Better command handling in console

This commit is contained in:
mathiascode 2019-09-22 05:49:57 +03:00
parent e99aef29d0
commit b3fea2f1e8

View file

@ -6,6 +6,7 @@ import org.bukkit.ChatColor;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.command.ConsoleCommandSender;
import org.bukkit.entity.Player;
@ -21,7 +22,11 @@ class CommandIcu implements CommandExecutor {
}
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (sender instanceof ConsoleCommandSender) {
sender.sendMessage("Command has to be run by a player");
} else {
Player controller = (Player) sender;
if (args.length == 0) {
controller.sendMessage(ChatColor.RED + "Usage: /" + label + " <control|stop>");
} else if (args[0].equalsIgnoreCase("control")) {
@ -56,6 +61,7 @@ class CommandIcu implements CommandExecutor {
}
} else if (args[0].equalsIgnoreCase("stop")) {
Player target = main.targetFor.get(controller.getUniqueId());
if (target != null) {
main.targetFor.remove(controller.getUniqueId());
main.controllerFor.remove(target.getUniqueId());
@ -84,6 +90,7 @@ class CommandIcu implements CommandExecutor {
controller.sendMessage("You are not controlling anyone at the moment");
}
}
}
return true;
}
}