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trol-bot-fork/shitpost-video.js
Julia 2831690855
Fix error
trolbot_1  | ReferenceError: path is not defined
2021-09-05 20:07:28 +02:00

190 lines
6 KiB
JavaScript

const { createCanvas, loadImage } = require("canvas");
const fs = require("fs");
const path = require(`path`);
const tempDir = "./temp";
const imagesDir = "./images";
// load images
let initialized = false;
let images = [];
let imgPromises = [];
fs.promises.readdir(imagesDir).then(filenames =>
{
for (var filename of filenames)
imgPromises.push(loadImage(path.join(imagesDir, filename)).then(data => images.push(data)));
Promise.all(imgPromises).then(() => initialized = true);
});
async function generateFrames (sourceImagePath, duration)
{
if (!initialized)
return null;
let outputPath = path.join(tempDir, "frames_" + Math.floor(Math.random() * 10000).toString().padStart(4, "0"));
let sourceImage;
await Promise.all([
fs.promises.mkdir(outputPath),
loadImage(sourceImagePath).then(data => sourceImage = data)
]);
// settings
const fps = 20;
const res = 256;
const totalFrames = fps * duration;
// init timeline
let objects = [];
// define classes
class Object
{
constructor(arg = {})
{
this.imageId = arg.imageId || -1;
this.spawnFrame = arg.spawnFrame || 0;
this.lifetime = fps * duration;
this.pos = arg.pos || [0.5, 0.5];
this.scale = arg.scale || [1, 1];
this.pivot = arg.pivot || [0.5, 0.5];
this.rot = arg.rot || 0;
this.blink = false;
this.sineDur = 0;
this.actions = arg.actions || [];
objects.push(this);
}
}
class Action
{
constructor(arg = {})
{
this.type = arg.type;
this.delta = arg.delta;
this.start = arg.start || 0;
}
}
// generate timeline
const base = new Object();
if (randomChance(80)) base.actions.push(new Action({ type: "scale", delta: [randomRange(0, 0.1), randomRange(0, 0.05)] }));
for (i = 0; i < randomRange(2, 12); i++)
{
const obj = new Object();
obj.pos = [Math.random(), Math.random()];
const uniformScale = randomRange(0.1, 0.7);
obj.scale = [uniformScale + Math.random() * 0.01, uniformScale + Math.random() * 0.01];
obj.imageId = Math.floor(Math.random() * images.length);
obj.spawnFrame = Math.floor(Math.random() * totalFrames);
obj.lifetime = randomRange(fps * 0.25, fps * 3);
obj.pivot = [Math.random(), Math.random()];
if (randomChance(25))
obj.actions.push(new Action({ type: "rotate", delta: randomRange(-8, 8) }))
if (randomChance(25))
obj.actions.push(new Action({ type: "scale", delta: [randomRange(0, 0.05), 0] }))
if (randomChance(25))
obj.blink = true;
else if (randomChance(25))
obj.actions.push(new Action({ type: "move", delta: [randomRange(-0.05, 0.05), randomRange(-0.05, 0.05)] }))
if (randomChance(75))
obj.sineDur = randomRange(1, 5);
}
// sort by spawnframe
objects.sort((a, b) => (a.spawnFrame > b.spawnFrame) ? 1 : -1);
// render frames
let framePromises = [];
for (var _f = 0; _f < totalFrames; _f++)
{
const f = _f;
framePromises.push(async () =>
{
const canvas = createCanvas(res, res);
const ctx = canvas.getContext("2d");
// draw objects
for (var object of objects)
{
var life = f - object.spawnFrame; // frames passed since init
if (life < 0) continue;
if (life > object.lifetime) continue;
if (object.blink && life % 2 == 1) continue;
var pos = object.pos;
var rot = object.rot;
var scale = object.scale;
var image = object.imageId == -1 ? sourceImage : images[object.imageId];
// process actions
for (var action of object.actions)
{
if (f < object.spawnFrame + action.start + 1 || ((action.dur > 0) && (f > object.spawnFrame + action.start + action.dur))) continue; // ignore
const progress = object.sineDur > 0 ? 10 * Math.sin(life * object.sineDur) : life;
switch (action.type)
{
case "move":
pos = [object.pos[0] + action.delta[0] * progress, object.pos[1] + action.delta[1] * progress];
break;
case "scale":
scale = [object.scale[0] + action.delta[0] * progress, object.scale[1] + action.delta[1] * progress];
break;
case "rotate":
rot = object.rot + action.delta * life;
break;
}
}
var size = [scale[0] * res, scale[1] * res]; // size in pixels
var cpos = [pos[0] * res, pos[1] * res]; // center pos
var blpos = [cpos[0] - size[0] * object.pivot[0], cpos[1] - size[1] * object.pivot[1]] // bottom left pos
// save base canvas transform
ctx.save();
// rotate canvas to match object rotation
ctx.translate(cpos[0], cpos[1]);
ctx.rotate(rot * Math.PI / 180);
ctx.translate(-cpos[0], -cpos[1]);
// draw
ctx.drawImage(image, blpos[0], blpos[1], size[0], size[1])
// restore transform
ctx.restore();
// save the frame
const buffer = canvas.toBuffer("image/png");
await fs.promises.writeFile(path.join(outputPath, `${f}.png"`), buffer);
}
});
}
await Promise.all(framePromises.map(fn => fn()));
return outputPath;
}
function randomRange (x, y)
{
return Math.random() * (y - x) + x;
}
function randomChance (percent)
{
return (Math.random() * 100) <= percent;
}
module.exports = { generateFrames };