are not
# checked for edit restrictions if another manager already allowed an edit, and further
# managers are not checked if an exclusive manager allows an edit.
# - May be useful to add PlotSquared if using both P2 and WorldGuard on a server
# - Some custom-implementations in other plugins may override this setting
exclusive-managers:
- "ExamplePlugin"
# If a worldguard-protected world should be considered as a region blacklist.
# - This will create a blacklist of regions where an edit cannot operate.
# - Useful for a "freebuild" worlds with few protected areas.
# - May cause performance loss with large numbers of protected areas.
# - Requires region-restrictions-options.allow-blacklists be true.
# - Will still search for current allowed regions to limit the edit to.
# - Any blacklist regions are likely to override any internal allowed regions.
worldguard-region-blacklist: false
# The "default" limit group affects those without a specific limit permission.
# To grant someone different limits, copy the default limits group
# and give it a different name (e.g. newbie). Then give the user the limit
@ -281,7 +293,7 @@ limits:
max-blockstates: 1337
# Maximum size of the player's history in Megabytes:
# - History on disk or memory will be deleted
max-history-mb: -1
max-history-mb: 100
# Maximum time in milliseconds //calc can execute
max-expression-ms: 50
# Cinematic block placement:
@ -302,5 +314,25 @@ limits:
# If undo and redo commands should be restricted to allowed regions
# - Prevents scenarios where players can delete/reset a region, and then continue to undo/redo on it
restrict-history-to-regions: true
# List of blocks to strip nbt from
# List of nbt tags to strip from blocks, e.g. Items
strip-nbt: []
# If the disallowed blocks listed in worldedit-config.yml should be disallowed in all edits,
# not just where blocks patterns are used.
# - Can prevent blocks being pasted from clipboards, etc.
# - If fast-placement is disabled, this may cause edits to be slower.
universal-disallowed-blocks: true
# List of blocks to deny use of. Can be either an entire block type or a block with a specific property value.
# Where block properties are specified, any blockstate with the property will be disallowed (i.g. all directions
# of a waterlogged fence). For blocking/remapping of all occurence of a property like waterlogged, see
# remap-properties below.
# Example block property blocking:
# - "minecraft:conduit[waterlogged=true]"
# - "minecraft:piston[extended=false,facing=west]"
# - "minecraft:wheat[age=7]"
disallowed-blocks:
# List of block properties that should be remapped if used in an edit. Entries should take the form
# "property_name[value1_old:value1_new,value2_old:value2_new]". For example:
# - "waterlogged[true:false]"
# - "age[7:4,6:4,5:4]"
# - "extended[true:false]"
remap-properties: []

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